Glitches in Pikmin 3: Difference between revisions

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(Undo revision 282137 by 101.115.148.119 (talk) What the heck is "Plus only" supposed to mean? If it's referring to Pikmin 3 Deluxe, not only is that not the game's name but there are already dedicated spots for that info that have already been used.)
Tag: Undo
(→‎Misc.: New glitch discovered yesterday by SilverRush on the Pikmin speedrunning discord)
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|notes = Bomb rocks can be used and still have the glitch work, just as long as you don't fully destroy the wall{{cite youtube|0nxKz1HDSvs|of the Tremendous Sniffer being taken out with the wall still up|m=12|s=43}}{{cite youtube|tvRDhM-frWE|of the Tremendous Sniffer being retrieved with the wall still up|m=2|s=0}}. The fruit will clip through the wall for a tiny bit. If you use a Yellow Pikmin and want to rescue it, make sure it's in a leader's group when the day ends. The Pikmin become idle if they can't get close to the leader for a few seconds, so if you want to end the day manually, make sure to whistle them and end the day right after.
|notes = Bomb rocks can be used and still have the glitch work, just as long as you don't fully destroy the wall{{cite youtube|0nxKz1HDSvs|of the Tremendous Sniffer being taken out with the wall still up|m=12|s=43}}{{cite youtube|tvRDhM-frWE|of the Tremendous Sniffer being retrieved with the wall still up|m=2|s=0}}. The fruit will clip through the wall for a tiny bit. If you use a Yellow Pikmin and want to rescue it, make sure it's in a leader's group when the day ends. The Pikmin become idle if they can't get close to the leader for a few seconds, so if you want to end the day manually, make sure to whistle them and end the day right after.
|explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not touched, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the gate.
|explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not touched, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the gate.
}}
===Weird segments===
{{glitch | reproducibility = High | consequences = Harmless | p3 = Unknown | p3d = Yes | youtube = Tsism8eVDuQ
|effects = Explore a segment with incorrect lighting, music, and missing objects.
|prerequisites = Have access to [[Distant Tundra]].
|howto = Walk through a [[Area#Segment|portal]] while members of the [[squad]] are going down a slide. If a leader is on the slide, switch to them after performing the glitch to gain access to the incorrectly-lit area.
|notes = <br>
** Leaders and Pikmin under the effects of the glitch will appear invisible to other leaders in the 'normal' segment and visa versa, with only leaves, buds, flowers, and identification beacons being visible.
** Attempting to call leaders and Pikmin from a 'different' segment to them will have them instantly leave the squad as if they were too far away.
** Using a [[Geyser]], [[Bouncy Mushroom]], being [[throw|thrown]] (or being held and cancelled via the whistle for leaders only), or attempting to [[carry]] an object (in the case of the Pikmin) will return them to the 'normal' segment.
** Objects in the 'normal' segment can be [[Lock-on|locked onto]] and interacted with from a 'weird' segment, but are invisible.
** Water from the 'normal' segment can be heard as leaders walk through it in a 'weird' segment, but Pikmin will not drown in it.
** Using the [[camera]] has the segment model disappear. It is possible to see the segment that the lighting and music is intended for far off in the distance in this state. The segment model will reappear when the camera is not being used.
** The whistle radius indicator will only show when the whistle is at maximum size when in a 'weird' segment.
** On the [[KopPad]] map in a 'weird' segment, the Pikmin and leader icons are in their correct locations relative to their real in-game coordinates (seen by using the camera), but the [[Go Here!]] arrow will be shown at the correct location relative to where in the area the player is.
** Snowballs from [[Arctic Cannon Larva|Arctic Cannon Larvae]] display in strange ways, such as being invisible until impact and then disappearing shortly afterwards.
** [[Sprout|Sprouts]] in the ground will not animate in the weird 'world' until a leader gets very close to them.
|explanation = Pikmin 3 splits its areas into [[Area#Segment|segments]], which are accessed via portals, such as cave entrances. However, these locations are actually stored in one overall map, just out of sight from each other. When going through a portal, the game changes the lighting, music, and what objects should be rendered as visible. This glitch interrupts the normal 'warp' process for leaders and Pikmin on the slide, doing everything but actually moving them to the new area.
}}
}}