Tool-assisted superplay: Difference between revisions

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(Minor tweaks. Because of the janky way the games work, pressing A every other frame will not achieve frame-perfect throws.)
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==Tricks==
==Tricks==
Some things in the [[Pikmin series|''Pikmin'' series]] cannot be performed in real-time, and are only possible with the use of the aforementioned tools. Notably, Pikmin can be thrown as fast as possible by pressing {{button|gc|a|wii|a}} every other [[frame]], and [[Randomness|random]] elements can be controlled by manipulating the random number generator and using savestates until the desired outcome is achieved.
Some things in the [[Pikmin series|''Pikmin'' series]] cannot be performed in real-time, and are only possible with the use of the aforementioned tools. Notably, Pikmin can be thrown as fast as possible by pressing the throw button on the first possible [[frame]] each time, Pikmin can be thrown at precise locations, even while moving the leader, and [[Randomness|random]] elements can be controlled by manipulating the random number generator and using savestates until the desired outcome is achieved.


===Pikmin===
===''Pikmin''===
The following tricks feature prominently in tool-assisted superplays of ''Pikmin''. While some of them can be reproduced by humans, albeit sometimes inconsistently, they are typically much easier to reproduce in tool-assisted superplays.
The following tricks are featured prominently in tool-assisted superplays of ''Pikmin''. While some of them can be reproduced by humans, albeit sometimes inconsistently, they are typically much easier to reproduce in tool-assisted superplays.


*Several [[glitch]]es that can be used to the player's advantage can be performed with perfect precision.
*Several [[glitch]]es that can be used to the player's advantage can be performed with perfect precision.
**The [[Glitches in Pikmin#Object_nudging|object nudging]] and [[Glitches in Pikmin#Riding on enemies and going out of bounds|enemy riding]] glitches can easily be abused to end up [[Out of bounds|out of bounds]], thus allowing the player to skip large areas otherwise meant to be played through, or push any object that would slow down [[Pikmin family|Pikmin]].
**The [[Glitches in Pikmin#Object nudging|object nudging]] and [[Glitches in Pikmin#Riding on enemies and going out of bounds|enemy riding]] glitches can easily be abused to end up [[out of bounds]], thus allowing the player to skip large areas otherwise meant to be played through, or push any object that would slow [[Pikmin family|Pikmin]] down.
**[[Bomb-rock]]s can be duplicated.
**[[Bomb-rock]]s can be duplicated.
**Detrimental glitches, such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]], will never feature in tool-assisted gameplay, unless they provide some sort of advantage at a later point.
**Detrimental glitches, such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]], will never feature in tool-assisted gameplay, unless they provide some sort of advantage at a later point.
**[[Ship part]] [[cutscene]]s can be skipped reliably.
**[[Ship part]] collection [[cutscene]]s can be skipped reliably.
*[[Enemy|Enemies]] can be lured, made to perform specific actions, drop specific [[Pellet|pellet]]s or manipulated to end up in certain places or positions at a specific time.
*[[Enemy|Enemies]] can be lured, made to perform specific actions, drop specific [[pellet]]s or manipulated to end up in certain places or positions at a specific time.
*[[Nectar weed|Weed]] and [[Nectar weed#Rubble|rubble]] will always drop nectar [[nectar]] if necessary.
*[[Nectar weed]] and [[rubble]] will always drop [[nectar]] if necessary.


===Pikmin 2===
===''Pikmin 2''===
The following tricks can be performed reliably in a tool-assisted environment:
The following tricks can be performed reliably in a tool-assisted environment:


*[[Cave]] generation can be manipulated until the desired layout is achieved. Typically, tool-assisted superplays feature layouts promoting fast [[Treasure|treasure]] collection, few obstacles in the way of the Pikmin, and [[Candypop family| Candypop Buds]]. Layouts with [[Mistake#Missing sublevel objects|missing sublevel objects]] can be avoided as well.
*[[Cave]] generation can be manipulated until the desired layout is achieved. Typically, tool-assisted superplays feature layouts promoting fast [[treasure]] collection, few obstacles in the way of the Pikmin, and [[Candypop family| Candypop Buds]]. Layouts with [[Mistake#Missing sublevel objects|missing sublevel objects]] can be avoided as well.
*[[Nectar egg]]s and [[Ultra-bitter spray|petrified]] enemies can be made to drop [[spray]]s at will.
*[[Nectar egg]]s and [[Ultra-bitter spray|petrified]] enemies can be made to drop [[spray]]s at will.
*It is possible to reliably skip the brief control lockout that happens after some [[Glitches in Pikmin 2#Lockout skip|cutscenes]].
*It is possible to reliably skip the brief [[Glitches in Pikmin 2#Lockout skip|control lockout]] that happens after some cutscenes.
*Going out of bounds by exploiting enemy knockback and the [[Glitches in Pikmin 2#Napsack warp|napsack glitch]] is made easier.
*Going out of bounds by exploiting enemy knockback and the [[Glitches in Pikmin 2#Napsack warp|napsack glitch]] is made easier.