Glitches in Pikmin 2: Difference between revisions

Noted what happens on the frozen captain glitch when you force a switch.
m (Linked to HP.)
(Noted what happens on the frozen captain glitch when you force a switch.)
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**After falling, the camera moves to the [[Research Pod]] or [[the Ship]]; the captain's helmet beacon light can be seen above this. Sometimes, the camera stays there and nothing further happens. Pressing any button causes the captain to reappear at that spot, as normal. In this case, it is also possible to switch captains; if the player whistles the other captain's beacon light, the captain who fell appears at the Ship or Research Pod. Otherwise, if the player moves around and performs actions such as throwing Pikmin, the beacon light fades and the glitch progresses.
**After falling, the camera moves to the [[Research Pod]] or [[the Ship]]; the captain's helmet beacon light can be seen above this. Sometimes, the camera stays there and nothing further happens. Pressing any button causes the captain to reappear at that spot, as normal. In this case, it is also possible to switch captains; if the player whistles the other captain's beacon light, the captain who fell appears at the Ship or Research Pod. Otherwise, if the player moves around and performs actions such as throwing Pikmin, the beacon light fades and the glitch progresses.
**If this happens, the captain reappears somewhere near the edge of the level where he fell off. He will be lying down with his beacon light gone, and he cannot be whistled or switched to, only carried by Pikmin (or Dweevils or [[Bumbling Snitchbug]]s). After having been returned to the Ship or Research Pod, he cannot be moved again.
**If this happens, the captain reappears somewhere near the edge of the level where he fell off. He will be lying down with his beacon light gone, and he cannot be whistled or switched to, only carried by Pikmin (or Dweevils or [[Bumbling Snitchbug]]s). After having been returned to the Ship or Research Pod, he cannot be moved again.
***Trying to force the game to switch to the other captain, by letting the current one's [[health]] drop, for instance, will make the frozen captain stand up and freeze; the HUD will be gone, and only the camera can be moved. <ref>[http://www.youtube.com/watch?v=9zpNEphShKE#t=269 What happens when the game is forced to switch to the frozen captain (4:25 in the video)]</ref>
**On the other hand, if the beacon light fades near-instantly, the player still plays from the point of view of the now-frozen captain. Switching captains makes it impossible to switch back. Pressing A makes the captain stand up and lower his head; now, no more actions can be performed, and the game must be reset, or the day ended or the cave left.  
**On the other hand, if the beacon light fades near-instantly, the player still plays from the point of view of the now-frozen captain. Switching captains makes it impossible to switch back. Pressing A makes the captain stand up and lower his head; now, no more actions can be performed, and the game must be reset, or the day ended or the cave left.  
| explanation = Whenever a captain falls off the level, it respawns in another place. When lying down, some of its attributes are a bit different, probably the fact that it's considered a carryable object while lying down. Treasures that fall down also respawn, but their code must be different, and most set some attributes on the treasures that one set to captains make them freeze or behave erratically.
| explanation = Whenever a captain falls off the level, it respawns in another place. When lying down, some of its attributes are a bit different, probably the fact that it's considered a carryable object while lying down. Treasures that fall down also respawn, but their code must be different, and most set some attributes on the treasures that one set to captains make them freeze or behave erratically.
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| explanation = Because of the game's physics and enforcement of gravity on objects, if Pikmin carrying the front of an object fall from an edge before the ones at the back do, the piece will be tilted. This is normal, but given that pieces falling from high places isn't common, the game doesn't handle it too well. Occasionally, it'll leave the piece tilted as the Pikmin are carrying it.
| explanation = Because of the game's physics and enforcement of gravity on objects, if Pikmin carrying the front of an object fall from an edge before the ones at the back do, the piece will be tilted. This is normal, but given that pieces falling from high places isn't common, the game doesn't handle it too well. Occasionally, it'll leave the piece tilted as the Pikmin are carrying it.
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==References==
<references/>


[[Category:Glitches]]
[[Category:Glitches]]