Glitches in Pikmin 2: Difference between revisions

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| effects = Makes nectar to float in mid-air.
| effects = Makes nectar to float in mid-air.
| howto = Cause a drop of nectar, such as one from a petrified enemy, to fall on top of a pile of sticks used to build a bridge. If the sticks are removed from under the drop by building the bridge, the drop will remain suspended in the air. Pikmin can be made to drink the nectar by throwing them at it, and they will fall back to the ground once the nectar is all used up. A good place to do this is in [[Awakening Wood]] with a [[Yellow Wollywog]] near the bridges.
| howto = Cause a drop of nectar, such as one from a petrified enemy, to fall on top of a pile of sticks used to build a bridge. If the sticks are removed from under the drop by building the bridge, the drop will remain suspended in the air. Pikmin can be made to drink the nectar by throwing them at it, and they will fall back to the ground once the nectar is all used up. A good place to do this is in [[Awakening Wood]] with a [[Yellow Wollywog]] near the bridges.
}}
===Ghost leader===
{{glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = Yes | youtube = a-mIR7hRgPY | other = [https://www.youtube.com/watch?v=T_Jly5P0S3w Leader following inside a cave]
| effects = Leaves a leader's "ghost" following the active leader. This ghost can be harmed.
| prerequisites = Have both leaders alive.
| howto = Have leader B follow leader A, and knock out leader B. Then, bring an enemy to its body. Inside a cave, his body is technically in the same spot he was knocked out at, except he turns invisible. Aboveground, the knocked out leader can be found near the ship. Then, get the enemy to do its "shaking" attack. This attack will be able to hurt the knocked out leader. He will then wake up and follow the active leader around. Inside a cave, he'll still be invisible, but you'll be able to see him aboveground. Either way, you can hear him walk, you can see his dust trails, you can hear him moan while idle, and every time he's damaged with a shake attack, you'll see sparks appearing and hear him grunt. If the leader that gets killed wasn't following another one, or if you dismiss him after the zombie state, it'll be impossible to have the glitched leader follow the living leader. In addition, dismissing will make him keep walking in whatever direction he was moving.
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| howto = Petrify the Volatile Dweevil on the Piklopedia. Right before it breaks free, petrify it again. If you did it correctly, only the [[bomb-rock]] on its back should've been petrified. An easy way to ensure the correct timing is to mash {{button|gc|z|wii|1}} when the creature is about to break free, and quickly stop the second it does. If you petrify it in this state, the creature itself will be turned into stone, but the bomb-rock will break free.
| howto = Petrify the Volatile Dweevil on the Piklopedia. Right before it breaks free, petrify it again. If you did it correctly, only the [[bomb-rock]] on its back should've been petrified. An easy way to ensure the correct timing is to mash {{button|gc|z|wii|1}} when the creature is about to break free, and quickly stop the second it does. If you petrify it in this state, the creature itself will be turned into stone, but the bomb-rock will break free.
| explanation = The bomb-rock and the creature must count as two different objects. They also react to the petrification at different times. With the right timing, their petrifications can be desynchronized.
| explanation = The bomb-rock and the creature must count as two different objects. They also react to the petrification at different times. With the right timing, their petrifications can be desynchronized.
}}
===Hurting a knocked out leader===
{{glitch | reproducibility = Low | danger = Harmless | p2 = Yes | npcp2 = Yes | youtube = a-mIR7hRgPY
| effects = Makes harming a knocked out leader possible.
| prerequisites = Have both leaders alive.
| howto = Knock out one of the leaders. Then, bring an enemy to its body. Inside a cave, his body is technically in the same spot he was knocked out at, except he turns invisible. Aboveground, the knocked out leader can be found near the ship. Then, get the enemy to do its "shaking" attack. This attack will be able to hurt the knocked out leader. Inside a cave, you'll see sparks coming out from the floor, and you'll hear the dead leader grunt, but aboveground, you'll actually see the leader be knocked around, and every time he's hit, he stands up with his head held low.
}}
}}