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Music in Hey! Pikmin

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Almost all moments of Hey! Pikmin have some accompanying music to set the mood of the situation, from the cutscene the player is watching to the area they are navigating on. Unlike the previous games, the music does not change dynamically according to what is happening in the game, and is constant throughout each scene of gameplay.

Menus[edit]

Title screen
External links
Internal name BGM_02_title.dspadpcm.bcstm
Title screen

Plays in the title screen.

Sector selection
External links
Internal name BGM_04_world_select.dspadpcm.bcstm
Sector selection

Plays in the sector selection menu, where the player spins the planet around and chooses which sector to go to.

Brilliant Garden area selection
External links
Internal name BGM_05_W1_course_select.dspadpcm.bcstm
Brilliant Garden area selection

Plays in the Brilliant Garden's area selection menu, where the player can pick which area of the sector to play in.

Verdant Waterfront area selection
External links
Internal name BGM_06_W2_course_select.dspadpcm.bcstm
Verdant Waterfront area selection

Plays in the Verdant Waterfront's area selection menu, where the player can pick which area of the sector to play in.

Sparkling Labyrinth area selection
External links
Internal name BGM_07_W3_course_select.dspadpcm.bcstm
Sparkling Labyrinth area selection

Plays in the Sparkling Labyrinth's area selection menu, where the player can pick which area of the sector to play in.

Ravaged Rustworks area selection
External links
Internal name BGM_08__4_course_select.dspadpcm.bcstm
Ravaged Rustworks area selection

Plays in the Ravaged Rustworks's area selection menu, where the player can pick which area of the sector to play in.

Leafswirl Lagoon area selection
External links
Internal name BGM_09__5_course_select.dspadpcm.bcstm
Leafswirl Lagoon area selection

Plays in the Leafswirl Lagoon's area selection menu, where the player can pick which area of the sector to play in.

Sweltering Parchlands area selection
External links
Internal name BGM_10__6_course_select.dspadpcm.bcstm
Sweltering Parchlands area selection

Plays in the Sweltering Parchlands's area selection menu, where the player can pick which area of the sector to play in.

Snowfall Field area selection
External links
Internal name BGM_11__7_course_select.dspadpcm.bcstm
Snowfall Field area selection

Plays in the Snowfall Field's area selection menu, where the player can pick which area of the sector to play in.

Lushlife Murk area selection
External links
Internal name BGM_12__8_course_select.dspadpcm.bcstm
Lushlife Murk area selection

Plays in the Lushlife Murk's area selection menu, where the player can pick which area of the sector to play in.

Results
External links
Internal name BGM_43_result.dspadpcm.bcstm
Results

Plays in the results menu, when an area is cleared and the gathered Sparklium is tallied.

Logs
External links
Internal name BGM_69_zukan_kyotu.dspadpcm.bcstm
Logs

Plays during the logs menu.

Pikmin Park
External links
Internal name BGM_79_pikmin_hiroba.dspadpcm.bcstm
Pikmin Park

Plays during the Pikmin Park.

Secret Spot results
External links
Internal name BGM_78_kirakira_no_izumi_result.dspadpcm.bcstm
Secret Spot results

Plays during the results screen of a Secret Spot, where the collected pellet or treasure is shown.

Sparklium Springs results
External links
Internal name BGM_83_kirakira_no_izumi_after.dspadpcm.bcstm
Sparklium Springs results

Plays during the results screen of a Sparklium Springs level, where the collected Sparklium is tallied up.

Try again?
External links
Internal name BGM_67_game_over.dspadpcm.bcstm
Try again?

Plays during the game over screen of a standard area, where the player can choose to retry the stage or return to the area selection menu of the sector they are on. This also includes the segment with the brief cutscene showing Captain Olimar being beamed up to the S.S. Dolphin II.

Secret Spot try again?
External links
Internal name BGM_87_minigame_failure_result.dspadpcm.bcstm
Secret Spot try again?

Plays during the "Try again?" menu of a Secret Spot, where the player can choose to retry the challenge or return to the area selection menu of the sector they are on. This can happen by letting Olimar be killed.

Options
External links
Internal name BGM_82_option.dspadpcm.bcstm
Options

Plays during the options menu. If the player adjusts the music volume, the effect takes place right away, so the player can use this song to figure out how loud the music volume is.

Cutscenes[edit]

Prologue - space
External links
Internal name ev_op.dspadpcm.bcstm
Prologue - space

Plays during the prologue cutscene where Captain Olimar is flying through space. Ends before the crash-landing cutscene.


To do: Get a YouTube video.
Care to do so?

Prologue - crash landing
External links
Internal name ev_prologue.dspadpcm.bcstm
Prologue - crash landing

Plays during the prologue cutscene where the S.S. Dolphin II crashes into the planet.


To do: Get a YouTube video.
Care to do so?

Inside the S.S. Dolphin II - news
External links
Internal name BGM_62_million_kira_clear.dspadpcm.bcstm
Inside the S.S. Dolphin II - news

Plays during most of the S.S. Dolphin II update cutscenes, for all scenes that aren't the ship talking about having discovered a boss battle area, since the Inside the S.S. Dolphin II - boss found track plays in those ones.

Inside the S.S. Dolphin II - boss found
External links
Internal name BGM_90_ev_battle.dspadpcm.bcstm
Inside the S.S. Dolphin II - boss found

Plays during the S.S. Dolphin II update cutscenes where the ship reveals that it found a boss battle area.

Red Bulborb introduction
External links
Internal name se_ev_boss_01.dspadpcm.bcstm
Red Bulborb introduction

Plays during the Red Bulborb's introduction cutscene at The Shadow in the Brush.


To do: Get a YouTube video.
Care to do so?

Long Water Dumple introduction
External links
Internal name se_ev_boss_02.dspadpcm.bcstm
Long Water Dumple introduction

Plays during the Long Water Dumple's introduction cutscene at The Keeper of the Lake.


To do: Get a YouTube video.
Care to do so?

Armurk introduction
External links
Internal name se_ev_boss_03.dspadpcm.bcstm
Armurk introduction

Plays during the Armurk's introduction cutscene at Subterranean Tyrant.


To do: Get a YouTube video.
Care to do so?

Electric Cottonade introduction
External links
Internal name se_ev_boss_04.dspadpcm.bcstm
Electric Cottonade introduction

Plays during the Electric Cottonade's introduction cutscene at Flashes of Fear.


To do: Get a YouTube video.
Care to do so?

Queen Shearwig introduction
External links
Internal name se_ev_boss_05.dspadpcm.bcstm
Queen Shearwig introduction

Plays during the Queen Shearwig's introduction cutscene at Troop Commander.


To do: Get a YouTube video.
Care to do so?

Fiery Blowhog introduction
External links
Internal name se_ev_boss_06.dspadpcm.bcstm
Fiery Blowhog introduction

Plays during the Fiery Blowhog's introduction cutscene at Blazing Winds.


To do: Get a YouTube video.
Care to do so?

Luring Slurker introduction
External links
Internal name se_ev_boss_07.dspadpcm.bcstm
Luring Slurker introduction

Plays during the Luring Slurker's introduction cutscene at Cold-Hearted Guardian.


To do: Get a YouTube video.
Care to do so?

Emperor Bulblax introduction
External links
Internal name se_ev_boss_08.dspadpcm.bcstm
Emperor Bulblax introduction

Plays during the Emperor Bulblax's introduction cutscene at The Last Lair.


To do: Get a YouTube video.
Care to do so?

Berserk Leech Hydroe buried form introduction
External links
Internal name se_ev_boss_09_appear.dspadpcm.bcstm
Berserk Leech Hydroe buried form introduction

Plays during the Berserk Leech Hydroe's introduction cutscene at Fragment of Hope.


To do: Get a YouTube video.
Care to do so?

Berserk Leech Hydroe quadruped form introduction
External links
Internal name se_ev_boss_09_1_2.dspadpcm.bcstm
Berserk Leech Hydroe quadruped form introduction

Plays during the Berserk Leech Hydroe's buried-to-quadruped form cutscene at Fragment of Hope.


To do: Get a YouTube video.
Care to do so?

Berserk Leech Hydroe winged form introduction
External links
Internal name se_ev_boss_09_2_3.dspadpcm.bcstm
Berserk Leech Hydroe winged form introduction

Plays during the Berserk Leech Hydroe's quadruped-to-winged form cutscene at Fragment of Hope.


To do: Get a YouTube video.
Care to do so?

Berserk Leech Hydroe defeated
External links
Internal name se_ev_boss_09_gekiha.dspadpcm.bcstm
Berserk Leech Hydroe defeated

Plays during the Berserk Leech Hydroe's defeat cutscene, including the Leech Hydroe's encounter and the triumphant collection of the Sparklium Converter.


To do: Get a YouTube video.
Care to do so?

Epilogue - goodbye
External links
Internal name ev_ed.dspadpcm.bcstm
Epilogue - goodbye

Plays during the epilogue cutscene where Captain Olimar says his goodbyes to the Pikmin.

Epilogue - space
External links
Internal name ev_epilogue.dspadpcm.bcstm
Epilogue - space

Plays during the epilogue cutscene where Captain Olimar returns to Hocotate in the S.S. Dolphin II.

Staff roll
External links
Internal name BGM_27_staffroll.dspadpcm.bcstm
Staff roll

Plays during the credits sequence.

Areas[edit]

Brilliant Garden area
External links
Internal name BGM_14_W1_course_head.dspadpcm.bcstm
Brilliant Garden area

Plays during the "front" side of most areas in the Brilliant Garden: First Expedition, Mushroom Valley, Back-and-Forth Road, and Cherrystone Pass. It also plays during the tutorial area after the crash-landing.

Brilliant Garden area - back side
External links
Internal name BGM_15_dungeon_a.dspadpcm.bcstm
Brilliant Garden area - back side

Plays during the same areas as Brilliant Garden area, but during the "back side", accessible by entering a doorway.

Verdant Waterfront area
External links
Internal name BGM_16_W2_course_head.dspadpcm.bcstm
Verdant Waterfront area

Plays during the "front" side of most areas in the Verdant Waterfront: Foaming Lake, The Shallow End, and Treacherous Currents.

Verdant Waterfront area - back side
External links
Internal name BGM_17_W2_course_back.dspadpcm.bcstm
Verdant Waterfront area - back side

Plays during the same areas as Verdant Waterfront area, but during the "back side", accessible by entering a doorway.

Sparkling Labyrinth area
External links
Internal name BGM_18_W3_course_head.dspadpcm.bcstm
Sparkling Labyrinth area

Plays during the "front" side of most areas in the Sparkling Labyrinth: Crystal Tunnels, Echo Cavern, and The Burning Sky.

Sparkling Labyrinth area - back side
External links
Internal name BGM_19_W3_course_back.dspadpcm.bcstm
Sparkling Labyrinth area - back side

Plays during the same areas as Sparkling Labyrinth area, but during the "back side", accessible by entering a doorway.

Ravaged Rustworks area
External links
Internal name BGM_20_W4_course_head.dspadpcm.bcstm
Ravaged Rustworks area

Plays during the "front" side of most areas in the Ravaged Rustworks: The Lonely Tower, Steel Pipe Forest, and Pollution Pool.

Ravaged Rustworks area - back side
External links
Internal name BGM_21_W4_course_back.dspadpcm.bcstm
Ravaged Rustworks area - back side

Plays during the same areas as Ravaged Rustworks area, but during the "back side", accessible by entering a doorway.

Leafswirl Lagoon area
External links
Internal name BGM_22__5_course_head.dspadpcm.bcstm
Leafswirl Lagoon area

Plays during the "front" side of the following areas in the Leafswirl Lagoon: Fragrant Forest, Downpour Thicket, and Gale-Force Glen.

Leafswirl Lagoon area - back side
External links
Internal name BGM_23__5_course_back.dspadpcm.bcstm
Leafswirl Lagoon area - back side

Plays during the same areas as Leafswirl Lagoon area, but during the "back side", accessible by entering a doorway.

Leafswirl Lagoon area 2
External links
Internal name BGM_32_special_course_2_head.dspadpcm.bcstm
Leafswirl Lagoon area 2

Plays during the "front" side of the following areas in the Leafswirl Lagoon: Valley of the Breeze, Bed of Fallen Leaves.

Leafswirl Lagoon area 2 - back side
External links
Internal name BGM_33_special_course_2_back.dspadpcm.bcstm
Leafswirl Lagoon area 2 - back side

Plays during the same areas as Leafswirl Lagoon area 2, but during the "back side", accessible by entering a doorway.

Sweltering Parchlands area
External links
Internal name BGM_24_W6_course_head.dspadpcm.bcstm
Sweltering Parchlands area

Plays during the "front" side of the following areas in the Sweltering Parchlands: Charred Plains and Barriers of Flame.

Sweltering Parchlands area - back side
External links
Internal name BGM_25_W6_course_back.dspadpcm.bcstm
Sweltering Parchlands area - back side

Plays during the same areas as Sweltering Parchlands area, but during the "back side", accessible by entering a doorway.

Snowfall Field area
External links
Internal name BGM_26_W7_course_head.dspadpcm.bcstm
Snowfall Field area

Plays during the "front" side of the following areas in the Snowfall Field: Freezing Wasteland and Frozen Hazard.

Snowfall Field area - back side
External links
Internal name BGM_27_W7_course_back.dspadpcm.bcstm
Snowfall Field area - back side

Plays during the same areas as Snowfall Field area, but during the "back side", accessible by entering a doorway.

Lushlife Murk area
External links
Internal name BGM_28__8_course_head.dspadpcm.bcstm
Lushlife Murk area

Plays during the "front" side of most areas in the Lushlife Murk: Scourge of the Skies, Septic Swamp, and Burning Bog.

Lushlife Murk area - back side
External links
Internal name BGM_29__8_course_back.dspadpcm.bcstm
Lushlife Murk area - back side

Plays during the same areas as Lushlife Murk area, but during the "back side", accessible by entering a doorway.

Underground area
External links
Internal name BGM_30_special_course_1_head.dspadpcm.bcstm
Underground area

Plays during the "front side" of most areas that take place underground: Cavern of Confusion, Serene Stream, Glowing Bloom Pond, Springpetal Cave, The Hollow Sky, Space of Silence, Drenchnozzle Den, Lights in the Darkness, Terror Trench, Below the Ice, Ordeal of Flame, and Peculiar Rockfall.

Underground area - back side
External links
Internal name BGM_31_special_course_1_back.dspadpcm.bcstm
Underground area - back side

Plays during the same areas as Underground area, but during the "back side", accessible by entering a doorway.

Sizzling Precipice
External links
Internal name BGM_34_special_course_3_head.dspadpcm.bcstm
Sizzling Precipice

Plays during the "front side" of the Sizzling Precipice.

Sizzling Precipice - back side
External links
Internal name BGM_35_special_course_3_back.dspadpcm.bcstm
Sizzling Precipice - back side

Plays during the "back side" of the Sizzling Precipice, accessible by entering a doorway.

Over Wintry Mountains
External links
Internal name BGM_36_special_course_4_head.dspadpcm.bcstm
Over Wintry Mountains

Plays during Over Wintry Mountains. This track appears in Super Smash Bros. Ultimate, and is called such in that game.

Olimar's Madcap Ride
External links
Internal name BGM_38_special_course_5_head.dspadpcm.bcstm
Olimar's Madcap Ride

Plays during Olimar's Madcap Ride.

Before a boss battle
External links
Internal name BGM_44_boss_before.dspadpcm.bcstm
Before a boss battle

Plays in all boss battle areas, including Fragment of Hope, in the section that takes place before the boss is actually encountered and fought.

Secret Spot
External links
Internal name BGM_72_amiibo_minigame_kyotsu.dspadpcm.bcstm
Secret Spot

Plays during a Secret Spot.

Sparklium Springs
External links
Internal name BGM_76_kirakira_no_izumi_kyotsu.dspadpcm.bcstm
Sparklium Springs

Plays during a Sparklium Springs area.

Boss battles[edit]

The Shadow in the Brush
External links
Internal name BGM_46_boss_stg1.dspadpcm.bcstm
The Shadow in the Brush

Plays during the fight against the Red Bulborb.

The Keeper of the Lake
External links
Internal name BGM_89_boss_stg2.dspadpcm.bcstm
The Keeper of the Lake

Plays during the fight against the Long Water Dumple. This track appears in Super Smash Bros. Ultimate, and is called such in that game.

Subterranean Tyrant
External links
Internal name BGM_90_boss_stg3.dspadpcm.bcstm
Subterranean Tyrant

Plays during the fight against the Armurk.

Flashes of Fear
External links
Internal name BGM_103_boss_stg4.dspadpcm.bcstm
Flashes of Fear

Plays during the fight against the Electric Cottonade. This track appears in Super Smash Bros. Ultimate, and is called such in that game.

Troop Commander
External links
Internal name BGM_104_boss_stg5.dspadpcm.bcstm
Troop Commander

Plays during the fight against the Queen Shearwig.

Blazing Winds
External links
Internal name BGM_105_boss_stg6.dspadpcm.bcstm
Blazing Winds

Plays during the fight against the Fiery Blowhog.

Cold-Hearted Guardian
External links
Internal name BGM_106_boss_stg7.dspadpcm.bcstm
Cold-Hearted Guardian

Plays during the fight against the Luring Slurker.

The Last Lair
External links
Internal name BGM_107_boss_stg8.dspadpcm.bcstm
The Last Lair

Plays during the fight against the Emperor Bulblax.

Fragment of Hope - buried form
External links
Internal name BGM_108_boss_stg9_1.dspadpcm.bcstm
Fragment of Hope - buried form

Plays during the fight against the Berserk Leech Hydroe during its buried form.

Fragment of Hope - quadruped form
External links
Internal name BGM_109_boss_stg9_2.dspadpcm.bcstm
Fragment of Hope - quadruped form

Plays during the fight against the Berserk Leech Hydroe during its quadruped form.

Fragment of Hope
External links
Internal name BGM_110_boss_stg9_3.dspadpcm.bcstm
Fragment of Hope

Plays during the fight against the Berserk Leech Hydroe during its winged form. This track appears in Super Smash Bros. Ultimate, and is called such in that game.

Minor jingles[edit]

Home Menu jingle
External links
Internal name BGM_68_homemenu_title.dspadpcm.bcstm
Home Menu jingle

Plays when the player selects the game from the Nintendo 3DS's Home Menu.

Area start
External links
Internal name BGM_13_course_start.dspadpcm.bcstm
Area start

Plays at each area start's cutscene, when the S.S. Dolphin II's pod drops Captain Olimar off. This takes place after the loading screen, and before the player takes control of Olimar.

Area clear
External links
Internal name BGM_41_jingle_goal.dspadpcm.bcstm
Area clear

Plays during the cutscene at the exit of each area, where the S.S. Dolphin II's pod beams up Captain Olimar and whatever Pikmin he brought along.

Boss defeated
External links
Internal name BGM_49_boss_defeat.dspadpcm.bcstm
Boss defeated

Plays during the cutscene that takes place when the player collects a treasure (or Sparklium Seed) dropped by a boss, and the S.S. Dolphin II's pod beams up Captain Olimar, any living Pikmin, and the treasure. The exception is the Emperor Bulblax, since Emperor Bulblax defeated plays in that case.

Emperor Bulblax defeated
External links
Internal name BGM_81_boss_8_clear.dspadpcm.bcstm
Emperor Bulblax defeated

Same as Boss defeated, but plays exclusively in The Last Lair.

Olimar is down
External links
Internal name BGM_66_miss.dspadpcm.bcstm
Olimar is down

Plays when Captain Olimar loses all of his health and the screen fades to black, in a regular area.

Log category complete
External links
Internal name BGM_70_zukan_complete.dspadpcm.bcstm
Log category complete

Plays during the results menu if a notification about a log category being completed shows up. This jingle cuts off the Results theme, and when it's over, the latter continues.

Secret Spot start
External links
Internal name BGM_71_amiibo_minigame_start.dspadpcm.bcstm
Secret Spot start

Plays when a Secret Spot starts, after the loading screen, and before the "Start!" message.

Secret Spot cleared
External links
Internal name BGM_73_amiibo_minigame_clear.dspadpcm.bcstm
Secret Spot cleared

Plays during the short cutscene where Captain Olimar and the Pikmin celebrate having collected the pellet or amiibo treasure at a Secret Spot.

Secret Spot Olimar is down
External links
Internal name BGM_74_amiibo_minigame_failure.dspadpcm.bcstm
Secret Spot Olimar is down

Plays when Captain Olimar loses all of his health and the screen fades to black, in a Secret Spot.

Sparklium Springs start
External links
Internal name BGM_75_kirakira_no_izumi_start.dspadpcm.bcstm
Sparklium Springs start

Plays when a Sparklium Springs challenge starts, after the loading screen, and before the "Ready..." message.

Sparklium Springs cleared
External links
Internal name BGM_77_kirakira_no_izumi_end.dspadpcm.bcstm
Sparklium Springs cleared

Plays during the short cutscene where Captain Olimar and the Pikmin celebrate having finished a Sparklium Springs challenge.

Pikmin Park Sparklium
External links
Internal name BGM_85_jingle_kira_get.dspadpcm.bcstm
Pikmin Park Sparklium

Plays when the player finds a stash of Sparklium Seeds at the Pikmin Park, whether it's from cleaning up a piece of clutter or by having found it in the open after everything is clean.

Pikmin Park treasure
External links
Internal name BGM_86_jingle_otakara_get.dspadpcm.bcstm
Pikmin Park treasure

Plays when the player finds a treasure at the Pikmin Park.

See also[edit]