Health: Difference between revisions

1,035 bytes removed ,  10 years ago
m
That info was moved to HUD.
m (Linked to Enemy.)
m (That info was moved to HUD.)
Line 3: Line 3:
'''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the farther away it is from dying. When its health reaches 0, it dies.
'''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the farther away it is from dying. When its health reaches 0, it dies.


In the [[Pikmin (series)|''Pikmin'' games]], health is represented with a colored wheel. It is mostly used to keep track of how close an enemy is to dying. A list of enemy health points can be found on the corresponding [[enemy]]'s page, or on the [[Piklopedia]] page.
In the [[Pikmin (series)|''Pikmin'' games]], health is represented with a [[HUD#Health wheels|colored wheel on the HUD]]. It is mostly used to keep track of how close an enemy is to dying. A list of enemy health points can be found on the corresponding [[enemy]]'s page, or on the [[Piklopedia]] page.
 
==Health wheel==
[[File:HP wheel.gif|border|right|Example of an HP-wheel, from ''Pikmin 2''.]]
 
In the ''Pikmin'' games, an object's health is not represented with numbers, as is the norm in strategy games, but rather, by a pie chart in a circle. When an entity has all of its health, the wheel will not be visible; it only appears when damage is taken. The pie chart inside the wheel makes a full circle when the health is full, and opens up clockwise, from the top, as damage is sustained, finally opening all the way and disappearing when all health is lost.
 
When the health is at 50% or higher, the pie chart is drawn in green. When it's between 20% and 50%, yellow, and on the last fifth of health remaining, the chart is red. While the chart opens and closes gradually when the health is changed, the same does not happen with the coloration, that moves from one color to the next as soon as the required percentage is met.
 
Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] (or [[Volatile Dweevil]]) explodes.


==Leaders==
==Leaders==
Line 84: Line 75:
==See also==
==See also==
*[[Day]]
*[[Day]]
*[[Enemy]]
*[[HUD]]


[[Category:Game mechanics]]
[[Category:Game mechanics]]