2-Player Battle: Difference between revisions
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==Layout selection== | ==Layout selection== | ||
{{image}} | {{image}} | ||
An undocumented feature in ''[[New Play Control! Pikmin 2]]'' is the ability to choose the layout for the arena. When the stage is picked with {{button|wii|a}}, and while the two [[Onion]]s are flying towards the stage preview image, the first player should hold a direction on {{button|wii|pad}}. When the loading screen with the [[#Advisories|advisories]] appears, the player can let go. The game will load the variant determined by the direction pressed. | An undocumented feature in ''[[New Play Control! Pikmin 2]]'' is the ability to choose the layout for the arena. When the stage is picked with {{button|wii|a}}, and while the two [[Onion]]s are flying towards the stage preview image, the first player should hold a direction on {{button|wii|pad}}. When the loading screen with the [[#Advisories|advisories]] appears, the player can let go. The game will load the variant determined by the direction pressed. | ||
*{{button|wii|padu}} '''Up''': Layout #1. | *{{button|wii|padu}} '''Up''': Layout #1. | ||
*{{button|wii|padr}} '''Right''': Layout #2. | *{{button|wii|padr}} '''Right''': Layout #2. | ||
*{{button|wii|padd}} '''Down''': Layout #3. | *{{button|wii|padd}} '''Down''': Layout #3. | ||
*{{button|wii|padl}} '''Left''': Combination. | *{{button|wii|padl}} '''Left''': Combination. | ||
For this to work on the gamecube version is the exact same as on wii except you must use the c stick instead of the wii dpad | |||
To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the [[Carpet Plain]], both {{button|wii|padr}} and {{button|wii|padd}} result on layout #2. Because [[Dim Labyrinth]] is already randomly generated, holding a direction has no effect there. | To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the [[Carpet Plain]], both {{button|wii|padr}} and {{button|wii|padd}} result on layout #2. Because [[Dim Labyrinth]] is already randomly generated, holding a direction has no effect there. | ||
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Interestingly, by holding {{button|wii|padl}}, the level is generated at [[Randomization|random]], like the [[cave]]s in story mode; the list of [[cave units]] to use appears to be the full list of cave units on all three variants combined – if not, it is actually the list described in the otherwise unused text file in the level's normal configuration file. This generation does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, the [[Onion]]s are placed in bizarre and inappropriate locations. The number of rooms to use is the number declared in the level's configuration file; this number is normally unused. | Interestingly, by holding {{button|wii|padl}}, the level is generated at [[Randomization|random]], like the [[cave]]s in story mode; the list of [[cave units]] to use appears to be the full list of cave units on all three variants combined – if not, it is actually the list described in the otherwise unused text file in the level's normal configuration file. This generation does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, the [[Onion]]s are placed in bizarre and inappropriate locations. The number of rooms to use is the number declared in the level's configuration file; this number is normally unused. | ||
Because of the secrecy of this feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is likely that this is actually a debugging tool | Because of the secrecy of this feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is likely that this is actually a debugging tool in | ||
''Pikmin 2'' during development, but never removed for the final release. | |||
==Gallery== | ==Gallery== |