Glitches in Pikmin 2: Difference between revisions

Added final loose glitches.
(Added a Snagret glitch.)
(Added final loose glitches.)
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*'''Notes''': It is not possible to perform this glitch if the other captain is in your party.
*'''Notes''': It is not possible to perform this glitch if the other captain is in your party.
*'''Possible explanation''': The game is programmed to ignore all input from a captain that's absorbing a spray. That's why it's not normally possible to switch to another captain while absorbing. However, if a captain touches a drop without being the current captain, he'll still absorb it (but only if he's not on the other captain's group). The game increases the number of sprays whenever a captain finishes his absorbing animation. So if both captains do it, the game increases it two times.
*'''Possible explanation''': The game is programmed to ignore all input from a captain that's absorbing a spray. That's why it's not normally possible to switch to another captain while absorbing. However, if a captain touches a drop without being the current captain, he'll still absorb it (but only if he's not on the other captain's group). The game increases the number of sprays whenever a captain finishes his absorbing animation. So if both captains do it, the game increases it two times.
===Extended swimming===
{|class="wikitable"
!Reproducibility !! Danger !! Demonstration
|-
| Low || Helpful || Missing
|}
*'''Effects''': Makes a non-Blue Pikmin swim for however long the glitch is done.
*'''Prerequisites''': Have Blue Pikmin.
*'''How to''': Non-Blue Pikmin drown after swimming for a while. If you have an idle Blue Pikmin grab the swimming Pikmin, the latter's swimming time will reset. You can call the Blue Pikmin to you in order to avoid having it throw the swimming Pikmin onto land, and you can continue doing this to cross any body of water.
*'''Notes''': It's also possible to indefinitely extend the swimming period of a non-Blue Pikmin in [[Glitches in Pikmin#Extended swimming|''Pikmin'']], but the method is different.
*'''Possible explanation''': To make sure that a Blue Pikmin's rescue attempt is successful, as to prevent the player from being robbed out of a life save that seemed guaranteed, and in order to avoid having to deal with the Blue Pikmin dying a Pikmin that's dying, the game resets the time the swimming Pikmin has left the second the Blue Pikmin grabs it. This prevents the swimming Pikmin from dying. If the throw is canceled, the Blue Pikmin will not throw the swimming Pikmin, but the latter's swimming time will still have been reset.


===High ledge trick===
===High ledge trick===
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*'''Prerequisites''': None.
*'''Prerequisites''': None.
*'''How to''': After destroying the [[Waterwraith]]'s rollers, separate your captains so that they're far apart from another. One of them should be close to the running Waterwraith. Then, switch to the captain farther away and switch back to the captain closest to the Waterwraith. It should work right the first time.
*'''How to''': After destroying the [[Waterwraith]]'s rollers, separate your captains so that they're far apart from another. One of them should be close to the running Waterwraith. Then, switch to the captain farther away and switch back to the captain closest to the Waterwraith. It should work right the first time.
*'''Notes''': It's also possible to do the glitch with both captains close to one another, but other, harder to find circumstances must be met.
*'''Notes''': It's also possible to do the glitch with both captains close to one another, but other, harder to find circumstances must be met. There have been reports of the creature becoming invulnerable and sliding permanently. It's stated that this likely happens if the Waterwraith's head collides with the Research Pod, and the amount of health it has decides whether or not it can be damaged.
*'''Possible explanation''': Similarly to the way [[#Off-camera limbo|objects off the screen are less active]], the Waterwraith's animations are frozen by being off-camera as well. They return to normal once they're in the scene again, but maybe some piece of unique code on the camera management for switching characters and a unique piece of code for the Waterwraith's animations pass through normal "off-camera" routines, and as such aren't managed correctly. This makes the Waterwraith's animations not continue when it's on-camera again.
*'''Possible explanation''': Similarly to the way [[#Off-camera limbo|objects off the screen are less active]], the Waterwraith's animations are frozen by being off-camera as well. They return to normal once they're in the scene again, but maybe some piece of unique code on the camera management for switching characters and a unique piece of code for the Waterwraith's animations pass through normal "off-camera" routines, and as such aren't managed correctly. This makes the Waterwraith's animations not continue when it's on-camera again.


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*'''Effects''': Makes a Pikmin become stuck under a bridge, without dying.
*'''Effects''': Makes a Pikmin become stuck under a bridge, without dying.
*'''Prerequisites''': Have a partially built bridge that's close to the water, such as the one in the [[Awakening Wood]] near the [[Unmarked Spectralids]] and the one in the [[Perplexing Pool]], near the [[Citadel of Spiders]].
*'''Prerequisites''': Have a partially built bridge that's close to the water, such as the one in the [[Awakening Wood]] near the [[Unmarked Spectralids]] and the one in the [[Perplexing Pool]], near the [[Citadel of Spiders]].
*'''How to''': There are two ways for the glitch to happen. One way is to throw Purple Pikmin on top of [[Sheargrub]]s (Awakening Wood) or a [[Cloking Burrow-nit]] ([[Wistful Wild]]) that are chewing at a bridge that is not fully constructed. If you did it right, the Pikmin and carcass will fall through the bridge and onto the water, sometimes the former will stand on top of the latter, and not drown. Something similar can also happen with a [[Yellow Wollywog]], on the Perplexing Pool, though the creature will remain on top of the bridge. The second way to pull off the glitch is when a non-Blue Pikmin "swims" underneath a bridge, or if the bridge is constructed on top of them.
*'''How to''': There are two ways for the glitch to happen. One way is to throw Purple Pikmin on top of [[Sheargrub]]s (Awakening Wood) or a [[Cloaking Burrow-nit]] ([[Wistful Wild]]) that are chewing at a bridge that is not fully constructed. If you did it right, the Pikmin and carcass will fall through the bridge and onto the water, sometimes the former will stand on top of the latter, and not drown. Something similar can also happen with a [[Yellow Wollywog]], on the Perplexing Pool, though the creature will remain on top of the bridge. The second way to pull off the glitch is when a non-Blue Pikmin "swims" underneath a bridge, or if the bridge is constructed on top of them.
*'''Notes''': To release the stuck Pikmin, you should push them with your Captain, as they cannot be whistled. [[Wollywog]]s and Yellow Wollywogs can also get stuck under bridges in the same way; this too is rare.
*'''Notes''': To release the stuck Pikmin, you should push them with your Captain, as they cannot be whistled. [[Wollywog]]s and Yellow Wollywogs can also get stuck under bridges in the same way; this too is rare.
*'''Possible explanation''': Deconstructed bridge sections have collision data that's sub-optimal, because they're meant to be temporary things. As such, collisions that involve bridge sections sometimes fail. Pikmin can survive drowning because, again, the bridge section's poor collision makes the game consider them as being out of the water.
*'''Possible explanation''': Deconstructed bridge sections have collision data that's sub-optimal, because they're meant to be temporary things. As such, collisions that involve bridge sections sometimes fail. Pikmin can survive drowning because, again, the bridge section's poor collision makes the game consider them as being out of the water.
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!Reproducibility !! Danger !! Demonstration
!Reproducibility !! Danger !! Demonstration
|-
|-
| Low || Depends || [http://www.youtube.com/watch?v=hBTBpJEo9t4 YouTube video, by davildovaldo]
| Low || Depends || [http://www.youtube.com/watch?v=Cr5ye2sX57w YouTube video], by [[User:Greenpickle|Greenpickle]]
|}
|}
*'''Effects''': Makes a Wollywog be stuck in the ground, and invincible. Helpful for those who want to avoid the creature, harmful for those who want the [[Poko]]s it yields.
*'''Effects''': Makes a Wollywog be stuck in the ground, and invincible. Helpful for those who want to avoid the creature, harmful for those who want the [[Poko]]s it yields.
*'''Prerequisites''': None.
*'''Prerequisites''': None.
*'''How to''': Enter the [[Shower Room]]. On the first floor, a [[Wollywog]] will fall from the ceiling. Quickly mob it with [[Purple Pikmin]] just as it's falling. If done correctly, it should get trapped underground and unable to move, as well as become invincible.
*'''How to''': Enter the [[Shower Room]]. On the first floor, a [[Wollywog]] will fall from the ceiling. Quickly mob it with [[Purple Pikmin]] just as it's falling. If done correctly, it should get trapped underground and unable to move, as well as become invincible. Wollywogs can also become stuck for a variety of reasons, specially if their jumps make them land on top of other objects or oddly-shaped structures.
*'''Notes''': None.
*'''Notes''': None.
*'''Possible explanation''': Purple Pikmin latch on to enemies differently (e.g. a [[Swooping Snitchbug]] can never shake off a Purple Pikmin), so the code for it mustn't be like normal attack code. In addition, a Wollywog that's falling is not in a "ready" state, so if it receives interaction that was only meant to happen if it were ready, like being attacked, the game will not handle it properly, and leave its state as not ready, making it unattackable. The fact that it burrows to the ground must be because its unreadiness state stops it from handling collisions with the ground correctly, and given its fall velocity, it becomes embedded with the ground, instead of snapping on top of it.
*'''Possible explanation''': Purple Pikmin latch on to enemies differently (e.g. a [[Swooping Snitchbug]] can never shake off a Purple Pikmin), so the code for it mustn't be like normal attack code. In addition, a Wollywog that's falling is not in a "ready" state, so if it receives interaction that was only meant to happen if it were ready, like being attacked, the game will not handle it properly, and leave its state as not ready, making it unattackable. The fact that it burrows to the ground must be because its unreadiness state stops it from handling collisions with the ground correctly, and given its fall velocity, it becomes embedded with the ground, instead of snapping on top of it.
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*'''Effects''': Some objects can get embedded inside walls and other objects, making retrieving them impossible in some cases.
*'''Effects''': Some objects can get embedded inside walls and other objects, making retrieving them impossible in some cases.
*'''Prerequisites''': None.
*'''Prerequisites''': None.
*'''How to''': Occasionally, a treasure or a pellet can become partially embedded inside a wall or another object. It can be possible to move the object against the spot it's stuck in, though that can either set it free or burrow it deeper. Issuing Pikmin around these objects is sometimes pointless, as they'll be unable to distribute themselves correctly over it, and thus, be unable to carry it.
*'''How to''': Occasionally, a treasure or a pellet can become partially embedded inside a wall or another object. It can be possible to move the object against the spot it's stuck in, though that can either set it free or burrow it deeper. Issuing Pikmin around these objects is sometimes pointless, as they'll be unable to distribute themselves correctly over it, and thus, be unable to carry it. In addition, if a Pikmin is latched on to or grabbing an object as it becomes embedded with a wall, if the Pikmin is whistled, it'll fall through and die.
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin#Embed glitch|''Pikmin'']].
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin#Embed glitch|''Pikmin'']].
*'''Possible explanation''': Objects may become embedded for a variety of reasons, but mostly, it's due to them being pushed inside walls by other objects. This is because the game attempts to avoid having objects overlapping one another, and as a last resort, an object is embedded against a wall.
*'''Possible explanation''': Objects may become embedded for a variety of reasons, but mostly, it's due to them being pushed inside walls by other objects. This is because the game attempts to avoid having objects overlapping one another, and as a last resort, an object is embedded against a wall.
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*'''Notes''': If you go out of bounds thanks to a [[Dweevil]], [[#Frozen captain glitch|another glitch]] might occur.
*'''Notes''': If you go out of bounds thanks to a [[Dweevil]], [[#Frozen captain glitch|another glitch]] might occur.
*'''Possible explanation''': Bumbling Snitchbugs fly a bit higher than the cave's walls. This allows them to fly out of bounds, and occasionally, they can drop a captain there.
*'''Possible explanation''': Bumbling Snitchbugs fly a bit higher than the cave's walls. This allows them to fly out of bounds, and occasionally, they can drop a captain there.
===Protruding gate===
{|class="wikitable"
!Reproducibility !! Danger !! Demonstration
|-
| Low || Harmless || Missing
|}
*'''Effects''': Makes a gate able to be destroyed from the other side of a wall.
*'''Prerequisites''': None.
*'''How to''': Occasionally, one of the posts that holds up a [[gate]] might protrude from an adjacent wall. You can issue your Pikmin to destroy the gate from the opposite side of the wall.
*'''Notes''': None.
*'''Possible explanation''': The randomly generated mazes have complex algorithms, in order to create lively and balanced labyrinths. This complexity can sometimes cause minor problems, like having a gate protrude from a wall. Because from the other side of the wall, the gate is still itself, it can also be targeted and hit by Pikmin.


===Stuck paper bag===
===Stuck paper bag===