Glitches in Pikmin 2: Difference between revisions

Added a gate glitch.
(Added cutscene glitches.)
(Added a gate glitch.)
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*'''Notes''': Once the ship start speaking, the Pikmin will pause though. This makes the King of Bugs the only [[Treasure Hoard|treasure]] that can be carried during a cutscene.
*'''Notes''': Once the ship start speaking, the Pikmin will pause though. This makes the King of Bugs the only [[Treasure Hoard|treasure]] that can be carried during a cutscene.
*'''Possible explanation''': None.
*'''Possible explanation''': None.
===Double gate===
{|class="wikitable"
!Reproducibility !! Danger !! Demonstration
|-
| Low || Harmless || Missing
|}
*'''Effects''': Causes two [[gate]]s to appear in the same spot. If one gate is destroyed and Pikmin are thrown on the side where the other gate is, they will mysteriously land on the wall, and the other gate will come down.
*'''Prerequisites''': None.
*'''How to''': Rarely, [[sublevel]] 7 of the [[Hole of Heroes]], where the [[Ranging Bloyster]] is, will have two gates inside one another. If it doesn't happen, you can keep resetting until it does, since reloading the save file takes you to the same sublevel, but with a different layout.
*'''Notes''': None.
*'''Possible explanation''': Damage is caused to both gates at once, seeing as they're in the same position. However, because the Pikmin are actually "attached" to only one of the gates, only that gate falls down. When certain activities happen on the other gate, it gets updated, and when an update realizes the gate has 0 "health" remaining, it makes the gate drop down all in one go.


===Embed glitch===
===Embed glitch===