Glitches in Pikmin 2: Difference between revisions
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| effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move. | | effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move. | ||
| howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily. | | howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily. | ||
| notes = The Waterwraith's rollers can still crush pikmin, and will kill the captains if they contact them. | |||
}} | }} | ||