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The following article or section contains guides. The strategies presented may not be the only ones or the best ones.
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Hazard Training is the eighteenth level in Pikmin 2's Challenge Mode. It focuses on the fire and water hazards.
Sublevel 1[edit]
- Theme: Concrete
- Music: Electricity
- Time: 200 (400 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
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Internal cave name
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ch_MUKI_redblue
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(?) Enemy maximum
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18
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(?) Item maximum
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4
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(?) Gate maximum
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0
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(?) Dead end unit maximum
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50
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(?) Number of rooms
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3
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(?) Corridor-to-room ratio
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0.1
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(?) Escape geyser
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No
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(?) Clogged hole
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No
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(?) Unit file
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3_units_f_l_o_conc.txt
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(?) Light file
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vs_8_light.ini
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(?) Background
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None
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Cave units (?)
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Dead end |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
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|
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Long corridor |
Room with 4 exits and a raised edge |
Room with a dead end after U-turn |
Room with pipe in center
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Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
Sublevel 2[edit]
- Theme: Tiles
- Music: Tile 1
- Time: +200 (+400 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_MUKI_redblue
|
(?) Enemy maximum
|
14
|
(?) Item maximum
|
4
|
(?) Gate maximum
|
0
|
(?) Dead end unit maximum
|
50
|
(?) Number of rooms
|
3
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
Yes
|
(?) Clogged hole
|
No
|
(?) Unit file
|
3_units_pool_nor_ujikou_tile.txt
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(?) Light file
|
vs_8_light.ini
|
(?) Background
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None
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Cave units (?)
|
|
|
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|
|
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Dead end |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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|
|
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Room with pool |
Room with waterway with grill |
Square room with 1 exit
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The high-strung, hungry Orange Bulborb has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
Names in other languages[edit]
Language
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Name
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Meaning
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Japanese |
炎と水の試練場? |
Fire and Water Camp
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French (NoA) |
Camp périlleux |
Perilous camp
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