Big Flower: Difference between revisions

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(→‎Sprites: Added Lily of the Valley.)
(Edited the species and color determination to be more clear that species is determined first, and added a technical details section with information adapted from this discord message: https://discord.com/channels/826485297276911678/826597923475292211/964965075305787422)
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==Types==
==Types==
When a Big Flower blooms, the type of flower it becomes depends on the flowers planted inside its radius. The color of the flower (and therefore the type of fruit it provides) depends on the color of the planted flowers, and the species of the flower (and therefore the species of nectar the fruit provides) depends on the species of the planted flowers.
When a Big Flower blooms, the species and color of flower it becomes depends on the flowers planted inside its radius. The species of the flower (and therefore the species of nectar the fruit provides) is determined first and depends on the species of the planted flowers. The color of the flower (and therefore the type of fruit it provides) depends on the color of the planted flowers, limited to the colors available for the determined species.
 
===Species===
There are 2 main categories of flower types: regular flowers (from standard petals), and seasonal flowers (such as pansies, camellias, and roses). If only regular flowers are planted within the radius, the Big Flower will likely be some color of regular flower, with a chance of being a seasonal flower. If mostly seasonal flowers are planted within the radius, the Big Flower will most likely bloom into a seasonal flower, though with some additional complexity and randomness. The chances of different flower species blooming has varied throughout the game's lifespan, and [[event]]s have frequently added temporary boosts to certain probabilities.


===Color===
===Color===
A Big Flower's eventual bloomed color is determined by the color of the flowers that players plant within, with additional complexity added by white flowers. For red, blue, and yellow flowers, having a majority of that color of flower planted within the radius will cause the Big Flower to grow into that color. For a Big Flower to grow into a white flower, at least 70% of the flowers in the radius need to be either white, or another color that is not the most prevalent non-white color, and when the 300 flower goal is reached, the color of the Big Flower will still be randomly picked. When this occurs the flower species is first determined, and then the color is picked based on odds unique to the species.  
A Big Flower's eventual bloomed color is determined by the color of the flowers that players plant within, with additional complexity added by white flowers and flowers that aren't available in all 4 colors. For red, blue, and yellow flowers, having a majority of that color of flower planted within the radius will cause the Big Flower to grow into that color, provided that it's available for the determined species. For Big Flowers where at least 70% of the flowers planted in the radius are white or where the most prevalent flower color isn't available in the determined species, when the 300 flower goal is reached, the color of the Big Flower will be randomly picked. This means that it is impossible to guarantee a white bloom from a Big Flower. When this occurs the flower species is first determined, and then the color is picked based on odds unique to the species.  


The likely eventual color and type of a Big Flower is displayed in the screen that appears when an unbloomed Big Flower is tapped. The color displayed does not guarantee that it will be the final color of the Big Flower, because it could still change as more flowers are planted. The colors "red", "blue", and "yellow" will display in this message if that color of flower is the most common non-white color within the radius, and if the 70% rule for white flowers has not been reached. The color "white" is never displayed here, as if the 70% rule has been reached, the color will be displayed as "???" instead. For example, if there are 40 white flowers and 30 red flowers within a Big Flower's radius, the Big Flower will say it will be red, because there are less than 70% white and non-red flowers. If an additional 20 yellow and 20 blue flowers were planted within, they would contribute to white as they are less common than red flowers, and the Big Flower would display "???" as its eventual color.
The likely eventual color and type of a Big Flower is displayed in the screen that appears when an unbloomed Big Flower is tapped. The color displayed does not guarantee that it will be the final color of the Big Flower, because it could still change as more flowers are planted. The colors "red", "blue", and "yellow" will display in this message if that color of flower is the most common non-white color within the radius, and if the 70% rule for white flowers has not been reached. The color "white" is never displayed here, as if the 70% rule has been reached, the color will be displayed as "???" instead. For example, if there are 40 white flowers and 30 red flowers within a Big Flower's radius, the Big Flower will say it will be red, because there are less than 70% white and non-red flowers. If an additional 20 yellow and 20 blue flowers were planted within, they would contribute to white as they are less common than red flowers, and the Big Flower would display "???" as its eventual color.


===Species===
===Technical Details===
There are 2 main categories of flower types: regular flowers (from standard petals), and seasonal flowers (such as pansies, camellias, and roses). If only regular flowers are planted within the radius, the Big Flower will likely be some color of regular flower, with a chance of being a seasonal flower. If mostly seasonal flowers are planted within the radius, the Big Flower will most likely bloom into a seasonal flower, though with some additional complexity and randomness. The chances of different flower species blooming has varied throughout the game's lifespan, and [[event]]s have frequently added temporary boosts to certain probabilities.
The color and species of flowers planted under the big flower determine what the bloom will be.
* Flower species is determined before the color.
* Planting 156 or more of a given flower type around a big flower usually guarantees that type (unless it [[#Mutations|mutates]], see next bullet point).
* If you have enough flowers to spawn to a given type, there is a small chance it will mutate to another flower type, such as the current flower of the month, or other seasonal flowers (Niantic reports what flowers bloom as at the start of the month in a "forecast").
* Planting 156 or more of a color locks in the color, provided the color is not white, and that a variant in that color exists for the determined species.
** If a majority of the flowers planted are white or an unavailable color for the blooming flower species and that species has more than one color variant, it is random which color blooms. There is no way to force white blooms. The color is picked based on odds unique to the species.
** If a majority of the flowers planted are white or an unavailable color for the blooming flower species, but over 100 of a secondary color that is available for that flower species, it will bloom that secondary color.


===History===
===History===