Glitches in Pikmin: Difference between revisions

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(Added some details that Grassdigger found, and made it clearer that this effectively duplicates the bomb-rock.)
(→‎Embed glitch: Added Glitch about disappearing pellet in NPC Pikmin)
Tag: Mobile edit
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| notes = [[Glitches in Pikmin 2#Embed glitch|This glitch can also happen in ''Pikmin 2'']].
| notes = [[Glitches in Pikmin 2#Embed glitch|This glitch can also happen in ''Pikmin 2'']].
| explanation = Objects may become embedded for a variety of reasons, but mostly, it's due to them being pushed inside walls by other objects. This is because the game attempts to avoid having objects overlapping one another, and as a last resort, an object is embedded against a wall.
| explanation = Objects may become embedded for a variety of reasons, but mostly, it's due to them being pushed inside walls by other objects. This is because the game attempts to avoid having objects overlapping one another, and as a last resort, an object is embedded against a wall.
}}
===Disappearing Pellet===
{{glitch | reproducibility = Medium | danger = Harmless | p1 = ? | npcp1 = Yes | youtube = https://m.youtube.com/watch?v=3Lea0P2GK9E&list=LLmUdXtdTSKGpOZbLVamxMFQ&index=2&t=0s |} other =
|effects = Causes a red 10 pellet in the [[Distant Spring]] [[Challenge Mode]] to get pushed underground and respawn a few seconds later.
|prerequisites = Unlock the Distant Spring on Challenge Mode.
|howto = Go to the tree stump where the [[Pilot's Seat]] is in the main story mode. Use the shoving glitch to push the pellet against the wall. Getting in between the [[Yellow Wollywog]] and the pellet can make this go faster. Once against the wall, move [[Captain Olimar|Olimar]] in between the wall and the pellet. Then the wollywog will jump and should land on both Olimar and the pellet, making it go underground.
|notes = While still unknown, this might work in other locations with different sized pellets. Also, the pellet will either respawn where it was pushed or the original spawn point.
|explanation = What probably causes this to happen has to do with hit boxes. The wollywog has to land on the ground, so it would normally shove the pellet a bit. But if it simultaneously lands on Olimar, hit crushing animation should play, which is when the wollywog is on the ground. But with the pellet in the way, the wollywog can’t hit the ground, so the game pushes out the pellet so the wollywog can complete its jumping animation. When the wollywog jumps again, the game reloads the pellet.
}}
}}