Glitches in Pikmin 2: Difference between revisions

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Linked to Camera.
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{{ glitch | reproducibility = High | danger = Helpful | p2 = Yes | npcp2 = ?
{{ glitch | reproducibility = High | danger = Helpful | p2 = Yes | npcp2 = ?
| effects = All off-screen activity will be severely reduced.
| effects = All off-screen activity will be severely reduced.
| howto = Have Pikmin carry something from far away, through a path that has several fatal dangers. When they start carrying, quickly switch to the other captain, who should be far away, or just walk away from the Pikmin. Basically, you need to place the Pikmin and their path off-camera. You should notice the Pikmin will deliver the object safe and sound, whereas if you were to see them on their journey, they would likely get killed. You can help by zooming in and making the camera face the opposite way. One way to notice that certain activity doesn't happen off-camera is by killing an enemy and moving the camera away before the [[spirit]] vanishes. The spirit will only continue rising when the camera shows it again.
| howto = Have Pikmin carry something from far away, through a path that has several fatal dangers. When they start carrying, quickly switch to the other captain, who should be far away, or just walk away from the Pikmin. Basically, you need to place the Pikmin and their path off-[[camera]]. You should notice the Pikmin will deliver the object safe and sound, whereas if you were to see them on their journey, they would likely get killed. You can help by zooming in and making the camera face the opposite way. One way to notice that certain activity doesn't happen off-camera is by killing an enemy and moving the camera away before the [[spirit]] vanishes. The spirit will only continue rising when the camera shows it again.
| notes = This glitch can also happen in [[Glitches in Pikmin#Off-camera limbo|''Pikmin'']].
| notes = This glitch can also happen in [[Glitches in Pikmin#Off-camera limbo|''Pikmin'']].
| explanation = In order to minimize CPU usage, most interactions that happen off-camera aren't accounted for, or at least minimized. For instance, enemies don't move while off-screen and far away. It could also be this way to prevent Pikmin from getting hurt without the player being able to understand why, nor being able to help right away.
| explanation = In order to minimize CPU usage, most interactions that happen off-camera aren't accounted for, or at least minimized. For instance, enemies don't move while off-screen and far away. It could also be this way to prevent Pikmin from getting hurt without the player being able to understand why, nor being able to help right away.
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{{ glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = Yes | youtube = ga_6QmokF6I | caption = Demonstration of the glitch at 4:29.
{{ glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = Yes | youtube = ga_6QmokF6I | caption = Demonstration of the glitch at 4:29.
| effects = Makes a [[Glowstem]] temporarily stuck, not emitting light.
| effects = Makes a [[Glowstem]] temporarily stuck, not emitting light.
| howto = Have a leader and some Pikmin near a Glowstem, and another leader a bit far away, facing away from the Glowstem. Make the Pikmin on the first leader's party bump against the Glowstem. After they touch it, quickly take them away from it and switch leaders. If the other leader was positioned sufficiently far, the Glowstem will be off-camera once the focus shifts onto the other captain. Then, walk with this captain towards the Glowstem. If the timing was right, it should remain disabled until it's touched once more.
| howto = Have a leader and some Pikmin near a Glowstem, and another leader a bit far away, facing away from the Glowstem. Make the Pikmin on the first leader's party bump against the Glowstem. After they touch it, quickly take them away from it and switch leaders. If the other leader was positioned sufficiently far, the Glowstem will be off-[[camera]] once the focus shifts onto the other captain. Then, walk with this captain towards the Glowstem. If the timing was right, it should remain disabled until it's touched once more.
| notes = If Pikmin keep touching the Glowstem before switching to the other leader, once the Glowstem is back into view, it'll be updated.
| notes = If Pikmin keep touching the Glowstem before switching to the other leader, once the Glowstem is back into view, it'll be updated.
| explanation = It's related to the [[#Off-camera limbo|off-camera limbo glitch]]. While off-camera, the Glowstem stops in the middle of its animation.
| explanation = It's related to the [[#Off-camera limbo|off-camera limbo glitch]]. While off-camera, the Glowstem stops in the middle of its animation.
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| howto = After destroying the [[Waterwraith]]'s rollers, separate your captains so that they're far apart from another. One of them should be close to the running Waterwraith, while the other should be so far away that it cannot see the boss. Then, switch to the captain farther away and switch back to the captain closest to the Waterwraith. It should work right the first time.
| howto = After destroying the [[Waterwraith]]'s rollers, separate your captains so that they're far apart from another. One of them should be close to the running Waterwraith, while the other should be so far away that it cannot see the boss. Then, switch to the captain farther away and switch back to the captain closest to the Waterwraith. It should work right the first time.
| notes = It's also possible to do the glitch with both captains close to one another, but other, harder to find circumstances must be met. There have been reports of the creature becoming invulnerable and sliding permanently. It's stated that this likely happens if the Waterwraith's head collides with the Research Pod, and the amount of [[HP|health]] it has decides whether or not it can be damaged.
| notes = It's also possible to do the glitch with both captains close to one another, but other, harder to find circumstances must be met. There have been reports of the creature becoming invulnerable and sliding permanently. It's stated that this likely happens if the Waterwraith's head collides with the Research Pod, and the amount of [[HP|health]] it has decides whether or not it can be damaged.
| explanation = Similarly to the way [[#Off-camera limbo|objects off the screen are less active]], the Waterwraith's animations are frozen by being off-camera as well. They return to normal once they're in the scene again, but maybe some piece of unique code on the camera management for switching characters and a unique piece of code for the Waterwraith's animations pass through normal "off-camera" routines, and as such aren't managed correctly. This makes the Waterwraith's animations not continue when it's on-camera again.
| explanation = Similarly to the way [[#Off-camera limbo|objects off the screen are less active]], the Waterwraith's animations are frozen by being off-[[camera]] as well. They return to normal once they're in the scene again, but maybe some piece of unique code on the camera management for switching characters and a unique piece of code for the Waterwraith's animations pass through normal "off-camera" routines, and as such aren't managed correctly. This makes the Waterwraith's animations not continue when it's on-camera again.
}}
}}


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| howto = Lay on the ground using the Napsack and have a Dweevil carry you off the stage. This requires luck, and it works better in metallic caves, as they have very low boundaries. Alternately, in Challenge Mode, make a captain lie down where the hole to the next sublevel will appear (or the exit geyser). The captain might fall off the stage's boundaries when the hole appears.
| howto = Lay on the ground using the Napsack and have a Dweevil carry you off the stage. This requires luck, and it works better in metallic caves, as they have very low boundaries. Alternately, in Challenge Mode, make a captain lie down where the hole to the next sublevel will appear (or the exit geyser). The captain might fall off the stage's boundaries when the hole appears.
| notes = <br />
| notes = <br />
**After falling, the camera moves to the [[Research Pod]] or [[the Ship]]; the captain's helmet beacon light can be seen above this. Sometimes, the camera stays there and nothing further happens. Pressing any button causes the captain to reappear at that spot, as normal. In this case, it is also possible to switch captains; if the player whistles the other captain's beacon light, the captain who fell appears at the Ship or Research Pod. Otherwise, if the player moves around and performs actions such as throwing Pikmin, the beacon light fades and the glitch progresses.
**After falling, the [[camera]] moves to the [[Research Pod]] or [[the Ship]]; the captain's helmet beacon light can be seen above this. Sometimes, the camera stays there and nothing further happens. Pressing any button causes the captain to reappear at that spot, as normal. In this case, it is also possible to switch captains; if the player whistles the other captain's beacon light, the captain who fell appears at the Ship or Research Pod. Otherwise, if the player moves around and performs actions such as throwing Pikmin, the beacon light fades and the glitch progresses.
**If this happens, the captain reappears somewhere near the edge of the level where he fell off. He will be lying down with his beacon light gone, and he cannot be whistled or switched to, only carried by Pikmin (or Dweevils or [[Bumbling Snitchbug]]s). After having been returned to the Ship or Research Pod, he cannot be moved again.
**If this happens, the captain reappears somewhere near the edge of the level where he fell off. He will be lying down with his beacon light gone, and he cannot be whistled or switched to, only carried by Pikmin (or Dweevils or [[Bumbling Snitchbug]]s). After having been returned to the Ship or Research Pod, he cannot be moved again.
***Trying to force the game to switch to the other captain, by letting the current one's [[health]] drop, for instance, will make the frozen captain stand up and freeze; the [[HUD]] will be gone, and only the camera can be moved. <ref>[http://www.youtube.com/watch?v=9zpNEphShKE#t=269 What happens when the game is forced to switch to the frozen captain (4:25 in the video)]</ref>
***Trying to force the game to switch to the other captain, by letting the current one's [[health]] drop, for instance, will make the frozen captain stand up and freeze; the [[HUD]] will be gone, and only the camera can be moved. <ref>[http://www.youtube.com/watch?v=9zpNEphShKE#t=269 What happens when the game is forced to switch to the frozen captain (4:25 in the video)]</ref>