2-Player Battle: Difference between revisions

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==Layout selection==
==Layout selection==
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An undocumented feature in ''[[New Play Control! Pikmin 2]]'' is the ability to choose the layout for the arena. When the stage is picked with {{button|wii|a}}, and while the two [[Onion]]s are flying towards the stage preview image, the first player should hold a direction on {{button|wii|pad}}. When the loading screen with the [[#Advisories|advisories]] appears, the player can let go. The game will load the variant determined by the direction pressed. This does not work on the [[GameCube]] version of ''Pikmin 2''.
An undocumented feature in ''[[New Play Control! Pikmin 2]]'' is the ability to choose the layout for the arena. When the stage is picked with {{button|wii|a}}, and while the two [[Onion]]s are flying towards the stage preview image, the first player should hold a direction on {{button|wii|pad}}. When the loading screen with the [[#Advisories|advisories]] appears, the player can let go. The game will load the variant determined by the direction pressed.  
 
*{{button|wii|padu}} '''Up''': Layout #1.
*{{button|wii|padu}} '''Up''': Layout #1.
*{{button|wii|padr}} '''Right''': Layout #2.
*{{button|wii|padr}} '''Right''': Layout #2.
*{{button|wii|padd}} '''Down''': Layout #3.
*{{button|wii|padd}} '''Down''': Layout #3.
*{{button|wii|padl}} '''Left''': Combination.
*{{button|wii|padl}} '''Left''': Combination.
For this to work on the gamecube version is the exact same as on wii except you must use the c stick instead of the wii dpad


To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the [[Carpet Plain]], both {{button|wii|padr}} and {{button|wii|padd}} result on layout #2. Because [[Dim Labyrinth]] is already randomly generated, holding a direction has no effect there.
To know which layout number corresponds to what, please read the corresponding level's article, and check the technical information section. For the [[Carpet Plain]], both {{button|wii|padr}} and {{button|wii|padd}} result on layout #2. Because [[Dim Labyrinth]] is already randomly generated, holding a direction has no effect there.
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Interestingly, by holding {{button|wii|padl}}, the level is generated at [[Randomization|random]], like the [[cave]]s in story mode; the list of [[cave units]] to use appears to be the full list of cave units on all three variants combined – if not, it is actually the list described in the otherwise unused text file in the level's normal configuration file. This generation does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, the [[Onion]]s are placed in bizarre and inappropriate locations. The number of rooms to use is the number declared in the level's configuration file; this number is normally unused.
Interestingly, by holding {{button|wii|padl}}, the level is generated at [[Randomization|random]], like the [[cave]]s in story mode; the list of [[cave units]] to use appears to be the full list of cave units on all three variants combined – if not, it is actually the list described in the otherwise unused text file in the level's normal configuration file. This generation does not take into account balance, meaning that it is unlikely that a stage will be symmetrical, and more often than not, the [[Onion]]s are placed in bizarre and inappropriate locations. The number of rooms to use is the number declared in the level's configuration file; this number is normally unused.


Because of the secrecy of this feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is likely that this is actually a debugging tool added to the Wii version of ''Pikmin 2'' during development, but never removed for the final release.
Because of the secrecy of this feature, as well as the potential for gameplay balance problems that arise with the "left" variant, it is likely that this is actually a debugging tool in
''Pikmin 2'' during development, but never removed for the final release.


==Gallery==
==Gallery==