Glitches in Pikmin 2: Difference between revisions

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→‎Off-camera limbo: Noted that spirits don't rise off-camera.
m (→‎Off-camera limbo: Noted that spirits don't rise off-camera.)
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*'''Effects''': All off-screen activity will be severely reduced.
*'''Effects''': All off-screen activity will be severely reduced.
*'''Prerequisites''': None.
*'''Prerequisites''': None.
*'''How to''': Have Pikmin carry something from far away, through a path that has several fatal dangers. When they start carrying, quickly switch to the other captain, who should be far away, or just walk away from the Pikmin. Basically, you need to place the Pikmin and their path off-camera. You should notice the Pikmin will deliver the object safe and sound, whereas if you were to see them on their journey, they would likely get killed. You can help by zooming in and making the camera face the opposite way.
*'''How to''': Have Pikmin carry something from far away, through a path that has several fatal dangers. When they start carrying, quickly switch to the other captain, who should be far away, or just walk away from the Pikmin. Basically, you need to place the Pikmin and their path off-camera. You should notice the Pikmin will deliver the object safe and sound, whereas if you were to see them on their journey, they would likely get killed. You can help by zooming in and making the camera face the opposite way. One way to notice that certain activity doesn't happen off-camera is by killing an enemy and moving the camera away before the [[spirit]] vanishes. The spirit will only continue rising when the camera shows it again.
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin#Off-camera limbo|''Pikmin'']].
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin#Off-camera limbo|''Pikmin'']].
*'''Possible explanation''': In order to minimize CPU usage, most interactions that happen off-camera aren't accounted for, or at least minimized. For instance, enemies don't move while off-screen and far away. It could also be this way to prevent Pikmin from getting hurt without the player being able to understand why, nor being able to help right away.
*'''Possible explanation''': In order to minimize CPU usage, most interactions that happen off-camera aren't accounted for, or at least minimized. For instance, enemies don't move while off-screen and far away. It could also be this way to prevent Pikmin from getting hurt without the player being able to understand why, nor being able to help right away.