Glitches in Pikmin: Difference between revisions

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m (I think it makes more sense to put that on the notes.)
(→‎Aesthetic: Added sunset while knocked out.)
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|notes = The more Pikmin are generating particles, the louder the sound will get. Use caution when performing this glitch.
|notes = The more Pikmin are generating particles, the louder the sound will get. Use caution when performing this glitch.
|explanation = Whenever Pikmin go from being out of water to in, these particles appear. If the Pikmin stays on the border, such that they're between grounded and submerged, the particles will continuously appear, until the game fully acknowledges the Pikmin as being underwater. For The Forest Navel, the edge of the water is where the wall is, and Pikmin going towards the wall are left just on the edge.
|explanation = Whenever Pikmin go from being out of water to in, these particles appear. If the Pikmin stays on the border, such that they're between grounded and submerged, the particles will continuously appear, until the game fully acknowledges the Pikmin as being underwater. For The Forest Navel, the edge of the water is where the wall is, and Pikmin going towards the wall are left just on the edge.
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===Sunset while knocked out===
{{glitch | reproducibility = High | danger = Harmless | p1 = ? | npcp1 = Yes | youtube = ssMfQ_CT37Y
|effects = Breaks the sunset cutscene.
|howto = Let [[Captain Olimar]] take enough damage to be knocked out, but right when the final hit connects, pause the game and choose to go to sunset. The sunset cutscene will play, but Olimar's antenna won't have any light, the Pikmin will not gather up and will instead become invisible, all bundled in one spot (only visible because their idle glow is still there), the [[S.S. Dolphin]] and the [[Onion]]s will not have any lights or effects, and finally, the Onions will stay there instead of lifting off. The sunset sequence plays out like normal besides that. The [[Olimar's voyage log|voyage log]] entry for Olimar's first knockout can still happen with this glitch.
|notes = Through unknown circumstances, it's possible for the glitch to not happen, even when everything makes it seem like it should. Olimar is still technically counted as dead, as proven by the sunset screen being able to choose the first knockout voyage log entry.
|explanation = When Captain Olimar is knocked out, the game sets up cutscene details for the corresponding cutscene. If this gets interrupted by the regular sunset cutscene, the objects and animations of that cutscene will interfere with the already-prepared ones, which will cause undefined behavior in the cutscene.
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