Hazard Training: Difference between revisions

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|sublevels=2
|sublevels=2
|red=25
|red=25
|redm=f
|blue=25
|blue=25
|bluem=f
|bitter=1
|bitter=1
|spicy=1
|spicy=1
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|gridrow=4
|gridrow=4
}}
}}
{{guide}}
'''Hazard Training''' is the eighteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It focuses on the fire and water [[hazard]]s.


The eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.
==Sublevel 1==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': 200 (400 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
* '''Treasures''':
** {{icon|Crystal Clover|y}} × 1
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs)
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Hydro Dweevil|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Watery Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) × 1
** {{icon|Figwort|y}} (small brown) × 6
** {{icon|Shoot|y}} (small) × 5
* '''Others''':
** {{icon|Egg|y}} × 1 or more


==Sublevel 1==
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
*'''Theme''': Concrete
*'''Time''': 200
*'''Enemies''':
**1 [[Fiery Bulblax]]
**1 [[Fiery Blowhog]]
**1 [[Watery Blowhog]]
**4 [[Dwarf Red Bulborb]]s
**1 [[Fiery Dweevil]] (drops from the sky)
**1 [[Caustic Dweevil]] (drops from the sky)
*'''Hazards''':
**7 [[Hazards#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Fiery Bulblax)
**[[Petrified Heart]] (inside the Fiery Blowhog)
**[[Tear Stone]] (inside the Watery Blowhog)
**[[Cupid's Grenade]] (inside the Dwarf Red Bulborb)
**3 [[Mirrored Element]]s (2 inside the Dweevils)
**[[Lustrous Element]]
**[[Unknown Merit]]
**[[Crystal Clover]]
*'''Plants''':
**6 small dying [[Figwort]]s
**1 large dying [[Figwort]]s
**5 small [[Shoot]]s
*'''Others''':
**None


{{cavegen|ht1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_redblue
|cave        = ch_MUKI_redblue
Line 50: Line 56:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0.1
|geyser      = No
|geyser      = No
|unitfile    = 3_units_f_l_o_conc.txt
|unitfile    = 3_units_f_l_o_conc.txt
|lightfile  = vs_8_light.ini
|lightfile  = vs_8_light.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_conc|Dead end
|cap_conc|Dead end
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
|room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
|room_pype4x4o_3_conc|'''Room with pipe in center'''
}}
}}
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
|room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
|room_pype4x4o_3_conc|'''Room with pipe in center'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Hard" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Hydro Dweevil|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Shoot|y}} (small)
| 5
| None
| Plant spots
|-
| 15
| {{icon|Figwort|y}} (small brown)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 18
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 19
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 20
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an Ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil|Dweevils]] might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
==Sublevel 2==
 
* '''Theme''': Tiles
This is the music of the first level: [[Image: Hazard Training.ogg]]
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': +200 (+400 seconds)
* '''Treasures''':
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs)
** {{icon|Eternal Emerald Eye|y}} × 1
** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog)
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils)
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog)
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog)
** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 4
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Dweevil|y}} × 1
** {{icon|Hydro Dweevil|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
** {{icon|Withering Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** None
* '''Others''':
** None


==Sublevel 2==
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
*'''Theme''': Tiles
*'''Time''': +200
*'''Enemies''':
**1 [[Orange Bulborb]]
**4 [[Dwarf Orange Bulborb]]s
**1 [[Fiery Blowhog]]
**1 [[Watery Blowhog]]
**1 [[Withering Blowhog]]
**1 [[Fiery Dweevil]]
**1 [[Caustic Dweevil]]
*'''Hazards''':
**7 [[Hazards#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Orange Bulborb)
**4 [[Cupid's Grenade]]s (inside the Dwarf Orange Bulborbs)
**[[Petrified Heart]] (inside the Fiery Blowhog)
**[[Tear Stone]] (inside the Watery Blowhog)
**[[Gemstar Wife]] (inside the Withering Blowhog)
**3 [[Mirrored Element]]s (2 inside the Dweevils)
**[[Lustrous Element]]
**[[Unknown Merit]]
**[[Eternal Emerald Eye]]
*'''Plants''':
**None
*'''Others''':
**None


{{cavegen|ht2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_redblue
|cave        = ch_MUKI_redblue
Line 112: Line 293:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 3_units_pool_nor_ujikou_tile.txt
|unitfile    = 3_units_pool_nor_ujikou_tile.txt
|lightfile  = vs_8_light.ini
|lightfile  = vs_8_light.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_pipe|Dead end
|cap_pipe|Dead end
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_pool5x5_5_tile|'''Room with pool'''
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
}}
}}
}}
 
{{sublevel units
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also ''lots'' of treasure). Open the geyser and exit.
|room_pool5x5_5_tile|'''Room with pool'''
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Cupid's Grenade|y|v=TH}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 7
| {{icon|Fiery Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Hydro Dweevil|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Withering Blowhog|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Gemstar Wife|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 12
| {{icon|Fire geyser|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Fire and Water Camp
|FraA=Camp périlleux
|FraAM=Perilous camp
|FraE=Camp Périlleux
|FraEM=Perilous Camp
|SpaA=Circuito de Riesgo
|SpaAM=Risk Circuit
|Ger=Risikotraining
|GerM=Risky Training
|Ita=Esercizi pericolosi
|ItaM=Dangerous exercises
}}
}}


{{CM}}
{{CM}}