Pikmin prerelease information: Difference between revisions

Tag: Mobile edit
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{{#widget:YouTube|id=7x245evHAhQ|width=350|right}}
{{#widget:YouTube|id=7x245evHAhQ|width=350|right}}
The first trailer shows a lot of differences from the final version of the game. These changes can also be seen on screenshots showcased in Nintendo Power #145.{{cite web|http://oldgamemags.tumblr.com/post/114204033859/nintendo-power-145-june-2001-the-nintendo|Old Game Mags|tumblr}}
The first trailer shows a lot of differences from the final version of the game. These changes can also be seen on screenshots showcased in Nintendo Power #145.{{cite web|http://oldgamemags.tumblr.com/post/114204033859/nintendo-power-145-june-2001-the-nintendo|Old Game Mags|tumblr}}
 
An higher quality version is present here:https://www.youtube.com/watch?v=6eQP4uHjcZw but lacks the [[Beady Long Legs]] cliffhanger at the end.
[http://www.youtube.com/watch?v=7x245evHAhQ&fmt=34 View trailer]
[http://www.youtube.com/watch?v=7x245evHAhQ&fmt=34 View trailer]


The following is different from the final version:
The following is different from the final version:
*There are several aesthetic changes.
*There are several aesthetic changes. Notably, [[tuto2]] looks more rocky and foggier.
**The current day is shown below the sunlight meter.
*There is opaque water with a different texture in clips of [[map_06]]. This water is not present in the unused model of map_06 in the final game.
**Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different.
*Gameplay happens on several [[area]]s that are not present in the final game or [[tuto2|are]] [[map_06|unused]] in the final. What appears to be three deleted areas are shown; one area is cavelike and has a large ramp with a dropoff to the left, one area is plain and has many plants and [[Dwarf Red Bulborb]]s, and the final area shown is dark and plateau-like, and also has a giant flat stump, where an [[Beady Long Legs]] is seen.  
**Pellets have a surface that curves inwards on the top and bottom.
*The current day is shown below the sunlight meter.
**Olimar jumps around when walking.
*Olimar jumps around when walking.
**Onions stretch upwards a lot when sucking in something.
*Onions stretch upwards a lot when sucking in something.
**A [[Burrowing Snagret]] can be seen, but its color is a lot more pale.
*The red and yellow Onions are set in a straight line, not in a triangle formation.
**The Pikmin move considerably slower
**The Blue Onion, is for some reason, is isolated from the other two onions on all areas in all clips.
*Gameplay happens on several [[area]]s that are not present in the final game.
*A [[Burrowing Snagret]] can be seen, but its color is a lot more pale.
*The Pikmin move considerably slower.
*Apparently, [[Group move|controlling the Pikmin]] emits some particles from Olimar's helmet light.
*Apparently, [[Group move|controlling the Pikmin]] emits some particles from Olimar's helmet light.
*Olimar can [[pluck]] Pikmin with his whistle in the same way the [[Pluckaphone]] is used in ''Pikmin 2''.
*Olimar can [[pluck]] Pikmin with his whistle in the same way the [[Pluckaphone]] is used in ''Pikmin 2''.
*Pikmin make squeals similar to those of pigs when [[throw]]n.
*Pikmin make squeals similar to those of pigs when [[throw]]n.
*Pikmin can be seen carrying a strawberry, rumored to be the [[Sunseed Berry]] from ''Pikmin 2''.
*Pikmin can be seen carrying a strawberry, rumored to be the [[Sunseed Berry]] from ''Pikmin 2''.
*A 20-pellet can be seen producing 30 Pikmin.
*More than [[100 Pikmin limit|100 Pikmin]] can be on the area at a time.
*More than [[100 Pikmin limit|100 Pikmin]] can be on the area at a time.
*Idle Pikmin all change to white.
*Idle Pikmin all change to white.
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*A [[Yellow Wollywog]] that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying.
*A [[Yellow Wollywog]] that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying.
*Killed Yellow Wollywogs disappear and drop pellets.
*Killed Yellow Wollywogs disappear and drop pellets.
**Yellow Wollywogs look simpler and Dwarf Red Bulborbs have more spots.
*Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different.
*Pellets have a much more concave surface that curves inwards on the top and bottom.
*A 20-pellet can be seen producing 30 Pikmin.
*A 40-pellet can be seen.
*A 40-pellet can be seen.
*The Onions are set in a straight line, not in a triangle formation.
*1-pellets look much lighter.
*Olimar's [[health]] meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether.
*Olimar's [[health]] meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether.