44,445
edits
m (Some fixes.) |
(Added five first parameters.) |
||
Line 11: | Line 11: | ||
! Property | ! Property | ||
! Value | ! Value | ||
|- | |||
{{p2 enemy property | s001 | friction(not used) | Friction | {{{s001}}} }} | |||
|- | |||
{{p2 enemy property | s002 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s002}}} }} | |||
|- | |||
{{p2 enemy property | s003 | faceDirAdjust | Unknown | {{{s003}}} }} | |||
|- | |||
{{p2 enemy property | s004 | accel | Acceleration | {{{s004}}} }} | |||
|- | |||
{{p2 enemy property | s005 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s005}}} }} | |||
|- | |- | ||
{{p2 enemy property | fp00 | ライフ | [[HP]] | {{{fp00}}} }} | {{p2 enemy property | fp00 | ライフ | [[HP]] | {{{fp00}}} }} | ||
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===Use=== | ===Use=== | ||
See the table for a list of properties. Each property parameter in the template is named after the property's ID. | |||
<pre> | <pre> | ||
{{p2 enemy technical | {{p2 enemy technical | ||
|name = Internal name | |name = Internal name | ||
| | |s00* = | ||
| | |fp* = | ||
| | |ip0* = | ||
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines. | |spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines. | ||
}} | }} |