Music in Pikmin 2: Difference between revisions

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(→‎Trivia: its not randomized, and added a link)
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== Trivia ==
== Trivia ==
*When any size group of Pikmin is following a leader above ground, the group will chant three grunts as though singing a marching chant. When any size group of Pikmin is following a leader below ground, the group will sing or hum the ''Pikmin 2'' motif. When specifically 20 of each type of Pikmin are following a leader, the group of 100 will sing or hum ''[[Ai no Uta]]'', the song featured in the commercial for [[Pikmin (game)|the first game]].
*When any size group of Pikmin is following a leader above ground, the group will chant three grunts as though singing a marching chant. When any size group of Pikmin is following a leader below ground, the group will sing or hum the ''Pikmin 2'' motif. When specifically 20 of each type of Pikmin are following a leader, the group of 100 will sing or hum ''[[Ai no Uta]]'', the song featured in the commercial for [[Pikmin (game)|the first game]].
*When a [[Lesser Spotted Jellyfloat]] is idling, it seems to hum a randomized tune from the C minor 7 scale. This is most likely just a small secret.
*When a [[Lesser Spotted Jellyfloat]] is idling, it hums a short tune from the C minor 7 scale, which you can hear clearly in [https://www.youtube.com/watch?v=gomN9RyR8jc this video]. This is most likely just a small secret.
*Individual notes in cave music are played in real-time, as evidenced by the fact that sustained sounds will carry over into the beginnings of cutscenes.
*Individual notes in cave music are played in real-time, as evidenced by the fact that sustained sounds will carry over into the beginnings of cutscenes.
*Although the main game music is global and does not exist in the physical game world, the music's volume will decrease when the [[Camera#Pikmin and Pikmin 2|camera is at ground level]], suggesting the idea that the camera and source of music are a finite distance from the leaders.
*Although the main game music is global and does not exist in the physical game world, the music's volume will decrease when the [[Camera#Pikmin and Pikmin 2|camera is at ground level]], suggesting the idea that the camera and source of music are a finite distance from the leaders.