Glitches in Pikmin 2: Difference between revisions

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Text replacement - "Red Bulborb" to "Red Bulborb"
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{{glitch | reproducibility = High | consequences = Harmful | p2 = Yes | npcp2 = Yes | demonstration = [https://www.youtube.com/watch?v=HMitMEfZUGU&t=4m33s YouTube video (at 4:33)]
{{glitch | reproducibility = High | consequences = Harmful | p2 = Yes | npcp2 = Yes | demonstration = [https://www.youtube.com/watch?v=HMitMEfZUGU&t=4m33s YouTube video (at 4:33)]
| effects = Causes a Pikmin to disappear without being counted as a death.
| effects = Causes a Pikmin to disappear without being counted as a death.
| howto = Be near a [[cave]] entrance hole, and have a Pikmin ready to be captured by an enemy. It can be a simple capture like a [[Swooping Snitchbug]]'s grab, or something more lethal, like a [[Red Bulborb]]'s bite. As soon as the Pikmin squeals, and before the Pikmin dies, enter the cave. The Pikmin will still be shown entering the cave in the cutscene, but will not be really present inside. When the day is over, the Pikmin count reveals that that Pikmin is gone, but not counted as a death.
| howto = Be near a [[cave]] entrance hole, and have a Pikmin ready to be captured by an enemy. It can be a simple capture like a [[Swooping Snitchbug]]'s grab, or something more lethal, like a [[Bulborb|Red Bulborb]]'s bite. As soon as the Pikmin squeals, and before the Pikmin dies, enter the cave. The Pikmin will still be shown entering the cave in the cutscene, but will not be really present inside. When the day is over, the Pikmin count reveals that that Pikmin is gone, but not counted as a death.
}}
}}


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===Extended damage state===
===Extended damage state===
{{glitch | reproducibility = Medium | consequences = Harmful | p2 = Yes | npcp2 = Yes | youtube = jRPe_bOqayE
{{glitch | reproducibility = Medium | consequences = Harmful | p2 = Yes | npcp2 = Yes | youtube = jRPe_bOqayE
| effects = Makes a leader that is taking certain kinds of damage to continue to suffer the effects until the game is unpaused. If an attack causes the leader to be knocked away (e.g. a [[Red Bulborb]]'s shaking attack), he will continue to do so, though he will stop if he hits certain walls. If hit by a boulder (e.g. from the [[Decorated Cannon Beetle Larva]] in the Wistful Wild), the leader continuously suffers damage from it, starting his crushing animation each time (though invulnerable while the animation is playing). If it's a normal attack, the leader will keep moving in the direction it was going (if he was moving).
| effects = Makes a leader that is taking certain kinds of damage to continue to suffer the effects until the game is unpaused. If an attack causes the leader to be knocked away (e.g. a [[Bulborb|Red Bulborb]]'s shaking attack), he will continue to do so, though he will stop if he hits certain walls. If hit by a boulder (e.g. from the [[Decorated Cannon Beetle Larva]] in the Wistful Wild), the leader continuously suffers damage from it, starting his crushing animation each time (though invulnerable while the animation is playing). If it's a normal attack, the leader will keep moving in the direction it was going (if he was moving).
| howto = Find a location where a leader can get hurt. Place one leader under an [[Onion]]'s beam, preferably facing that location, so that when you change back to this leader, the [[camera]] will be able to show what is happening. Then, leave the second leader idle in that location. Having him [[lie down]] will stop him from running away from enemies. Swap back to the leader under the Onion. As soon as the idling leader gets damaged, access the Onion's menu.
| howto = Find a location where a leader can get hurt. Place one leader under an [[Onion]]'s beam, preferably facing that location, so that when you change back to this leader, the [[camera]] will be able to show what is happening. Then, leave the second leader idle in that location. Having him [[lie down]] will stop him from running away from enemies. Swap back to the leader under the Onion. As soon as the idling leader gets damaged, access the Onion's menu.
| notes = If the idle leader loses all of his health in this way, the screen will go dark, but return to normal right away. The Onion menu can still be operated, but closing it will cause the game to [[softlock]]. Entering an Onion menu while the secondary leader is running away from an enemy or chasing after the current leader can also keep them moving in the same direction. Sometimes, opening the Onion menu may even disable the secondary leader's enemy escape logic altogether.{{cite youtube|yO50dLhsA84|of a secondary leader no longer running away from enemies|published={{date|11|August|2021}}|retrieved={{date|21|August|2021}}}} A leader that is being knocked away with this glitch will speed up if he hits an object, such as an enemy, an Onion's leg, or the other leader.
| notes = If the idle leader loses all of his health in this way, the screen will go dark, but return to normal right away. The Onion menu can still be operated, but closing it will cause the game to [[softlock]]. Entering an Onion menu while the secondary leader is running away from an enemy or chasing after the current leader can also keep them moving in the same direction. Sometimes, opening the Onion menu may even disable the secondary leader's enemy escape logic altogether.{{cite youtube|yO50dLhsA84|of a secondary leader no longer running away from enemies|published={{date|11|August|2021}}|retrieved={{date|21|August|2021}}}} A leader that is being knocked away with this glitch will speed up if he hits an object, such as an enemy, an Onion's leg, or the other leader.
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* An [[Antenna Beetle]] can spawn in such a way that it dies shortly after, causing the [[treasure]] to fall back on the floor.{{cite web|https://clips.twitch.tv/WealthyClearMosquitoPeanutButterJellyTime|Twitch clip (language warning)|Twitch|retrieved={{date|15|September|2018}}}}{{cite web|https://clips.twitch.tv/UnsightlyCrackyParrotCoolCat|Twitch clip|Twitch|retrieved={{date|30|March|2020}}}}
* An [[Antenna Beetle]] can spawn in such a way that it dies shortly after, causing the [[treasure]] to fall back on the floor.{{cite web|https://clips.twitch.tv/WealthyClearMosquitoPeanutButterJellyTime|Twitch clip (language warning)|Twitch|retrieved={{date|15|September|2018}}}}{{cite web|https://clips.twitch.tv/UnsightlyCrackyParrotCoolCat|Twitch clip|Twitch|retrieved={{date|30|March|2020}}}}
* Antenna Beetles struggling near thin walls can pass through them and fall out of bounds, into the [[pit]].{{cite web|https://clips.twitch.tv/UnsightlyCrackyParrotCoolCat|Twitch clip|Twitch|retrieved={{date|15|September|2018}}}}
* Antenna Beetles struggling near thin walls can pass through them and fall out of bounds, into the [[pit]].{{cite web|https://clips.twitch.tv/UnsightlyCrackyParrotCoolCat|Twitch clip|Twitch|retrieved={{date|15|September|2018}}}}
* [[Creeping Chrysanthemum]]s and [[Red Bulborb]]s can freeze and refuse to change state. They can still be damaged, and bounce when they are.{{cite web|https://www.twitch.tv/videos/124253367|Twitch clip|Twitch|retrieved={{date|22|September|2018}}}}{{cite web|https://clips.twitch.tv/BillowingSpineyOxItsBoshyTime|Twitch clip|Twitch|published={{date|22|September|2018}}|retrieved={{date|22|September|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/704554723042394132/video0.mov|Discord video|Discord|published={{date|28|April|2020}}|retrieved={{date|28|April|2020}}}}
* [[Creeping Chrysanthemum]]s and [[Bulborb|Red Bulborb]]s can freeze and refuse to change state. They can still be damaged, and bounce when they are.{{cite web|https://www.twitch.tv/videos/124253367|Twitch clip|Twitch|retrieved={{date|22|September|2018}}}}{{cite web|https://clips.twitch.tv/BillowingSpineyOxItsBoshyTime|Twitch clip|Twitch|published={{date|22|September|2018}}|retrieved={{date|22|September|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/704554723042394132/video0.mov|Discord video|Discord|published={{date|28|April|2020}}|retrieved={{date|28|April|2020}}}}
* [[Breadbug]]s can sometimes dart forward when they grab an object,{{cite web|https://clips.twitch.tv/VivaciousStylishAdminBloodTrail|Twitch video|Twitch|published={{date|28|October|2018}}|retrieved={{date|28|October|2018}}}}{{cite youtube|oSgFzH5bJXM|of a Breadbug darting forward|m=3|s=51|published={{date|9|August|2018}}|retrieved={{date|28|October|2018}}}} or when they are close to their den.{{cite web|https://clips.twitch.tv/AgileTangentialManateeBIRB|Twitch video|Twitch|published={{date|30|November|2018}}|retrieved={{date|30|November|2018}}}}
* [[Breadbug]]s can sometimes dart forward when they grab an object,{{cite web|https://clips.twitch.tv/VivaciousStylishAdminBloodTrail|Twitch video|Twitch|published={{date|28|October|2018}}|retrieved={{date|28|October|2018}}}}{{cite youtube|oSgFzH5bJXM|of a Breadbug darting forward|m=3|s=51|published={{date|9|August|2018}}|retrieved={{date|28|October|2018}}}} or when they are close to their den.{{cite web|https://clips.twitch.tv/AgileTangentialManateeBIRB|Twitch video|Twitch|published={{date|30|November|2018}}|retrieved={{date|30|November|2018}}}}
* Some treasures, in some circumstances, can become uncarriable by Pikmin.{{cite web|https://clips.twitch.tv/FriendlyPricklyDoveSuperVinlin|Twitch clip (language warning)|Twitch|published={{date|4|November|2018}}|retrieved={{date|5|November|2018}}}}
* Some treasures, in some circumstances, can become uncarriable by Pikmin.{{cite web|https://clips.twitch.tv/FriendlyPricklyDoveSuperVinlin|Twitch clip (language warning)|Twitch|published={{date|4|November|2018}}|retrieved={{date|5|November|2018}}}}