Music in Hey! Pikmin: Difference between revisions
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(Analyzed the area selection menu themes.) |
(Analyzed the themes relating to Secret Spots and Sparklium Springs.) |
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Plays during the results screen of a [[Secret Spot]], where the collected [[pellet]] or [[treasure]] is shown. | Plays during the results screen of a [[Secret Spot]], where the collected [[pellet]] or [[treasure]] is shown. This short loop moves between simple piano chords which are colored by a synth arpeggio playing the notes of the chord a fifth above. The resulting theme is more reflective than celebratory. | ||
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Plays during the results screen of a [[Sparklium Springs]] level, where the collected [[Sparklium]] is tallied up. | Plays during the results screen of a [[Sparklium Springs]] level, where the collected [[Sparklium]] is tallied up. This theme is the same as the [[#Secret Spot results|Secret Spot results theme]], but transposed up a minor third, and with a bright synth melody added. This creates a slightly more exciting texture. | ||
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Plays during a [[Secret Spot]]. | Plays during a [[Secret Spot]]. This theme encourages completing the puzzle as quickly as possible, through creating constantly rising tension. This is done with lots of chromaticism, as the most common chord movement is a semitone rise upwards, and almost every part has plenty of contrast between neighboring notes. This reaches a climax when the piece breaks its pattern of chord resolution to modulate to a higher key, accompanied by a change to brighter synthesizer tones. | ||
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Plays during a [[Sparklium Springs]] area. | Plays during a [[Sparklium Springs]] area. This incredibly synthesizer-dominated piece uses many different electronic sounds and fast rhythms to create an exciting texture that fits the minigame well. The pop-style chords and melodies leave no time for hesitation or reflection – the goal is to get the Sparklium as quickly as possible. | ||
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Plays when a [[Secret Spot]] | Plays when a [[Secret Spot]] level is introduced, after the [[loading]] screen, and before the "Start!" message. The arpeggiated chords and scales in the jingle effectively state to the player that a puzzle is about to occur. | ||
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Plays during the short [[cutscene]] where [[Captain Olimar]] and the [[Pikmin family|Pikmin]] celebrate having collected the [[pellet]] or | Plays during the short [[cutscene]] where [[Captain Olimar]] and the [[Pikmin family|Pikmin]] celebrate having collected the [[pellet]] or [[amiibo]] treasure at a [[Secret Spot]]. This simple fanfare with a simple G-A-B chord progression features an interesting synthesizer tone playing a short melody. | ||
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Plays when [[Captain Olimar]] loses all of his [[health]] and the screen fades to black, in a [[Secret Spot]]. | Plays when [[Captain Olimar]] loses all of his [[health]] and the screen fades to black, in a [[Secret Spot]]. Using instruments commonly associated with sad musical theme, this jingle sets up a chord resolution and then doesn't resolve it, to emphasize the failure of Olimar. | ||
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Plays when a [[Sparklium Springs]] challenge starts, after the [[loading]] screen, and before the "Ready..." message. | Plays when a [[Sparklium Springs]] challenge starts, after the [[loading]] screen, and before the "Ready..." message. This unusual-sounding fanfare features bright synthesizer tones reminiscent of those in the main [[#Sparklium Springs|Sparklium Springs theme]], playing a sequence of quite diverse chords. | ||
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Plays during the short [[cutscene]] where [[Captain Olimar]] and the [[Pikmin family|Pikmin]] celebrate having finished a [[Sparklium Springs]] challenge. | Plays during the short [[cutscene]] where [[Captain Olimar]] and the [[Pikmin family|Pikmin]] celebrate having finished a [[Sparklium Springs]] challenge. This is a very traditional video game fanfare, featuring brass instruments playing ascending chords and a harp playing glissandi. | ||
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