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→‎Pikmin 2: added info + got rid of reduntant details, we are in the Pikmin 2 section, why remark that we are talking about Pikmin 2
(→‎Pikmin 2: added info + got rid of reduntant details, we are in the Pikmin 2 section, why remark that we are talking about Pikmin 2)
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Other differences in ''Pikmin 2'' also exist, for varying reasons:
Other differences in ''Pikmin 2'' also exist, for varying reasons:
*At times, treasures are changed not because of cultural differences, but presumably, because they were deemed too uninteresting. For example, the treasure with the internal name '''kan_b_gold''' is a simple popsicle stick in the Japanese version, and was changed to a [[Lip Service|tube of lipstick]] for the following versions.
*At times, treasures are changed not because of cultural differences, but presumably, because they were deemed too uninteresting. For example, the treasure with the internal name '''kan_b_gold''' is a simple popsicle stick in the Japanese version, and was changed to a [[Lip Service|tube of lipstick]] for the following versions.
*On the Japanese version of ''Pikmin 2'', [[e-Reader]] support exists, which had been removed for the other two releases.
*On the Japanese version, [[e-Reader]] support exists, which had been removed for the other two releases.
*In the Japanese version of the game, the [[Hocotate]] in [[Hocotate Freight|Hocotate Transportation Company]] is written as "Hokotate", which is the way Hocotate is written in japanese.
*In the Japanese version, the [[Hocotate]] in [[Hocotate Freight|Hocotate Transportation Company]] is written as "Hokotate", which is the way Hocotate is written in japanese.
*In the Japanese version, the intro cutscene lacks [[The President|The President's]] face next to the money counter after [[The Ship]] counts the value of the bottle cap.
*The Nintendo logo when the game is booted up is blue in the Japanese version, and red everywhere else, as is the norm with some Nintendo games.
*The Nintendo logo when the game is booted up is blue in the Japanese version, and red everywhere else, as is the norm with some Nintendo games.
*The [[Silencer]]'s value was changed from 666 [[Poko]]s in the Japanese version to 670 in the other versions, in order to remove the relation to the {{w|number of the Beast}} from the biblical book of Revelation.
*The [[Silencer]]'s value was changed from 666 [[Poko]]s in the Japanese version to 670 in the other versions, in order to remove the relation to the {{w|number of the Beast}} from the biblical book of Revelation.
*The sign on the landing site of the [[Wistful Wild]] is a stop sign in the Japanese version, as stop signs are triangular. This was changed to a Yield sign in the other releases, so that the triangular shape would not be changed.
*The sign on the landing site of the [[Wistful Wild]] is a stop sign in the Japanese version, as stop signs are triangular. This was changed to a Yield sign in the other releases, so that the triangular shape would not be changed.
*On the Japanese version of ''Pikmin 2'', the [[Beady Long Legs]]' feet can be damaged by any Pikmin type. In all other versions, only a [[Purple Pikmin]]'s stomp can inflict damage.
*On the Japanese version, the [[Beady Long Legs]]' feet can be damaged by any Pikmin type. In all other versions, only a [[Purple Pikmin]]'s stomp can inflict damage.
*The [[Spherical Atlas]] and [[Geographic Projection]] have their models rotated in each version. For the Spherical Atlas, this makes it so that the version's region is shown on-[[camera]] by default.
*The [[Spherical Atlas]] and [[Geographic Projection]] have their models rotated in each version. For the Spherical Atlas, this makes it so that the version's region is shown on-[[camera]] by default.
*Sometimes, glitches are discovered after a certain release, but before another. If possible, they are fixed before the new release. This happens with the following:
*Sometimes, glitches are discovered after a certain release, but before another. If possible, they are fixed before the new release. This happens with the following:
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