Combat: Difference between revisions

2,259 bytes added ,  1 month ago
→‎In Pikmin Adventure: Added double and tripple Attacks to the list. Also added the hammer Attacks to the same list.
m (Wollywog to wollyhop)
Tag: Mobile edit
(→‎In Pikmin Adventure: Added double and tripple Attacks to the list. Also added the hammer Attacks to the same list.)
Tag: Mobile edit
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
[[File:Yellow Wollywog attacked P1 art.png|thumb|200px|Artwork of various Pikmin fighting a [[Yellow Wollyhop]].]]
[[File:Pikmin 4 Reveal Fight.png|thumb|250px|The player and a group of Pikmin combating a [[Bulborb]] in {{p4}}.]]
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system.
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system.


Line 53: Line 53:


Each pound also has a chance of stunning an enemy. For most enemies, this chance is 30%, but some enemies have higher or lower chances. When an enemy is stunned, it is frozen and does not move, usually for 5 seconds, though a few enemies have longer stun times.
Each pound also has a chance of stunning an enemy. For most enemies, this chance is 30%, but some enemies have higher or lower chances. When an enemy is stunned, it is frozen and does not move, usually for 5 seconds, though a few enemies have longer stun times.
In {{p3}}, while the pound does exist, it does not damage enemies. Throwing a Purple Pikmin onto an enemy will result in the Pikmin going idle on top of it, before then attacking normally.
In {{p4}}, the pound is set to do proportional damage to the enemy, similar to how Rock Pikmin are handled in Pikmin 3. Each enemy has a set amount of Purple Pikmin thrown onto it before death.


===White Pikmin poison===
===White Pikmin poison===
{{see more|White Pikmin}}
{{see more|White Pikmin}}
When a White Pikmin is eaten by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by species and by game.
When a White Pikmin is digested by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by species and by game.


===Rock Pikmin===
===Rock Pikmin===
Line 77: Line 81:
{{main|Bomb rock}}
{{main|Bomb rock}}
{{todo|Describe the specifics of how bomb rock damage works.}}
{{todo|Describe the specifics of how bomb rock damage works.}}
Bomb rocks can be used in combat. Their explosions deal a variable amount of damage to objects in range, though they usually cause much more damage to an enemy that ingests it directly.
Bomb rocks can be used in combat. Their explosions deal a variable amount of damage to objects in range, though they usually cause much more damage to an enemy that ingests it directly. Additionally, some enemies such as [[Spotty Bulbear|Bulbears]] will foolishly eat them, defeating themselves in the process.


==Taking damage==
==Taking damage==
Line 220: Line 224:
The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently.
The other players control [[Mii]]s in Pikmin costumes. They can attack with {{button|wii|1}}, which will do a simple smack with whatever is on the end of their stem. This, in combination with {{button|wii|2}} to jump, makes the players able to utilize several attacks. When using powerups, some of these attacks behave differently.


{{todo|Add behaviours for powerups, and complete the table if anything is missing.}}
Note: all double and tripple Attacks does the previous attack first.
{{todo|Complete this table with the whip and knuckle Attacks. Also, fix any spelling mistakes that I've probably done.}}
{| class = "wikitable"
{| class = "wikitable"
! Move
! Move
Line 230: Line 235:
| Single smack that deals small damage.
| Single smack that deals small damage.
|-
|-
| Repeated attack
| Double attack
| {{button|wii|1}} repeatedly.
| {{button|wii|1}} twice while level 5 or higher.  
| A short series of smacks, each dealing small damage.
| A smack from left to right, having more range and dealing more damage.
|-
| Tripple attack
|{{button|wii|1}} thrice while level 10 or higher.
| A small spin into a jump, hitting from behind and dealing a lot of damage
|-
|-
| Charged attack
| Charged attack
Line 244: Line 253:
| Latched attack
| Latched attack
| {{button|wii|1}} while latched onto an enemy.
| {{button|wii|1}} while latched onto an enemy.
| Similar to the standard attack, but it will always hit and is quicker.
| Similar to the standard attack, but it will always hit, is quicker and it deals less damage.
|-
| Hammer attack
|{{button|wii|1}} while having a hammer seed.
| Simmular to normal attack, but slower, more damage and a chanse to stun enemies.
|-
| Double hammer attack
| {{button|wii|1}} twice while having a hammer seed and are level 5 or higher.  
| Like the hammer attack, but slightly in the air and more damage.
|-
| Tripple hammer attack
| {{button|wii|1}} thrice while having a hammer seed and are level 10 or higher.
| Like the double hammer attack, but the hammer grows larger, deals more damage and you're slightly more in the air. But watch out, becuce it can make teammates flat, which makes them unable to move for a short while.
|-
| Charged hammer attack
| Hold {{button|wii|1}}, then release while having a hammer seed.
| Makes the Pikmin go forwards and flip 7 times. With each flip, the Pikmin will slam their hammer into the ground, dealing damage, stunning enemies and making teammates flat (see above).
|-
| Air hammer attack
| {{button|wii|1}} while in the air and having a hammer seed.
| Does a flip, then goes straight down, dealing damage. When landing, jumps to a safe spot. Can make teammates flat (see above) and stun enemies. Note that what the game considers a safe spot might not actually be a safe spot, so be careful.
|-
| Latched hammer attack
| {{button|wii|1}} while latched onto an enemy and having a hammer seed.
| Same as a normal latched attack, but slower and has a chanse to stun
|}
|}


134

edits