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Internally, the game recognizes the carrots as being Pikmin – this is necessary in order for the Piklopedia's carrot feature to work properly. The inclusion of a configuration file setting to enable pikpik carrots as party members is however quite mysterious. | Internally, the game recognizes the carrots as being Pikmin – this is necessary in order for the Piklopedia's carrot feature to work properly. The inclusion of a configuration file setting to enable pikpik carrots as party members is however quite mysterious. | ||
Appearance-wise, they float slightly above ground, and are animated in a fashion similar to those of regular Pikmin, except less articulated. Their stems always include a leaf, regardless of their maturity or the effects of an [[ultra-spicy spray]]. When idle, their stems glow green, much like [[Bulbmin]]. All of their sound effects match those of regular Pikmin, besides Bulbmin. | Appearance-wise, they float slightly above ground, and are animated in a fashion similar to those of regular Pikmin, except less articulated. Their stems always include a leaf, regardless of their [[maturity]] or the effects of an [[ultra-spicy spray]], but can have a bud or flower on top of the leaf. When idle, their stems glow green, much like [[Bulbmin]]. All of their sound effects match those of regular Pikmin, besides Bulbmin. | ||
They can be grabbed, [[throw]]n, buried, [[pluck]]ed, and overall, act like all other Pikmin types. However, they bear no resistance to any [[hazard]], nor do they have any other special attribute. | They can be grabbed, [[throw]]n, buried, [[pluck]]ed, and overall, act like all other Pikmin types. However, they bear no resistance to any [[hazard]], nor do they have any other special attribute. |