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{{guide}} | {{guide}} | ||
The '''Cavernous Abyss''' is the fifteenth [[Challenge Mode (Pikmin 2)|Challenge Mode]] | The '''Cavernous Abyss''' is the fifteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Despite only having a single sublevel, the boss battle against the [[Raging Long Legs]] may prove tiring. | ||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Concrete | * '''Theme''': Concrete | ||
*'''Music''': ''[[Music in Pikmin 2#Tile | * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | ||
*'''Time''': 200 (400 seconds) | * '''Time''': 200 (400 seconds) | ||
*'''Starting Pikmin''': | * '''Starting Pikmin''': | ||
**{{icon|Red Pikmin|y}} × 25 (leaf) | ** {{icon|Red Pikmin|v=P2|y}} × 25 (leaf) | ||
**{{icon|White Pikmin|y}} × 25 (leaf) | ** {{icon|White Pikmin|v=P2|y}} × 25 (leaf) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Fortified Delicacy|y}} × 1 | ** {{icon|Fortified Delicacy|y}} × 1 (fully buried) | ||
**{{icon|Olimarnite Shell|y}} × 1 | ** {{icon|Olimarnite Shell|y}} × 1 (fully buried) | ||
**{{icon|Omniscient Sphere|y}} × 3 (inside | ** {{icon|Omniscient Sphere|y}} × 3 (inside Munge Dweevils) | ||
**{{icon|Regal Diamond|y}} × 1 | ** {{icon|Regal Diamond|y}} × 1 (fully buried) | ||
**{{icon|The Key|y}} × 1 (inside | ** {{icon|The Key|y}} × 1 (inside Raging Long Legs) | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Munge Dweevil|y}} × 3 | ** {{icon|Munge Dweevil|y}} × 3 | ||
**{{icon|Raging Long Legs|y}} × 1 | ** {{icon|Raging Long Legs|y}} × 1 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**{{icon|Fire geyser|y}} × 4 | ** {{icon|Fire geyser|y}} × 4 | ||
*''' | * '''Vegetation''': | ||
**None | ** None | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}} | |||
At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. [[Throw]] your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather [[The Key]] and some of the other treasures lying around. | |||
{{cavegen|ca1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_bigfoot | |cave = ch_MUKI_bigfoot | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|ctrratio = 0 | |||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_units_Oashi_s_yuko_conc.txt | |unitfile = 2_units_Oashi_s_yuko_conc.txt | ||
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}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
{{ | ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | ||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Raging Long Legs|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Munge Dweevil|y}} | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
| - | |||
| {{icon|Omniscient Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Regal Diamond|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 6 | |||
| {{icon|Olimarnite Shell|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 7 | |||
| {{icon|Fortified Delicacy|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|JapM=Big hole? | |||
|SpaA=Abismo Cavernoso | |SpaA=Abismo Cavernoso | ||
|SpaAM=Cavernous Abyss | |SpaAM=Cavernous Abyss | ||
|FraA=Fonds insondables | |FraA=Fonds insondables | ||
|FraAM=Unfathomable depths | |FraAM=Unfathomable depths | ||
|FraE=Fonds Insondables | |||
|FraEM=Unfathomable Depths | |||
|Ger=Kluft der Kavernen | |||
|GerM=Gap of Caverns | |||
|Ita=Abissi intricati | |||
|ItaM=Intricate abysses | |||
}} | }} | ||
{{CM}} | {{CM}} |