Glitches in Pikmin: Difference between revisions

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===Crushing glitch===
===Crushing glitch===
{{glitch | reproducibility = Depends | consequences = Harmful | p1 = Yes | npcp1 = Yes | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]]
{{glitch | reproducibility = Depends | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = No | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]]
| effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]].
| effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]].
| howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[soul]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Bulborb|Spotty Bulborb]]s, and the Puffstool, which can kill up to 30 Pikmin when they fall onto its cap. It also happens with more regularity when [[swarm]]ing enemies rather than [[throw]]ing Pikmin at them, and it is more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, and with [[pellet]]s. This glitch can severely alter the course of gameplay, so extreme caution is advised.
| howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[soul]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Bulborb|Spotty Bulborb]]s, and the Puffstool, which can kill up to 30 Pikmin when its cap falls on top of them. It also happens with more regularity when [[swarm]]ing enemies rather than [[throw]]ing Pikmin at them, and it is more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, and with [[pellet]]s. This glitch can severely alter the course of gameplay, so extreme caution is advised.
| notes = This glitch is more frequent in the [[New Play Control! Pikmin|''New Play Control!'' version]]{{source needed}}, and can also happen in [[Glitches in Pikmin 2#Crushing glitch|''Pikmin 2'']]. This behavior may have been intentional at one point in the game; some [[Pikmin prerelease information|prerelease footage]] shows Pikmin being killed by a Yellow Wollywog corpse. Other enemies can also be killed in this way.{{cite web|https://clips.twitch.tv/PlacidHeartlessPastaDancingBaby-lQFg37qShCim_TyX|Twitch clip|Twitch|published={{date|7|October|2021}}|retrieved={{date|10|October|2021}}}}. The bug was fixed in the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]].
| notes = This glitch is more frequent in the [[New Play Control! Pikmin|''New Play Control!'' version]]{{source needed}}, and can also happen in [[Glitches in Pikmin 2#Crushing glitch|''Pikmin 2'']]. This behavior may have been intentional at one point in the game; some [[Pikmin prerelease information|prerelease footage]] shows Pikmin being killed by a Yellow Wollywog corpse. Other enemies can also be killed in this way.{{cite web|https://clips.twitch.tv/PlacidHeartlessPastaDancingBaby-lQFg37qShCim_TyX|Twitch clip|Twitch|published={{date|7|October|2021}}|retrieved={{date|10|October|2021}}}}.
| explanation = During combat, Pikmin get pushed around by the enemy and its hitboxes in various directions. At times, some Pikmin might be pushed downward and outwards, but there is more force driving them downwards than forwards (for instance, if other Pikmin are keeping them from sliding off). If the force is too great, the Pikmin is pushed through the ground, where it falls and dies.
| explanation = During combat, Pikmin get pushed around by the enemy and its hitboxes in various directions. At times, some Pikmin might be pushed downward and outwards, but there is more force driving them downwards than forwards (for instance, if other Pikmin are keeping them from sliding off). If the force is too great, the Pikmin is pushed through the ground, where it falls and dies.
}}
}}
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===Cloning Pikmin with a Mamuta===
===Cloning Pikmin with a Mamuta===
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = ? | youtube = ppfrTL6u0gc | other = [https://www.youtube.com/watch?v{{=}}bUzlmVuqiNA Initial discovery video]
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | youtube = ppfrTL6u0gc | other = [https://www.youtube.com/watch?v{{=}}bUzlmVuqiNA Initial discovery video]
| effects = Makes a [[Mamuta]] clone a Pikmin by creating a sprout out of nowhere.
| effects = Makes a [[Mamuta]] clone a Pikmin by creating a sprout out of nowhere.
| prereq = Have [[The Distant Spring]] in [[Challenge Mode (Pikmin)|Challenge Mode]].
| prereq = Have [[The Distant Spring]] in [[Challenge Mode (Pikmin)|Challenge Mode]].
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===Cloning Pikmin with a Swooping Snitchbug===
===Cloning Pikmin with a Swooping Snitchbug===
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = ? | npcp1 = ?
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Unknown
| effects = Makes a [[Swooping Snitchbug]] clone one or two Pikmin.
| effects = Makes a [[Swooping Snitchbug]] clone one or two Pikmin.
| howto = Go to an area with a Swooping Snitchbug and lure it to the landing site. Get any type of Pikmin out. Put the Pikmin in the Onion when the Swooping Snitchbug swoops for them. If done correctly all of the amount of Pikmin will go in and the Swooping Snitchbug will have one or two in its hands.
| howto = Go to an area with a Swooping Snitchbug and lure it to the landing site. Get any type of Pikmin out. Put the Pikmin in the Onion when the Swooping Snitchbug swoops for them. If done correctly all of the amount of Pikmin will go in and the Swooping Snitchbug will have one or two in its hands.
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===Converting 11 Pikmin===
===Converting 11 Pikmin===
{{glitch | reproducibility = Low | consequences = Helpful | p1 = Yes | npcp1 = unknown | youtube = Xc3XwgDmyxU
{{glitch | reproducibility = Low | consequences = Helpful | p1 = Yes | youtube = Xc3XwgDmyxU
| effects = Makes a [[Candypop Bud]] convert 11 Pikmin instead of 10.
| effects = Makes a [[Candypop Bud]] convert 11 Pikmin instead of 10.
| howto = Throw 9 Pikmin onto a Candypop Bud. Then, throw a 10th Pikmin as a Yellow Pikmin, and a fraction of a second after, a 11th Pikmin as either a Red Pikmin or a Blue Pikmin. With the right timing, the 11th Pikmin will land on the Candypop Bud at the same time as the 10th. The 11th Pikmin will cling to the side of the Candypop Bud, begin attacking it, and after a bit, it will also squeal and disappear. The plant will then spit out 11 converted Pikmin.
| howto = Throw 9 Pikmin onto a Candypop Bud. Then, throw a 10th Pikmin as a Yellow Pikmin, and a fraction of a second after, a 11th Pikmin as either a Red Pikmin or a Blue Pikmin. With the right timing, the 11th Pikmin will land on the Candypop Bud at the same time as the 10th. The 11th Pikmin will cling to the side of the Candypop Bud, begin attacking it, and after a bit, it will also squeal and disappear. The plant will then spit out 11 converted Pikmin.
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===Ship part whistle glitch===
===Ship part whistle glitch===
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = ? | npcp1 = Yes
{{glitch | reproducibility = Medium | consequences = Harmless | npcp1 = Yes
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Secret Safe]]).
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Secret Safe]]).
| effects = Prevents Pikmin from being called, but only for about 15-20 seconds.
| effects = Prevents Pikmin from being called, but only for about 15-20 seconds.
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===Blowhog stuck on skull===
===Blowhog stuck on skull===
{{glitch | reproducibility = High | consequences = Helpful | p1 = ? | npcp1 = ?
{{glitch | reproducibility = High | consequences = Helpful | p1 = Unknown
|effects = Puts a [[Puffy Blowhog]] stuck on top of a skull, endlessly repeating its falling animation.
|effects = Puts a [[Puffy Blowhog]] stuck on top of a skull, endlessly repeating its falling animation.
|howto = Go to [[The Distant Spring]], gather some Pikmin, and make it so that the Puffy Blowhog near the landing site hovers on top of a skull as it stops to inhale. While it is busy attacking, throw Pikmin at it. When it falls on the skull, it should permanently stay on it, in its fall animation.
|howto = Go to [[The Distant Spring]], gather some Pikmin, and make it so that the Puffy Blowhog near the landing site hovers on top of a skull as it stops to inhale. While it is busy attacking, throw Pikmin at it. When it falls on the skull, it should permanently stay on it, in its fall animation.
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===Smoky Progg crash===
===Smoky Progg crash===
{{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | npcp1 = ? | youtube = RR54fHOGb5g
{{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | youtube = RR54fHOGb5g
| effects = Makes the game [[crash]].
| effects = Makes the game [[crash]].
| prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built.
| prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built.
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}}
}}


===Various glitches with the Smoky Progg===
===Various glitches with the Smokey Progg===
{{glitch | reproducibility = High | consequences = Depends | p1 = ? | npcp1 = Yes | youtube = aFFGH1OkXvE
{{glitch | reproducibility = High | consequences = Depends | npcp1 = Yes | youtube = aFFGH1OkXvE
| effects = Makes the Smoky Progg fly, go out of bounds, and gain a lot of speed. It can also push other enemies and Olimar out of bounds.
| effects = Makes the Smokey Progg fly, go out of bounds, and gain a lot of speed. It can also push other enemies and Olimar out of bounds.
| prerequisites = Be on day 15 or lower.
| prerequisites = Be on day 15 or lower.
| howto = Awaken the Smoky Progg without killing it. It'll then go to the landing site. After a while, it'll start following Olimar if he has at least 1 Pikmin with himself. The Smoky Progg can follow the Captain everywhere in the map as long as he is close to the enemy. The Progg can then be lured into small walls and tight crevices, where it can go out of bounds. At random times, it will start picking up a lot of speed, which it loses when it reaches the landing site.
| howto = Awaken the Smokey Progg without killing it. It'll then go to the landing site. After a while, it'll start following Olimar if he has at least 1 Pikmin with himself. The Smoky Progg can follow the Captain everywhere in the map as long as he is close to the enemy. The Progg can then be lured into small walls and tight crevices, where it can go out of bounds. At random times, it will start picking up a lot of speed, which it loses when it reaches the landing site.
}}
}}


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===Sunset while knocked out===
===Sunset while knocked out===
{{glitch | reproducibility = High | consequences = Harmless | p1 = ? | npcp1 = Yes | youtube = ssMfQ_CT37Y
{{glitch | reproducibility = High | consequences = Harmless | npcp1 = Yes | youtube = ssMfQ_CT37Y
|effects = Breaks the sunset cutscene.
|effects = Breaks the sunset cutscene.
|howto = Let [[Captain Olimar]] take enough damage to be knocked out, but right when the final hit connects, pause the game and choose to go to sunset. The sunset cutscene will play, but Olimar's antenna won't have any light, the Pikmin will not gather up and will instead become invisible, all bundled in one spot (only visible because their idle glow is still there), the [[S.S. Dolphin]] and the [[Onion]]s will not have any lights or effects, and finally, the Onions will stay there instead of lifting off. The sunset sequence plays out like normal besides that. The [[Olimar's voyage log|voyage log]] entry for Olimar's first knockout can still happen with this glitch.
|howto = Let [[Captain Olimar]] take enough damage to be knocked out, but right when the final hit connects, pause the game and choose to go to sunset. The sunset cutscene will play, but Olimar's antenna won't have any light, the Pikmin will not gather up and will instead become invisible, all bundled in one spot (only visible because their idle glow is still there), the [[S.S. Dolphin]] and the [[Onion]]s will not have any lights or effects, and finally, the Onions will stay there instead of lifting off. The sunset sequence plays out like normal besides that. The [[Olimar's voyage log|voyage log]] entry for Olimar's first knockout can still happen with this glitch.
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==Misc.==
==Misc.==
===Bouncing on a pellet===
===Bouncing on a pellet===
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes | npcp1 = ?
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes
| effects = Makes Olimar go [[out of bounds]].
| effects = Makes Olimar go [[out of bounds]].
| howto = Go to [[The Forest Navel]] in [[Challenge Mode (Pikmin)|Challenge Mode]]. At the north of the area, there is a [[geyser]] in one of the pools of water. Go to the very northernmost pool, issue Pikmin to start carrying the 20 blue pellet, stay behind, and whistle them when the pellet is in that geyser's landing spot. Go back to the pool with said geyser and ride it. Olimar will bounce on it and go out of bounds.
| howto = Go to [[The Forest Navel]] in [[Challenge Mode (Pikmin)|Challenge Mode]]. At the north of the area, there is a [[geyser]] in one of the pools of water. Go to the very northernmost pool, issue Pikmin to start carrying the 20 blue pellet, stay behind, and whistle them when the pellet is in that geyser's landing spot. Go back to the pool with said geyser and ride it. Olimar will bounce on it and go out of bounds.
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===Embed glitch===
===Embed glitch===
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | npcp1 = ? | youtube = d2Km5QKffqE | other = [https://www.twitch.tv/videos/43061489 Twitch clip, with the Puffstool spoils falling through the floor and reappearing]; [https://www.youtube.com/watch?v=4bq7WH1VH4Q ditto]; [https://clips.twitch.tv/ProtectiveFitFalconThisIsSparta-nydbYPXGbxqb6VG0 ditto, with the Nova Blaster]
{{glitch | reproducibility = Low | consequences = Harmful | p1 = Yes | youtube = d2Km5QKffqE | other = [https://www.twitch.tv/videos/43061489 Twitch clip, with the Puffstool spoils falling through the floor and reappearing]; [https://www.youtube.com/watch?v=4bq7WH1VH4Q ditto]; [https://clips.twitch.tv/ProtectiveFitFalconThisIsSparta-nydbYPXGbxqb6VG0 ditto, with the Nova Blaster]
| effects = Some objects can get embedded inside walls, the floor, or other objects, making retrieving them impossible in some cases.
| effects = Some objects can get embedded inside walls, the floor, or other objects, making retrieving them impossible in some cases.
| howto = Occasionally, a ship part or a pellet can become partially embedded inside a wall or another object. It can be possible to move the object against the spot it's stuck in, though that can either set it free or burrow it deeper. Issuing Pikmin around these objects is sometimes pointless, as they'll be unable to distribute themselves correctly over it, and thus, be unable to carry it. For a stationary and partial example, there's the Blue 20-Pellet on [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]].
| howto = Occasionally, a ship part or a pellet can become partially embedded inside a wall or another object. It can be possible to move the object against the spot it's stuck in, though that can either set it free or burrow it deeper. Issuing Pikmin around these objects is sometimes pointless, as they'll be unable to distribute themselves correctly over it, and thus, be unable to carry it. For a stationary and partial example, there's the Blue 20-Pellet on [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]].
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===Disappearing pellet===
===Disappearing pellet===
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = ? | npcp1 = Yes | youtube = 3Lea0P2GK9E
{{glitch | reproducibility = Medium | consequences = Harmless | npcp1 = Yes | youtube = 3Lea0P2GK9E
|effects = Causes a red 10 [[pellet]] in [[The Distant Spring]]'s [[Challenge Mode (Pikmin)|Challenge Mode]] to get pushed underground and respawn a few seconds later.
|effects = Causes a red 10 [[pellet]] in [[The Distant Spring]]'s [[Challenge Mode (Pikmin)|Challenge Mode]] to get pushed underground and respawn a few seconds later.
|prerequisites = Unlock The Distant Spring in Challenge Mode.
|prerequisites = Unlock The Distant Spring in Challenge Mode.
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===Falling through gates===
===Falling through gates===
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = Yes | npcp1 = ? | youtube = C89IX9Xresk
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = Yes | youtube = C89IX9Xresk
| effects = Makes a captain go inside a [[gate]].
| effects = Makes a captain go inside a [[gate]].
| prerequisites = Have an unopened gate you can get on top of.
| prerequisites = Have an unopened gate you can get on top of.
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===Inaccessible Onions===
===Inaccessible Onions===
{{glitch | reproducibility = Low | consequences = Harmful | p1 = ? | npcp1 = Yes | demonstration = [https://old.reddit.com/r/Pikmin/comments/gxvnt4/i_found_a_glitch_in_the_first_game_if_you/ reddit video] | other = [https://old.reddit.com/r/Pikmin/comments/gxxz92/an_update_on_the_glitched_onion_this_time_i/ reddit video]
{{glitch | reproducibility = Low | consequences = Harmful | npcp1 = Yes | demonstration = [https://old.reddit.com/r/Pikmin/comments/gxvnt4/i_found_a_glitch_in_the_first_game_if_you/ reddit video] | other = [https://old.reddit.com/r/Pikmin/comments/gxxz92/an_update_on_the_glitched_onion_this_time_i/ reddit video]
| effects = The Onions won't have their rings of light out, and won't be able to be interacted with.
| effects = The Onions won't have their rings of light out, and won't be able to be interacted with.
| prerequisites = Have uncollected [[ship part]]s, besides the [[Secret Safe]].
| prerequisites = Have uncollected [[ship part]]s, besides the [[Secret Safe]].
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===Invisible duplicate bomb-rock===
===Invisible duplicate bomb-rock===
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = ? | youtube = cMaOwVbwOTs
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | youtube = cMaOwVbwOTs
| effects = Makes Pikmin hold a second, invisible [[bomb-rock]], after the first one had blown up.
| effects = Makes Pikmin hold a second, invisible [[bomb-rock]], after the first one had blown up.
| prerequisites = Have Yellow Pikmin.
| prerequisites = Have Yellow Pikmin.
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===Pellet Posy squeeze===
===Pellet Posy squeeze===
{{glitch | reproducibility = Low | consequences = Helpful | p1 = Yes | npcp1 = ? | youtube = EvKHrXwcso4
{{glitch | reproducibility = Low | consequences = Helpful | p1 = Yes | youtube = EvKHrXwcso4
| effects = Makes the player able to go out of bounds.
| effects = Makes the player able to go out of bounds.
| howto = Go to an area near the [[Nova Blaster]] on [[The Forest of Hope]] with [[Pellet Posy|Pellet Posies]]. If there is no Posy next to a wall, try another day. Once you find a Pellet Posy very close to a wall, try to go in between to fly out of bounds.
| howto = Go to an area near the [[Nova Blaster]] on [[The Forest of Hope]] with [[Pellet Posy|Pellet Posies]]. If there is no Posy next to a wall, try another day. Once you find a Pellet Posy very close to a wall, try to go in between to fly out of bounds.
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===Pellet under bridge glitch===
===Pellet under bridge glitch===
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = ? | npcp1 = ?
{{glitch | reproducibility = Medium | consequences = Harmless | p1 = Unknown
| effects = Makes the Pikmin stop working on a bridge, and circle a pellet, eventually giving up and becoming idle.
| effects = Makes the Pikmin stop working on a bridge, and circle a pellet, eventually giving up and becoming idle.
| prerequisites = Have a [[pellet]] under the way of an unconstructed [[bridge]]. A good example would be the one with a [[Yellow Wollywog]] near the island with the [[Massage Machine]] in [[The Distant Spring]].
| prerequisites = Have a [[pellet]] under the way of an unconstructed [[bridge]]. A good example would be the one with a [[Yellow Wollywog]] near the island with the [[Massage Machine]] in [[The Distant Spring]].
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===Silent bomb-rock explosions===
===Silent bomb-rock explosions===
{{glitch | reproducibility = High | consequences = Harmless | p1 = ? | npcp1 = ?
{{glitch | reproducibility = High | consequences = Harmless | p1 = Unknown
| effects = Makes the explosion sound of a set of [[bomb-rock]]s not play.
| effects = Makes the explosion sound of a set of [[bomb-rock]]s not play.
| prerequisites = Play on a day where there are a lot of bomb-rocks.
| prerequisites = Play on a day where there are a lot of bomb-rocks.
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===Sunset cutscene softlock===
===Sunset cutscene softlock===
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes (Japanese revision 1.01 only) | npcp1 = ? | demonstration = [https://clips.twitch.tv/TrappedPunchyEchidnaWoofer Twitch Clip]
{{glitch | reproducibility = High | consequences = Harmful | p1 = Yes (Japanese revision 1.01 only) | demonstration = [https://clips.twitch.tv/TrappedPunchyEchidnaWoofer Twitch Clip]
| effects = Makes the game [[softlock]]ed by not progressing the [[sunset]] cutscene.
| effects = Makes the game [[softlock]]ed by not progressing the [[sunset]] cutscene.
| prerequisites = Be on [[day]] 2 or later.
| prerequisites = Be on [[day]] 2 or later.