Crash: Difference between revisions

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(Minor rework, and added a list of crash handler information on the known crashes.)
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| [[100 Pikmin limit#Onion discovery|Onion discovery crash]]
| [[100 Pikmin limit#Onion discovery|Onion discovery crash]]
| When the player approaches the [[Onion#Red|Red Onion]] with Louie for the first time, it produces a sprout. If there are already [[100 Pikmin limit|100 Pikmin]] in the field, then the game tries to remove one, but there are some [[100 Pikmin limit#Common scenarios|scenarios]] where a Pikmin cannot be removed. If all 100 Pikmin cannot be removed, then the Red Onion fails to produce the sprout, and the game crashes.
| When the player approaches the [[Red Onion]] with Louie for the first time, it produces a sprout. If there are already [[100 Pikmin limit|100 Pikmin]] in the field, then the game tries to remove one, but there are some [[100 Pikmin limit#Common scenarios|scenarios]] where a Pikmin cannot be removed. If all 100 Pikmin cannot be removed, then the Red Onion fails to produce the sprout, and the game crashes.
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| Missing sprout crash
| Missing sprout crash
| When the player approaches the [[Onion#Red|Red Onion]] with Louie for the first time, a 20-second timer begins. If the timer finishes before Louie plucks the sprout, a [[cutscene]] plays that focuses on the sprout that the [[Onion#Red|Red Onion]] produced, which is meant to inform the player on how to pluck the sprout. However, it is possible for no sprout to exist when this cutscene plays, which causes a crash.
| When the player approaches the [[Red Onion]] with Louie for the first time, a 20-second timer begins. If the timer finishes before Louie plucks the sprout, a [[cutscene]] plays that focuses on the sprout that the Red Onion produced, which is meant to inform the player on how to pluck the sprout. However, it is possible for no sprout to exist when this cutscene plays, which causes a crash.
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* Violet Candypop Bud softlock: It is possible to pluck a [[Purple Pikmin]] and immediately pause and escape Emergence Cave, which skips unlocking Purple Pikmin, but lets the player keep the plucked Pikmin. If this process is repeated for 20 Purple Pikmin, then the [[Violet Candypop Bud]]s no longer spawn in Emergence Cave. This is because they have a [[Candypop family#Maximum Pikmin requirement|maximum Pikmin requirement]]. These 20 Purple Pikmin also happen to be stuck inside the ship. Therefore, the player has no way of obtaining Purple Pikmin anymore, so the [[Spherical Atlas]] becomes unobtainable, which means that [[Awakening Wood]] can never be visited.{{cite youtube|3_fxk9yRY30|of the Violet Candypop Bud softlock}}
* Violet Candypop Bud softlock: It is possible to pluck a [[Purple Pikmin]] and immediately pause and escape Emergence Cave, which skips unlocking Purple Pikmin, but lets the player keep the plucked Pikmin. If this process is repeated for 20 Purple Pikmin, then the [[Violet Candypop Bud]]s no longer spawn in Emergence Cave. This is because they have a [[Candypop family#Maximum Pikmin requirement|maximum Pikmin requirement]]. These 20 Purple Pikmin also happen to be stuck inside the ship. Therefore, the player has no way of obtaining Purple Pikmin anymore, so the [[Spherical Atlas]] becomes unobtainable, which means that [[Awakening Wood]] can never be visited.{{cite youtube|3_fxk9yRY30|of the Violet Candypop Bud softlock}}
* Louie locked softlock: It is possible to kill the [[Dwarf Red Bulborb]] on day 1 without the game giving the player the ability to switch to Louie. On the [[New Play Control! Pikmin 2|''New Play Control!'' version]], this causes a softlock.{{cite youtube|zmSOSSavOno|of the Louie locked softlock}} However, on the GameCube original version, there is a glitch that allows the player to end the day via an extinction{{cite youtube|rname=d1e|IieBje4CqMo|of a day 1 extinction}}, so the player is not softlocked in this case.
* Louie locked softlock: It is possible to kill the [[Dwarf Red Bulborb]] on day 1 without the game giving the player the ability to switch to Louie. On the [[New Play Control! Pikmin 2|''New Play Control!'' version]], this causes a softlock.{{cite youtube|zmSOSSavOno|of the Louie locked softlock}} However, on the GameCube original version, there is a glitch that allows the player to end the day via an extinction{{cite youtube|rname=d1e|IieBje4CqMo|of a day 1 extinction}}, so the player is not softlocked in this case.
* Stuck with less than 15 Pikmin on day 1: It is possible for Olimar to throw some of his Pikmin out of bounds on day 1 on the GameCube version{{cite youtube|rname=d1e}}. If he throws at least 2 Pikmin out of bounds after Louie approaches the [[Onion#Red|Red Onion]], but before the paper bag is crushed, then both leaders can never be reunited.{{cite youtube|JXfy2HPb97M|of the player stuck with less than 15 Pikmin on day 1}} Thus, the player is unable to end day 1, since the Pikmin on Louie's side cannot die.
* Stuck with less than 15 Pikmin on day 1: It is possible for Olimar to throw some of his Pikmin out of bounds on day 1 on the GameCube version{{cite youtube|rname=d1e}}. If he throws at least 2 Pikmin out of bounds after Louie approaches the [[Red Onion]], but before the paper bag is crushed, then both leaders can never be reunited.{{cite youtube|JXfy2HPb97M|of the player stuck with less than 15 Pikmin on day 1}} Thus, the player is unable to end day 1, since the Pikmin on Louie's side cannot die.
* Stuck beyond the paper bag on day 1: By utilizing the [[group move]] technique, it is possible for the player to put a flowered Red Pikmin beyond the 35-weight paper bag on day 1{{cite youtube|OmR-JbgrjMM|of a Red Pikmin beyond the paper bag on day 1}}. Then, if the player throws the other Pikmin out of bounds{{cite youtube|rname=d1e}}, which is only possible on the GameCube version, then the flowered red will be permanently stuck, and the player will be unable to end day 1.{{cite youtube|JXfy2HPb97M|of a Red Pikmin stuck beyond the paper bag on day 1}}
* Stuck beyond the paper bag on day 1: By utilizing the [[group move]] technique, it is possible for the player to put a flowered Red Pikmin beyond the 35-weight paper bag on day 1{{cite youtube|OmR-JbgrjMM|of a Red Pikmin beyond the paper bag on day 1}}. Then, if the player throws the other Pikmin out of bounds{{cite youtube|rname=d1e}}, which is only possible on the GameCube version, then the flowered red will be permanently stuck, and the player will be unable to end day 1.{{cite youtube|JXfy2HPb97M|of a Red Pikmin stuck beyond the paper bag on day 1}}