Music: Difference between revisions

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The '''music''' in the [[Pikmin (series)|''Pikmin'' games]] plays a big role in the general ambiance feel. This is due to the fact that the music is programmed to change dynamically according to what's happening at the moment. Each area has its own theme, and if a player approaches an enemy, for instance, the game increases the volume of the drum MIDI tracks, which are responsible for making the song more upbeat to reflect the ongoing battle. In addition, most [[cutscenes]] have their own track, that replaces the previous track for the duration of the cutscene.
The '''music''' in the [[Pikmin (series)|''Pikmin'' games]] plays a big role in the general ambiance feel. This is due to the fact that the music is programmed to change dynamically according to what's happening at the moment. Each area has its own theme, and if a player approaches an enemy, for instance, the game increases the volume of the drum MIDI tracks, which are responsible for making the song more upbeat to reflect the ongoing battle. In addition, most [[cutscenes]] have their own track, that replaces the previous track for the duration of the cutscene.
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Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazard]]s and [[Enemy|beasts]] that await the Pikmin and [[leader]]s. In [[rest sublevel]]s, an unique soft melody plays. When [[The Key]] has been delivered in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]], a rather weird theme plays for the rest of the sublevel. All levels in [[2-Player Battle]] use the same theme.
Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazard]]s and [[Enemy|beasts]] that await the Pikmin and [[leader]]s. In [[rest sublevel]]s, an unique soft melody plays. When [[The Key]] has been delivered in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]], a rather weird theme plays for the rest of the sublevel. All levels in [[2-Player Battle]] use the same theme.


The composer of the music for ''Pikmin'' and ''Pikmin 2'', and presumably also ''[[Pikmin 3]]'' is mainly Hajime Wakai, though other artists such as Kazumi Totaka have also contributed.
The composer of the music for ''Pikmin'' and ''Pikmin 2'' is mainly Hajime Wakai, though other artists such as Kazumi Totaka have also contributed. ''Pikmin 3'''s soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai.
 
==''Pikmin 3''==
{{clean|I didn't merge this, because I'm still really early into ''Pikmin 3''. <small>— '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:24, 8 September 2014 (EDT)</small>}}
''Pikmin 3'''s music goes for having a more natural, simple, but atmospheric affect rather than having melodically strong tunes.
 
Every area in ''Pikmin 3'' has a total of 6 music variations: Morning, Morning Work, Work, Afternoon, Evening, and Weather. The "Weather" variation is shared by all the regions except the [[Formidable Oak]] and the [[Distant Tundra]], which have their own unique themes when Weather is active. All cave areas share the same soundtrack.
 
Unlike in the past two games,''''' '''Pikmin 3'' does not have an extra variant of each song that changes when an enemy is nearby. Instead, a continuous tampani and cowbell beat is overlayed with the normal music to signify enemies in the vicinity.''' '''''Pikmin 3'' does, however, have unique music variants for when Pikmin are preforming tasks such are building bridges or carrying spoils.
 
All bosses share the same theme except for the [[Vehemoth Phosbat]] and the [[Plasm Wraith]], which both have unique themes. All minibosses share a remixed version of ''Pikmin 2's'' boss theme.
 
For every official trailer of the game, [[Mission Mode]]'s main theme was used.


==Variations==
==Variations==