Leader: Difference between revisions

1,060 bytes added ,  10 years ago
"He or she" every time makes the text awkward. I replaced most instances with "they", as it's mostly the accepted term. Also, fixed some other things.
(With Brittany in the group, the leader is no longer a "he". Changing all he's to he or she's and his's to his or her's.)
("He or she" every time makes the text awkward. I replaced most instances with "they", as it's mostly the accepted term. Also, fixed some other things.)
Line 1: Line 1:
{{game icons|p=y|p2=y|p3=y}}


{{game icons|p=y|p2=y|p3=y}}
The Pikmin '''Leaders''', often also called '''Captains''', are the characters of whom the player has control. In [[Pikmin (game)|the first game]], there is only [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing the "Y" button. Louie is replaced by [[The President]] after the debt is cleared. In ''[[Pikmin 3]]'' there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]].
The Pikmin '''Leaders''', often also called '''Captains''', are the characters of whom the player has control. In [[Pikmin 1|the first game]], there is only [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing the "Y" button. In ''[[Pikmin 3]]'' there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]].


The leader is followed by Pikmin he or she has called out of the [[Onion]] or plucked, and by lone Pikmin he or she touches or whistles at. The leader can throw Pikmin for various purposes, or attack monsters himself when no Pikmin are nearby. [[Puffstool]]s, mature [[Bulbmin]] and [[Antenna Beetle]]s act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own, respectively.
The leader is followed by Pikmin they have called out of the [[Onion]] or plucked, and by lone Pikmin they touch or whistle at. The leader can throw Pikmin for various purposes, or attack monsters themselves when no Pikmin are nearby. [[Puffstool]]s, [[Antenna Beetle]]s and mature [[Bulbmin]] act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own.


The inactive leader is controlled by a simple artificial intelligence in both Pikmin 2 and 3. If the inactive leader is with the active leader's group, he or she will follow the active leader very closely. He or she will also attack an enemy if the active captain is attacking the enemy through punching. However, he or she can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.
The inactive leader is controlled by a simple artificial intelligence in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, he or she will follow the active leader very closely. They will also attack an enemy if the active captain is attacking the enemy through punching. However, they can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.


If the inactive leader is not in the player's group, he or she will stand idle similar to the way Pikmin do when dismissed or thrown. However, he or she can not call idle Pikmin to him by touching them. He or she will also not attack enemies. Instead, he or she will generally try to avoid them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not his or her Pikmin.
If an inactive leader is not in the player's group, they will stand idle similar to the way Pikmin do when dismissed or thrown. However, they can not call idle Pikmin to their side by touching them. They will also not attack enemies. Instead, they will generally try to avoid them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not his or her Pikmin.


== Olimar ==
== Olimar ==
Line 38: Line 38:
== Alph ==
== Alph ==
{{main|Alph}}
{{main|Alph}}
[[File:Pikmin3Captains.png|thumb|200px|right|Alph, Brittany, and Charlie]]
[[File:Pikmin3Captains.png|thumb|200px|right|Alph, Brittany, and Charlie.]]
Alph is the mechanic of the [[S.S. Drake]]. He is very interested in technological devices and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a blue tuft of hair and wears a spacesuit with blue highlights. Like the other two members of his team, he is from [[Koppai]].
Alph is the mechanic of the [[S.S. Drake]]. He is very interested in technological devices and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a blue tuft of hair and wears a spacesuit with blue highlights. Like the other two members of his team, he is from [[Koppai]].


Line 50: Line 50:
Charlie is the captain of the Koppaite trio. He is brawny with dark-brown hair in a buzz-cut. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet. He tries his best to appear as a good leader, but nonetheless the crew members all have equal say in decision-making. His suit has green highlights and also bears a five-point star, which presumably denotes his superior rank.
Charlie is the captain of the Koppaite trio. He is brawny with dark-brown hair in a buzz-cut. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet. He tries his best to appear as a good leader, but nonetheless the crew members all have equal say in decision-making. His suit has green highlights and also bears a five-point star, which presumably denotes his superior rank.


== Antenna Beetle ==
== Enemy as leaders ==
=== Puffstool ===
The [[Puffstool]] is capable of deploying a cloud of spores, after it has been tipped over for some seconds. Should a Pikmin come into contact with this cloud, it will turn into a [[Mushroom Pikmin]]. This type of Pikmin becomes friendly towards the Puffstool, and will attack Captain Olimar instead. Being seen as a threat, Pikmin that are on Olimar's side will attack these rogue Pikmin. A Mushroom Pikmin can only be reverted back to normal by being knocked down while latched on Olimar, or by destroying the Puffstool.
 
=== Antenna Beetle ===
The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotate|Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].
The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotate|Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].
=== Bulbmin ===
Mature [[Bulbmin]] are found in [[cave]]s with younger specimens. The latter follow the mature Bulbmin wherever it goes, although some of them might not appear it all, if their existence would increase the Pikmin count over 100. When a Bulbmin is defeated, the ones that were following it will panic and run around aimlessly; at this point, the leader can [[whistle]] them to add them to take control over them, until the cave is exited.


== Leader is down ==
== Leader is down ==
When a leader loses all of his or her [[HP|health]], he or she becomes unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'', this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to [[the ship]], where he lies on the floor until the end of the day.
When a leader loses all of his or her [[Health]], they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'', this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to [[the ship]], where he lies on the floor until the end of the day.


In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a cutscene with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear onscreen and the day's journal will read as follows:
In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a cutscene with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows:


"I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit."
"''I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit.''"


== Trivia ==
== Trivia ==
In ''[[Pikmin 2]]'', when the active leader is [[Louie]] or [[The President]], the background music is in swing time, while the music has straight eighth notes when the active leader is [[Olimar]].
*In ''[[Pikmin 2]]'', when the active leader is [[Louie]] or [[The President]], the background music is in swing time, while the music has straight eighth notes when the active leader is [[Olimar]].
 
[[de:Captain]]
[[de:Captain]]
[[Category:Leaders| ]]
[[Category:Leaders| ]]