New Play Control! Pikmin: Difference between revisions

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*Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[swarm]]ing theme, [[punch]]es, the elastic noise when stretching a buried Pikmin to [[pluck]] it, the sounds played when panning and zooming the [[radar]], the whistle when under an [[Onion]], the sound that plays when toggling the held Pikmin type, the noise that plays when damage is taken, the "low [[health]]" beeps, and the jingle that plays when a task is complete.
*Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[swarm]]ing theme, [[punch]]es, the elastic noise when stretching a buried Pikmin to [[pluck]] it, the sounds played when panning and zooming the [[radar]], the whistle when under an [[Onion]], the sound that plays when toggling the held Pikmin type, the noise that plays when damage is taken, the "low [[health]]" beeps, and the jingle that plays when a task is complete.
**In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto.
**In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto.
*Some enemy sound effects are different, notably more "squeaky". This is because they have the wrong sample rate, making them play sped up around 6 times. The European and Korean releases fix most of these problems.
*Some enemy sound effects are different, notably more "squeaky". This is because they have the wrong sample rate, making them play sped up around 6 times. The European and Korean releases fix most of these problems, which was later carried over to the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port of the game]] in all regions.
** Almost all Red Bulborb, Dwarf Red Bulborb, Wollywog, and Yellow Wollywog sounds are sped up.
** Almost all Red Bulborb, Dwarf Red Bulborb, Wollywog, and Yellow Wollywog sounds are sped up.
** With the European and Korean versions, Red Bulborb and Dwarf Red Bulborb sounds are working properly, and Wollywogs and Yellow Wollywogs have all sounds corrected except for the death animation thud.
** With the European and Korean versions, Red Bulborb and Dwarf Red Bulborb sounds are working properly, and Wollywogs and Yellow Wollywogs have all sounds corrected except for the death animation thud.