Ice Pikmin: Difference between revisions

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{{game help|p4}}
{{game help|p4}}
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'''Ice Pikmin''' are a type of Pikmin found in {{P4}}. They are typically the second type of Pikmin discovered in ''Pikmin 4'', and are first discovered in the [[Last-Frost Cavern]]. Their defining characteristics are their cyan, blocky bodies, seemingly made up of ice chunks, and their ability to freeze enemies and bodies of water solid. They leave small snow and water vapor particles around them as they move, and their [[maturity|buds and flowers]] are yellow.
'''Ice Pikmin''' are a type of Pikmin found in {{P4}}. They are typically the second type of Pikmin discovered and are first found in the [[Last-Frost Cavern]]. Their most defining characteristics are their cyan, blocky bodies, seemingly made of ice chunks, their complete immunity to all types of freezing, and their ability to freeze enemies and bodies of water solid. They leave small snow and water vapor particles around them as they move, and their [[maturity|buds and flowers]] are yellow.


== Traits and abilities ==
== Traits and abilities ==
During combats they progressively freeze enemies as represented by a ring-shaped gauge around the enemy's [[health wheel]]. The gauge increase every time an Ice Pikmin attacks or is consumed. While attacks from an Ice Pikmin only increment this gauge slightly, when one is eaten the gauge increases by a lot – around 40% when fighting a Bulborb. Once the gauge is full, the enemy freezes entirely, can no longer act, and gains an ice-coated look. Defeating a frozen enemy will make it shatter into chunks of ice without leaving a corpse, but it will drop [[nectar]], similar to how [[ultra-bitter spray]] functions. After a few seconds, the enemy will begin shaking and eventually become unfrozen, a process that knocks away any latched Pikmin.
When attacking enemies, they will progressively freeze them, as represented by a ring-shaped gauge around the enemy's [[health wheel]]. The gauge increases every time an Ice Pikmin hits the enemy or is directly eaten by them. While attacks from an Ice Pikmin only increment this gauge slightly, when one is eaten the gauge increases substantially – around 40% when fighting a [[Red Bulborb]]. Once the gauge is full, the enemy freezes entirely, and can no longer act. Defeating a frozen enemy will make it shatter into chunks of ice without leaving a corpse, instead producing a drop of [[nectar]], similar to enemies killed while petrified by [[ultra-bitter spray]]. After a few seconds, the enemy will begin shaking and eventually break out of the ice, knocking any attached Pikmin to the ground.


Ice Pikmin can be thrown into bodies of [[water]] to freeze them, making them the second type next to [[Blue Pikmin]] to be able to physically interact with water without suffering any harm; however, they lack the gills that Blue Pikmin possess and are only able to float in the water, meaning they can neither breathe under or swim/explore the water as Blue Pikmin can, nor are they immune to water-based attacks. When pointing the [[cursor]] at a body of water, a display will appear telling the player how many Ice Pikmin are needed to freeze it. When enough are thrown, the entire body of water instantly turns to ice after a second. This transformation instantly makes the water flash white and then quickly return to normal gradually as a puff of water vapor appears near the Pikmin. Any enemies in the water at that moment receive the same animation, sound, effects, and status as enemies frozen with Ice Pikmin attacks. With the water frozen, the Ice Pikmin that were thrown in get stuck with their upper bodies poking out of the ice's surface. Afterwards, leaders and Pikmin can safely walk on top of the ice. [[Whistling]] the Pikmin will cause them to pop out, and after some seconds, the ice will begin cracking, indicating that it will thaw. After a few more seconds, it unfreezes completely and returns to normal.
Ice Pikmin can be thrown into bodies of [[water]] to freeze them, making them the second type next to [[Blue Pikmin]] to be able to physically interact with water without suffering any harm; however, they lack the gills that Blue Pikmin possess and are only able to float in the water, meaning they can neither breathe under or swim/explore the water as Blue Pikmin can, nor are they immune to water-based attacks. When pointing the [[cursor]] at a body of water, a display will appear telling the player how many Ice Pikmin are needed to freeze it. When enough are thrown, the entire body of water instantly turns to ice after a second. This transformation instantly makes the water flash white and then quickly return to normal gradually as a puff of water vapor appears near the Pikmin. Any enemies in the water at that moment receive the same animation, sound, effects, and status as enemies frozen with Ice Pikmin attacks. With the water frozen, the Ice Pikmin that were thrown in get stuck with their upper bodies poking out of the ice's surface. Afterwards, leaders and Pikmin can safely walk on top of the ice. [[Whistling]] the Pikmin will cause them to pop out, and after some seconds, the ice will begin cracking, indicating that it will thaw. After a few more seconds, it unfreezes completely and returns to normal.


== Discovery ==
== Discovery ==
Ice Pikmin are first discovered in a cave called [[Last-Frost Cavern]], where they are seen fighting a [[Snowy Blowhog]] that shoots ice. In their introduction cutscene, they spin around and slide on their lower bodies, meaning they are at least slightly slippery. They don't appear to have an Onion, as when carrying enemy corpses or Pellets, the carrying number changes colors to one of the Pikmin colors available in the Onion, similar to [[Purple Pikmin]] and [[White Pikmin]] in {{p2}}.
Ice Pikmin are first discovered in a cave called [[Last-Frost Cavern]], where they are seen fighting a [[Snowy Blowhog]] that shoots ice. In their introduction cutscene, they spin around and slide on their lower bodies, meaning they are at least slightly slippery. They don't appear to have an Onion, as when carrying enemy corpses or Pellets, the carrying number changes colors to one of the Pikmin types available in the Onion, similar to [[Purple Pikmin]] and [[White Pikmin]] in {{p2}}.


== Notes ==
== Notes ==