Health: Difference between revisions

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m (I already confirmed this while working on Spirit some days ago.)
m (Button.)
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The health of leaders is represented on the bottom-left corner of the screen. It differs slightly from normal HP-wheels in that it lacks a black circle behind the main pie chart, and it beeps whenever it's below 50%. Whenever a leader gets hit with a light attack, they will be knocked back slightly, their suit will emit sparks, and their health will drop a bit, depending on the attack. If a leader's hit by a strong attack, they'll be [[throw]]n to the ground, be unable to move for a second or two, and their health will drop considerably, again, depending on the attack.
The health of leaders is represented on the bottom-left corner of the screen. It differs slightly from normal HP-wheels in that it lacks a black circle behind the main pie chart, and it beeps whenever it's below 50%. Whenever a leader gets hit with a light attack, they will be knocked back slightly, their suit will emit sparks, and their health will drop a bit, depending on the attack. If a leader's hit by a strong attack, they'll be [[throw]]n to the ground, be unable to move for a second or two, and their health will drop considerably, again, depending on the attack.


In ''Pikmin'', if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing '''A''' near the colored lights emitted by the ship.
In ''Pikmin'', if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gcn|A|wii|A}} near the colored lights emitted by the ship.


In ''Pikmin 2'', if a leader loses all his health, the [[Research Pod]] will take him, and the other leader will continue on his own. If both leaders lose all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves, but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], if any leader dies, the challenge is over, and in [[2-Player Battle]], if a player's leader dies, the other player wins. There are two glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Invisible leader|one glitch]] has the fallen leader remain on the level, but invisible, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.
In ''Pikmin 2'', if a leader loses all his health, the [[Research Pod]] will take him, and the other leader will continue on his own. If both leaders lose all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves, but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], if any leader dies, the challenge is over, and in [[2-Player Battle]], if a player's leader dies, the other player wins. There are two glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Invisible leader|one glitch]] has the fallen leader remain on the level, but invisible, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.