Patent US7762893: Difference between revisions
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[[File:Pikmin DS concept1.jpg|thumb|right|300px|An illustration used in the patent]] | [[File:Pikmin DS concept1.jpg|thumb|right|300px|An illustration used in the patent]] | ||
"'''Pikmin DS'''" was a design concept for a touch-based strategy game highly resembling the ''[[Pikmin (series)|Pikmin]]'' series. <ref>[http://kyoto-report.blogspot.co.uk/2011/05/release-dates.html The Kyoto Report: Prototype Database]</ref> It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki who, respectively are the main programmers and level designers for ''[[Pikmin]]'' and ''[[Pikmin 2]]''. | "'''Pikmin DS'''" was a design concept for a touch-based strategy game highly resembling the ''[[Pikmin (series)|Pikmin]]'' series. <ref>[http://kyoto-report.blogspot.co.uk/2011/05/release-dates.html The Kyoto Report: Prototype Database]</ref> It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki<ref>[http://patft.uspto.gov/netacgi/nph-Parser?Sect2=PTO1&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=1&f=G&l=50&d=PALL&RefSrch=yes&Query=PN/7762893 United States Patent: 7762893 - United States Patent and Trademark Office]</ref> who, respectively are the main programmers and level designers for ''[[Pikmin]]'' and ''[[Pikmin 2]]''. | ||
According to the patent, gameplay would involve players controlling Pikmin like characters with a "pointing device", until a selected object is in range of a second object. Afterwards, this would cause the selected object to interact with the second object after the stylus is released. <ref>[http://uk.gamespot.com/features/patented-game-mechanics-that-might-surprise-you-6369027/?page=11 Patented Game Mechanics That Might Surprise You, Page 11 - GameSpot.com]</ref> | According to the patent, gameplay would involve players controlling Pikmin like characters with a "pointing device", until a selected object is in range of a second object. Afterwards, this would cause the selected object to interact with the second object after the stylus is released. <ref>[http://uk.gamespot.com/features/patented-game-mechanics-that-might-surprise-you-6369027/?page=11 Patented Game Mechanics That Might Surprise You, Page 11 - GameSpot.com]</ref> | ||
==See also== | |||
*[[Prototype information]] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
== | ==External links== | ||
*[ | *[http://www.google.com/patents?id=DbmZAAAAEBAJ Full patent information at Google Patents] | ||
[[Category:Games]] | [[Category:Games]] |
Revision as of 23:12, May 5, 2012
"Pikmin DS" was a design concept for a touch-based strategy game highly resembling the Pikmin series. [1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki[2] who, respectively are the main programmers and level designers for Pikmin and Pikmin 2.
According to the patent, gameplay would involve players controlling Pikmin like characters with a "pointing device", until a selected object is in range of a second object. Afterwards, this would cause the selected object to interact with the second object after the stylus is released. [3]