Pikpik carrot: Difference between revisions
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They look the same as the carrots seen anywhere else in the series: they look like a carrot, naturally, with a stem with a leaf on top, and with two root endings on the bottom. In-game, they float slightly above ground, and are animated in a fashion similar to that of regular Pikmin, except their model only moves and stretches; they don't bend. | They look the same as the carrots seen anywhere else in the series: they look like a carrot, naturally, with a stem with a leaf on top, and with two root endings on the bottom. In-game, they float slightly above ground, and are animated in a fashion similar to that of regular Pikmin, except their model only moves and stretches; they don't bend. | ||
In ''Pikmin 2'', their stems always include a leaf, regardless of their [[maturity]] or the effects of an [[ultra-spicy spray]], but can have a bud or flower in the same place as the leaf. When idle, their stems glow green, much like [[Bulbmin]], and all of their sound effects match those of regular Pikmin, besides Bulbmin. They do not release a | In ''Pikmin 2'', their stems always include a leaf, regardless of their [[maturity]] or the effects of an [[ultra-spicy spray]], but can have a bud or flower in the same place as the leaf. When idle, their stems glow green, much like [[Bulbmin]], and all of their sound effects match those of regular Pikmin, besides Bulbmin. They do not release a soul. | ||
In ''Pikmin 3'', when idle, their stems glow peach, and their [[ | In ''Pikmin 3'', when idle, their stems glow peach, and their [[soul]]s are white. When they [[carry]] something, the [[HUD#Fraction numbers|fraction numbers]] are cream-colored. | ||
===Behavior=== | ===Behavior=== |