Hazard Training

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Pikmin 2 icon.png
Hazard Training
Hazard Training.jpg
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 25 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

Hazard Training is the eighteenth level in Challenge Mode in Pikmin 2. It focuses on the fire and water hazards.

Sublevel 1[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MUKI_redblue
(?) Enemy maximum 18
(?) Item maximum 4
(?) Gate maximum 0
(?) Dead end unit maximum 50
(?) Number of rooms 3
(?) Corridor-to-room ratio 0.1
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file 3_units_f_l_o_conc.txt
(?) Light file vs_8_light.ini
(?) Background None
Cave units (?)
cap_conc
item_cap_pipe
way3_conc
way4_conc
wayl_pipe
way2_pipe
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_4x4f_4_conc
room_north4x4l_1_conc
room_pype4x4o_3_conc
Long corridor Room with 4 exits and a raised edge Room with a dead end after U-turn Room with pipe in center


Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.

Sublevel 2[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MUKI_redblue
(?) Enemy maximum 14
(?) Item maximum 4
(?) Gate maximum 0
(?) Dead end unit maximum 50
(?) Number of rooms 3
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 3_units_pool_nor_ujikou_tile.txt
(?) Light file vs_8_light.ini
(?) Background None
Cave units (?)
cap_pipe
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_pool5x5_5_tile
room_u_jikou1_4x4_2_tile
room_north2x2_1_tekiF_tile
Room with pool Room with waterway with grill Square room with 1 exit


The high-strung, hungry Orange Bulborb has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.

Names in other languages[edit]

Language Name Meaning
Japanese 炎と水の試練場?
French (NoA) Camp périlleux Perilous camp