Subterranean Lair: Difference between revisions

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{{guide}}
{{guide}}
The '''Subterranean Lair''' is the twenty-second level in {{p2}}'s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There is only one [[sublevel]], but the amount of active [[Spotty Bulbear]]s and [[Dwarf Bulbear]]s makes this a very tricky cave.
The '''Subterranean Lair''' is the twenty-second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There is only one [[sublevel]], but the amount of active [[Spotty Bulbear]]s and [[Dwarf Bulbear]]s makes this a very tricky cave.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Tiles
* '''Theme''': Tiles
*'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
*'''Time''': 90 (180 seconds)
* '''Time''': 90 (180 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Red Pikmin|y}} × 20 (flower)
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower)
**{{icon|Yellow Pikmin|y}} × 20 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 20 (flower)
**{{icon|Blue Pikmin|y}} × 20 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 20 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|Crystal Clover|y}} × 1
** {{icon|Crystal Clover|y}} × 1
**{{icon|Eternal Emerald Eye|y}} × 1
** {{icon|Eternal Emerald Eye|y}} × 1
**{{icon|Future Orb|y}} × 1
** {{icon|Future Orb|y}} × 1
**{{icon|Mirth Sphere|y}} × 4 (inside Dwarf Bulbears)
** {{icon|Mirth Sphere|y}} × 4 (inside Dwarf Bulbears)
**{{icon|Petrified Heart|y}} × 1
** {{icon|Petrified Heart|y}} × 1
**{{icon|Tear Stone|y}} × 2 (inside 2 Spotty Bulbears)
** {{icon|Tear Stone|y}} × 2 (inside Spotty Bulbears)
**{{icon|The Key|y}} × 1 (inside a Spotty Bulbear)
** {{icon|The Key|y}} × 1 (inside Spotty Bulbear)
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Bulbear|y}} × 4
** {{icon|Dwarf Bulbear|y}} × 4
**{{icon|Spotty Bulbear|y}} × 3
** {{icon|Spotty Bulbear|y}} × 3
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
{{see also|Spotty Bulbear#Pikmin 2|t1=Spotty Bulbear strategy}}
 
As there are only 2 sprays, but there are 3 Spotty Bulbears, it is required to lure two together. If you can, lure together all three. This is easier when done in 2-player mode. Squeezing the parents and their offspring together is recommended so that all can be petrified with one [[ultra-bitter spray|bitter spray]]. The rest should be defeated with the second spray, and [[Ultra-spicy spray|spicy sprays]] are also available to make treasure collection afterwards a quicker affair, if they haven't already been used against the enemies.


{{cavegen|sl1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_route_rover
|cave        = ch_MAT_route_rover
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}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Spotty Bulbear#Pikmin 2|t1=Spotty Bulbear strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
As there are only 2 sprays, but there are 3 Spotty Bulbears, it is required to lure two together. If you can, lure together all three. This is easier when done in 2-player mode. Squeezing the parents and their offspring together is recommended so that all can be petrified with one [[ultra-bitter spray|bitter spray]]. The rest should be defeated with the second spray, and [[Ultra-spicy spray|spicy sprays]] are also available to make treasure collection afterwards a quicker affair, if they haven't already been used against the enemies.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Future Orb|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|JapM=Subterranean Security Office
|JapM=Subterranean Security Office
|SpaA=Cubil Subterráneo
|SpaA=Cubil Subterráneo
|SpaAM=Subterranean Den
|SpaAM=Subterranean Lair
|FraA=Repaire souterrain
|FraA=Repaire souterrain
|FraAM=Subterranean lair
|FraAM=Subterranean lair
|FraE=Repaire Souterrain
|FraEM=Subterranean Lair
|Ger=Unterirdischer Bau
|GerM=Subterranean Lair
|Ita=Rifugio sotterraneo
|ItaM=Subterranean shelter
}}
}}


{{CM}}
{{CM}}