Fire geyser: Difference between revisions

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(Improved Pikmin 3 locations and Hey! Pikmin description.)
(Restructured and improved the introduction.)
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[[File:Fire geysers P3 screenshot.jpg|thumb|300px|Various fire geysers in ''Pikmin 3''.]]
[[File:Fire geysers P3 screenshot.jpg|thumb|300px|A group of fire geysers in ''Pikmin 3''.]]
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'''Fire geysers''' are holes protruding from the floor, pointing up, that occasionally spit out columns of [[fire]]. Unlike regular [[geyser]]s, fire geysers are harmful to the [[leader]]s and [[Pikmin family|Pikmin]] that are not [[Red Pikmin]] or [[Bulbmin]]. Leaders can become invulnerable to these after the [[Scorch Guard]] is salvaged, however.
'''Fire geysers''' are holes protruding from a surface that occasionally spit out columns of [[fire]]. Unlike regular [[geyser]]s, fire geysers are harmful to [[Pikmin family|Pikmin]] that are not [[Red Pikmin]] or [[Bulbmin]], and they also damage [[leader]]s unless the [[Scorch Guard]] upgrade has been collected. Their main purpose is to block pathways, encouraging the player to use Red Pikmin to explore the area to avoid other Pikmin types catching on fire.


In ''Pikmin'', these geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be [[punch]]ed by [[Captain Olimar]], even if it is pointless). In ''Pikmin 2'', they are actually damageable, and if destroyed, they will stop ejecting fire, making them harmless. Although any Pikmin type can damage a fire geyser, Pikmin that are vulnerable to fire are likely to get burned if the geyser shoots out a column of fire during the attack. In ''Pikmin 3'', fire geysers act like the ones in ''Pikmin'', except they are not visible. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. It should be noted that [[leader]]s in ''Pikmin 3'' can punch fire geysers, but the latter won't take any damage.
In {{p1}}, fire geysers are in static locations, spit fire at regular intervals, and cannot be destroyed (although they can be [[punch]]ed by [[Captain Olimar]], even if it is pointless). They deal a considerable amount of [[Health|damage]] to [[Captain Olimar]], and may hit him multiple times during the same discharge.


Their main purpose is to block pathways, encouraging the player to use Red Pikmin to transverse the area, as other Pikmin types may catch on fire. In ''Pikmin'', fire geysers cause a considerable amount of [[Health|damage]] to [[Captain Olimar]], and may hit him multiple times during the same discharge.
In {{p2}}, fire geysers are damageable, and if destroyed, they will stop ejecting fire, making them harmless. Although any Pikmin type can damage a fire geyser, Pikmin that are vulnerable to fire are likely to get burned if the geyser shoots out a column of fire during the attack.


Fire geysers appear in {{hp}} as the main mechanic of the [[Ordeal of Flame]] area. In this game they are larger and can be found on both floors and ceilings.
In {{p3}}, fire geysers act like the ones in ''Pikmin'', except they are not visible when they are not shooting fire or about to shoot fire. The only way to tell a fire geyser is somewhere is when a pillar of fire emerges from the ground. This can catch unwary players by surprise. [[Leader]]s can punch fire geysers in this game, but the geysers won't take any damage.
 
In {{hp}}, fire geysers are very large and can be found on both floors and ceilings. They are the main mechanic of the [[Ordeal of Flame]] area.


== Locations ==
== Locations ==