Pikmin 2: Difference between revisions
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{{see|Controls#Pikmin 2|t1=''Pikmin 2'' controls}} | {{see|Controls#Pikmin 2|t1=''Pikmin 2'' controls}} | ||
Players control a leader with the [[GameCube]] controller. It is possible to swap between the two leaders, provided they're both conscious. Players can also control the [[camera]] to a degree, as well as issue basic commands to their Pikmin, which in turn, perform whatever complex task is necessary. | Players control a leader with the [[GameCube]] controller. It is possible to swap between the two leaders, provided they're both conscious. Players can also control the [[camera]] to a degree, as well as issue basic commands to their Pikmin, which in turn, perform whatever complex task is necessary. | ||
==Lists== | ==Lists== | ||
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==Credits== | ==Credits== | ||
{{see|Credits#Pikmin 2|t1=''Pikmin 2'' credits}} | {{see|Credits#Pikmin 2|t1=''Pikmin 2'' credits}} | ||
==History== | |||
{{stub}} | |||
===Development=== | |||
===Release=== | |||
''Pikmin 2'' has been re-released as part of the ''[[New Play Control!]]'' series of games for the [[Wii]] in Japan, Europe, Australia and North America. The game incorporates the Wii's controller's capabilities to allow aiming the cursor by pointing, as well as graphical enhancements and an updated [[Saved game|save system]]. | |||
===Reception=== | |||
''Pikmin 2'', has some of the best scores of any ''Pikmin'' game. It was applauded for the removal of the 30-day limit, which was not well received by some players. It scored 89.44% on GameRankings, and 90/100 on Metacritic. | |||
==Gallery== | ==Gallery== |