Hazard Training
| Hazard Training | |||
|---|---|---|---|
| Sublevels | 2 | Ultra-bitter sprays | 1 |
| Red Pikmin | 25 | Ultra-spicy sprays | 1 |
| Yellow Pikmin | 0 | ||
| Blue Pikmin | 25 | ||
| White Pikmin | 0 | ||
| Purple Pikmin | 0 | ||
| Bulbmin | 0 | ||
|
The following article or section contains guides. |
Hazard Training (炎と水の試練場?, lit.: "Flame and Water Trial Ground") is the eighteenth level in Pikmin 2's Challenge Mode. It focuses on the fire and water hazards.
This level contains the highest treasure yield of any Challenge Mode area, with 5317 Pokos worth of items to collect.
Sublevel 1[edit]
- Theme: Concrete
- Music: Concrete 2
- Time: 200 (400 seconds)
- Starting Pikmin:
Red Pikmin × 25 (flower)
Blue Pikmin × 25 (flower)
- Treasures:
Crystal Clover × 1
Cupid's Grenade × 4 (inside Dwarf Red Bulborbs)
Lustrous Element × 1
Mirrored Element × 3 (2 inside Dweevils)
Petrified Heart × 1 (inside Fiery Blowhog)
Tear Stone × 1 (inside Watery Blowhog)
The Key × 1 (inside Fiery Bulblax)
Unknown Merit × 1
- Enemies:
Dwarf Red Bulborb × 4
Fiery Blowhog × 1
Fiery Bulblax × 1
Fiery Dweevil × 1
Hydro Dweevil × 1
Mitite (group of 10) × indefinite amount (from eggs)
Watery Blowhog × 1
- Obstacles:
Fire geyser × 7
- Vegetation:
- Others:
Egg × 1 or more
Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog (be wary that it can throw Pikmin inside of a wall, killing them) and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | ch_MUKI_redblue | ||||
| "Main" object maximum (?) | 18 | ||||
| "Treasure" object maximum (?) | 4 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 50 | ||||
| Number of rooms (?) | 3 | ||||
| Corridor-to-room ratio (?) | 0.1 | ||||
| Escape geyser (?) | No | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 3_units_f_l_o_conc.txt | ||||
| Lighting file (?) | vs_8_light.ini | ||||
| Background (?) | None | ||||
| Cave units (?) | |||||
| Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
| Long corridor | Room with 4 exits and a raised edge | Room with a dead end after U-turn | Room with pipe in center | ||
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 1 | None | "Special" enemy spots | |
| - | Carried inside entry with ID 1 | |||
| 2 | 1 | None | "Hard" enemy spots | |
| - | Carried inside entry with ID 2 | |||
| 3 | 1 | None | "Hard" enemy spots | |
| - | Carried inside entry with ID 3 | |||
| 4 | 4 | None | "Hard" enemy spots | |
| - | Carried inside entry with ID 4 | |||
| 5 | 1 | Falls from the sky | "Easy" enemy spots | |
| - | Carried inside entry with ID 5 | |||
| 6 | 1 | Falls from the sky | "Hard" enemy spots | |
| - | Carried inside entry with ID 6 | |||
| 7 | 1 | None | "Easy" enemy spots | |
| 8 | 1 | None | "Easy" enemy spots | |
| 9 | 1 | None | "Easy" enemy spots | |
| 10 | 1 | None | "Easy" enemy spots | |
| 11 | 3 | None | Cave unit seams | |
| 12 | 1 | None | "Easy" enemy spots | |
| 13 | 1 | None | "Easy" enemy spots | |
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 14 | 5 | None | Plant spots | |
| 15 | 5 | None | Plant spots | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 16 | 1 | None | Treasure spots | |
| 17 | 1 | None | Treasure spots | |
| 18 | 1 | None | Treasure spots | |
| 19 | 1 | None | Treasure spots | |
| Then it spawns these "dead end" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 20 | 1 | None | Dead ends | |
| Then it spawns "dead end" objects in as many dead ends as it can. Chances: | ||||
| ID | Object | Chance | Fall method | Spawn location |
| 20 | 100% | None | Dead ends | |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Tiles
- Music: Tile
- Time: +200 (+400 seconds)
- Treasures:
Cupid's Grenade × 4 (inside Dwarf Orange Bulborbs)
Eternal Emerald Eye × 1
Gemstar Wife × 1 (inside Withering Blowhog)
Lustrous Element × 1
Mirrored Element × 3 (2 inside Dweevils)
Petrified Heart × 1 (inside Fiery Blowhog)
Tear Stone × 1 (inside Watery Blowhog)
The Key × 1 (inside Orange Bulborb)
Unknown Merit × 1
- Enemies:
Dwarf Orange Bulborb × 4
Fiery Blowhog × 1
Fiery Dweevil × 1
Hydro Dweevil × 1
Orange Bulborb × 1
Watery Blowhog × 1
Withering Blowhog × 1
- Obstacles:
Fire geyser × 7
- Vegetation:
- None
- Others:
- None
The high-strung, hungry Orange Bulborb has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | ch_MUKI_redblue | ||||
| "Main" object maximum (?) | 14 | ||||
| "Treasure" object maximum (?) | 4 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 50 | ||||
| Number of rooms (?) | 3 | ||||
| Corridor-to-room ratio (?) | 0 | ||||
| Escape geyser (?) | Yes | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 3_units_pool_nor_ujikou_tile.txt | ||||
| Lighting file (?) | vs_8_light.ini | ||||
| Background (?) | None | ||||
| Cave units (?) | |||||
| Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
| Room with pool | Room with waterway with grill | Square room with 1 exit | |||
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 1 | None | "Special" enemy spots | |
| - | Carried inside entry with ID 1 | |||
| 2 | 2 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 2 | |||
| 3 | 2 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 3 | |||
| 4 | 1 | None | "Special" enemy spots | |
| - | Carried inside entry with ID 4 | |||
| 5 | 1 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 5 | |||
| 7 | 1 | Falls from the sky | "Easy" enemy spots | |
| - | Carried inside entry with ID 7 | |||
| 8 | 1 | Falls from the sky | "Easy" enemy spots | |
| - | Carried inside entry with ID 8 | |||
| 9 | 1 | None | "Easy" enemy spots | |
| 10 | 1 | None | "Easy" enemy spots | |
| 11 | 3 | None | Cave unit seams | |
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 6 | 1 | None | Plant spots | |
| - | Carried inside entry with ID 6 | |||
| 12 | 2 | None | Plant spots | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 13 | 1 | None | Treasure spots | |
| 14 | 1 | None | Treasure spots | |
| 15 | 1 | None | Treasure spots | |
| 16 | 1 | None | Treasure spots | |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Nintendo's official records[edit]
These are Nintendo's official records for the challenge, as obtained from a Japanese official webpage for Pikmin 2[1] and New Play Control! Pikmin 2.[2] Due to regional differences, the following scores may not apply to the North American and European versions of the games.
- Pikmin 2
- New Play Control! Pikmin 2
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| 炎と水の試練場? Honoo to Mizu no Shirenjō |
Flame and Water Trial Ground | |
| Camp périlleux | Perilous camp | |
| Camp Périlleux | Perilous Camp | |
| Risikotraining | Risky Training | |
| Esercizi pericolosi | Dangerous exercises | |
| 불과 물의 시련장 Bulgwa Mul-ui Silyeonjang |
Fire and Water Camp | |
| Circuito de Riesgo | Risk Circuit |
References[edit]
- ^ Pikmin Nintendo official records on Nintendo Official Site
- ^ Pikmin Nintendo in-house official records on Nintendo Official Site