Glitches in Pikmin 2: Difference between revisions

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(→‎Minor: Added an Unspeakable Wonder clip.)
(Added lockout skip.)
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| notes = If you go far enough away from the main part of the level, you will hit a massive wall with blurry images of trees and foliage painted on it, or in other cases an invisible barrier. Throwing Pikmin at this barrier will make them float in place for a while before falling to the ground.{{cite youtube|MnYc8FzIF3A|with the boundaries glitch, showing what happens to Pikmin thrown at the invisible wall}}
| notes = If you go far enough away from the main part of the level, you will hit a massive wall with blurry images of trees and foliage painted on it, or in other cases an invisible barrier. Throwing Pikmin at this barrier will make them float in place for a while before falling to the ground.{{cite youtube|MnYc8FzIF3A|with the boundaries glitch, showing what happens to Pikmin thrown at the invisible wall}}
| explanation = Same reason as to why the [[#Embed glitch|embed glitch]] happens.
| explanation = Same reason as to why the [[#Embed glitch|embed glitch]] happens.
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===Lockout skip===
{{glitch | reproducibility = Medium | danger = Helpful | p2 = Yes | npcp2 = ? | demonstration = [https://clips.twitch.tv/AttractivePrettyPhoneFloof Twitch clip] | other = [https://clips.twitch.tv/ChillyRealCarabeefTF2John Skipping the burning Pikmin cutscene]
| effects = Makes it possible to skip the partial control lockout that happens after a cutscene. In particular, when the player collects the final treasure in a sublevel and wants to enter the hole for the next sublevel, this can be used to skip the control lockout that stops the player from pressing {{button|gc|a|wii|a}} next to the hole, right after the treasure cutscene ends. This glitch can also be used with other cutscenes, like the one that plays when the first enemy is delivered to the Research Pod.
| howto = Right as a treasure is being delivered to the Research Pod, press {{button|gc|a|wii|a}} in front of the next sublevel's hole to interact with it. The screen should fade out due to the treasure's delivery, but the game will right afterwards ask if you want to delve deeper in the cave. If you say yes, the game will then continue from the treasure cutscene, and afterwards, the cutscene where the leaders and Pikmin dive inside the hole will take place, with no interval between.
| notes = At the end of the cave, the treasures that were used for this glitch will not be present on the tally, even though they will be considered collected and the all treasures ending can be achieved even if the glitch is used. In addition, because the treasures aren't tallied, the game won't consider that cutscene complete, which means the player can save time by not having to see the small cave completion celebration. To note however is that the player will not be given the Poko value for the treasures or objects involved with the glitch.
| explanation = Starting the two events at once makes the game go through both of them right away, effectively skipping the small interval where the player is locked out from interacting with the hole. Because the game is in a non-expected state when the treasure is actually recovered, the entire process of registering its collection doesn't go through.
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