Snagret Hole: Difference between revisions

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{{map icon | cave | 91 | 324}}
{{map icon | cave | 91 | 324}}
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To reach the Snagret Hole, you should start near the location of the [[Geographic Projection]]. Proceeding past the treasure's location will lead to water containing two [[Yellow Wollywog]]s and two bridges. [[Blue Pikmin]] are required to reach the first bridge, and [[White Pikmin]] are needed to unfurl the second, owing to the [[gas pipe]]s underneath it. A [[Burrowing Snagret]] can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole.
To reach the Snagret Hole, you should start near the location of the [[Geographic Projection]]. Proceeding past the treasure's location will lead to water containing two [[Yellow Wollywog]]s and two bridges. [[Blue Pikmin]] are required to reach the first bridge, and [[White Pikmin]] are needed to unfurl the second, owing to the [[poison emitter]]s underneath it. A [[Burrowing Snagret]] can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole.


There is no [[fire]] in the Snagret Hole, but there are Candypop Buds. Only bring Red Pikmin if you intend to use them in the Candypop Buds, or as extra firepower. A large squad of [[Blue Pikmin]] is recommended due to the large amount of water in sublevel 6, where the 20 Pikmin-heavy [[Salivatrix]] resides.
There is no [[fire]] in the Snagret Hole, but there are Candypop Buds. Only bring Red Pikmin if you intend to use them in the Candypop Buds, or as extra firepower. A large squad of [[Blue Pikmin]] is recommended due to the large amount of water in sublevel 6, where the 20 Pikmin-heavy [[Salivatrix]] resides.
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The wall with the root opposite to the ramp that goes up has a gap in it. If a Pikmin is thrown at the top of that root, they can fall [[out of bounds]] and die.{{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}
The wall with the root opposite to the ramp that goes up has a gap in it. If a Pikmin is thrown at the top of that root, they can fall [[out of bounds]] and die.{{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}


{{cavegen|sh1}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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** {{icon|Dandelion|y}} × 2
** {{icon|Dandelion|y}} × 2
** {{icon|Figwort|y}} (small red) × 8
** {{icon|Figwort|y}} (small red) × 8
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Margaret|y}} × 6
** {{icon|Margaret|y}} × 6
* '''Others''':
* '''Others''':
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Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[egg]]s in alcoves if [[nectar]] is needed. After patrolling the sublevel, you can move on.
Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[egg]]s in alcoves if [[nectar]] is needed. After patrolling the sublevel, you can move on.


{{cavegen|sh2}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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After the area is secured from all enemy threats, go and destroy all six of the gates. One has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower the Pikmin if they lost their flowers from being shaken off. After replenishing the Pikmin, proceed to the next area.
After the area is secured from all enemy threats, go and destroy all six of the gates. One has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower the Pikmin if they lost their flowers from being shaken off. After replenishing the Pikmin, proceed to the next area.


{{cavegen|sh3}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin an ambush. If there is trouble attempting to find it, use the [[Treasure Gauge]], for it must be defeated in order to get the [[Heavy-duty Magnetizer]]. After the area is secured, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after using those if necessary, move on.
Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin an ambush. If there is trouble attempting to find it, use the [[Treasure Gauge]], for it must be defeated in order to get the [[Heavy-duty Magnetizer]]. After the area is secured, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after using those if necessary, move on.


{{cavegen|sh4}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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Interestingly, the version of ''Metal 3'' that plays on this sublevel is different from the usual version, with a slightly different melody and different atonal group.
Interestingly, the version of ''Metal 3'' that plays on this sublevel is different from the usual version, with a slightly different melody and different atonal group.


{{cavegen|sh5}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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** {{icon|Dwarf Orange Bulborb|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Gas pipe|y}} × 5
** {{icon|Poison emitter|v=P2|y}} × 5
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Clover|y}} × 5 or more
** {{icon|Clover|y}} × 5 or more
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To note is that it is possible for the Dwarf Orange Bulborb to spawn out of bounds, due to the way random cave sublevel generation shuffles around object positions when spawning them. This will result in the creature dying right away, and for its treasure to respawn nearby inside the cave. This respawn can be seen when the player approaches the spot the enemy was meant to appear in.
To note is that it is possible for the Dwarf Orange Bulborb to spawn out of bounds, due to the way random cave sublevel generation shuffles around object positions when spawning them. This will result in the creature dying right away, and for its treasure to respawn nearby inside the cave. This respawn can be seen when the player approaches the spot the enemy was meant to appear in.


{{cavegen|sh6}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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|-
|-
| 5
| 5
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 5
| 5
| None
| None
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If the Pikmin have been deflowered from being shaken off by the boss, or if you've lost a lot of Pikmin, destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s and several [[eggs]]. After the Pikmin army's recovery is complete, exit the cave with the geyser.
If the Pikmin have been deflowered from being shaken off by the boss, or if you've lost a lot of Pikmin, destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s and several [[eggs]]. After the Pikmin army's recovery is complete, exit the cave with the geyser.


{{cavegen|sh7}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=ダチョウの巣窟
|Jap=ヘビガラスの穴
|JapR=Hebigarasu no Ana
|JapR=Hebigarasu no Ana
|JapM=Snagret Hole
|JapM=Snagret Hole
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|Ita=Covo Letale
|Ita=Covo Letale
|ItaM=Lethal Den
|ItaM=Lethal Den
|ChiTrad=蛇鱗鴉洞穴
}}
}}


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