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{{infobox challenge
{{infobox challenge
|image=Hazard Training.jpg
|image=Hazard Training.jpg
|size=250px
|sublevels=2
|sublevels=2
|red=25
|blue=25
|bitter=1
|bitter=1
|spicy=1|time = sublevel 1 - 200
|spicy=1
|gridcol=3
|gridrow=4
}}
{{guide}}
'''Hazard Training''' is the eighteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It focuses on the fire and water [[hazard]]s.


sublevel 2 - 200
==Sublevel 1==
|reds = 25
* '''Theme''': Concrete
|blues = 25}}
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': 200 (400 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
* '''Treasures''':
** {{icon|Crystal Clover|y}} × 1
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs)
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Hydro Dweevil|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Watery Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) × 1
** {{icon|Figwort|y}} (small brown) × 6
** {{icon|Shoot|y}} (small) × 5
* '''Others''':
** {{icon|Egg|y}} × 1 or more


'''Hazard Training''' is the eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge mode]] in ''[[Pikmin 2]]''.
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.


This is the music of the first level:[[Image: Hazard Training.ogg]]
{{cavegen|ht1}}
{{sublevel technical
|cave        = ch_MUKI_redblue
|enemymax    = 18
|itemmax    = 4
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0.1
|geyser      = No
|unitfile    = 3_units_f_l_o_conc.txt
|lightfile  = vs_8_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_conc|Dead end
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
|room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
|room_pype4x4o_3_conc|'''Room with pipe in center'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Hard" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Hydro Dweevil|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Shoot|y}} (small)
| 5
| None
| Plant spots
|-
| 15
| {{icon|Figwort|y}} (small brown)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 18
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 19
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 1==
==Sublevel 2==
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a [[Fiery Bulblax]]. Use an Ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': +200 (+400 seconds)
* '''Treasures''':
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs)
** {{icon|Eternal Emerald Eye|y}} × 1
** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog)
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 4
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Hydro Dweevil|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
** {{icon|Withering Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** None
* '''Others''':
** None
 
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.


==Sublevel 2==
{{cavegen|ht2}}
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is a lot of treasure, too). Open the geyser and exit.
{{sublevel technical
|cave        = ch_MUKI_redblue
|enemymax    = 14
|itemmax    = 4
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 3_units_pool_nor_ujikou_tile.txt
|lightfile  = vs_8_light.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_pipe|Dead end
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_pool5x5_5_tile|'''Room with pool'''
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 7
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Hydro Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Withering Blowhog|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Gemstar Wife|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 12
| {{icon|Fire geyser|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
{{Foreignname
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Fire and Water Camp
|FraA=Camp périlleux
|FraAM=Perilous camp
|FraE=Camp Périlleux
|FraEM=Perilous Camp
|SpaA=Circuito de Riesgo
|SpaAM=Risk Circuit
|Ger=Risikotraining
|GerM=Risky Training
|Ita=Esercizi pericolosi
|ItaM=Dangerous exercises
}}


{{CM}}
{{CM}}
[[Category: Challenge Mode levels]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2]]