Cave of Pain: Difference between revisions
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The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. | |||
== | You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an [[Ultra-Bitter Spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes. | ||
*''' | |||
*'''Time''': 160 | ==Sublevel 1== | ||
*'''Theme''': Snow | |||
*'''Time''': 160 | |||
*'''Enemies''': | *'''Enemies''': | ||
**[[ | **1 [[Hairy Bulborb]] (drops from the sky) | ||
**[[Dwarf Red Bulborb]] | **1 [[Dwarf Red Bulborb]] (drops from the sky) | ||
**[[Fiery Bulblax]] | **1 [[Fiery Bulblax]] (drops from the sky) | ||
**[[ | **2 [[Anode Dweevil]]s (drop from the sky) | ||
**[[Volatile Dweevil]] | **6 [[Volatile Dweevil]]s (drop from the sky) | ||
*'''Hazards''': | |||
**3 [[bomb-rock]]s (drop from the sky) | |||
**8 [[Hazard#Boulders|boulders]] | |||
*'''Treasures''': | *'''Treasures''': | ||
**[[Arboreal Frippery]] | **[[Combustion Berry]] (inside the Hairy Bulborb) | ||
**[[ | **[[Omniscient Sphere]] (inside the Dwarf Red Bulborb) | ||
**[[Seed of Greed]] (inside the Fiery Bulblax) | |||
**2 [[Arboreal Frippery|Arboreal Fripperies]] (inside the Anode Dweevils) | |||
**[[The Key]] | |||
**[[Crystallized Telepathy]] | |||
**[[Crystallized Clairvoyance]] | **[[Crystallized Clairvoyance]] | ||
**[[Gyroid Bust]] | **[[Gyroid Bust]] | ||
** | *'''Plants''': | ||
* | **None | ||
** | *'''Others''': | ||
**None | |||
{{sublevel technical | |||
|cave = ch_MAT_flier | |||
|enemymax = 22 | |||
|itemmax = 4 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 3 | |||
|geyser = No (despite having one, in reality) | |||
|unitfile = 2_MAT_sak1_sak2_snow.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_snow|Dead end with item | |||
|way3_snow|Three-way crossing | |||
|way4_snow|Four-way crossing | |||
|wayl_snow|Turning corridor | |||
|way2_snow|Corridor | |||
|way2x2_snow|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_saka1_1_snow|'''Room with trunk in center''' | |||
|room_saka2_2_snow|'''Room with large trunk''' | |||
}} | |||
}} | |||
== | ==Names in other languages== | ||
{{Foreignname | |||
|Jap=天罰の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|SpaA=Cueva del Dolor | |||
|SpaAM=Cave of Pain | |||
}} | |||
{{CM}} | {{CM}} | ||