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== Unused text== | == Unused text== | ||
=== readme.txt === | === readme.txt === | ||
A unused <code>readme.txt</code> found in <code>/user/Abe/map/newtest/nonloop</code> | A unused <code>readme.txt</code> found in <code>/user/Abe/map/newtest/nonloop</code> probably indicates that the layout files for [[newtest]] found in the same directory as the file specify which enemies are to spawn in certain areas. | ||
Curiously, <code>2-2.txt</code> specifies that a enemy with the ID of <code>39</code> would spawn in the [[Awakening Wood]]. Attempting to spawn the enemy with the ID of 39 crashes the game, as it does not exist. Additionally, the file for the [[Perplexing Pool]], <code>3-3.txt</code> is absent. All of these layouts are | Curiously, <code>2-2.txt</code> specifies that a enemy with the ID of <code>39</code> would spawn in the [[Awakening Wood]]. Attempting to spawn the enemy with the ID of 39 crashes the game, as it does not exist. Additionally, the file for the [[Perplexing Pool]], <code>3-3.txt</code> is absent. All of the objects placed in these layouts are in sloppy rows of placed objects, so they are not early layouts of areas. | ||
<code>0-0.txt…プラントテスト | <code>0-0.txt…プラントテスト | ||
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4-4.txt…ラスト分布</code> | 4-4.txt…ラスト分布</code> | ||
* {{j|プラントテスト|Puranto tesuto}} is "plant test". | * {{j|プラントテスト|Puranto tesuto}} is "plant test". This doesn't appear to correspond to any known area. | ||
* {{j|チュートリアル分布|Chūtoriaru bunpu}} reads: "tutorial distribution", referring to the Valley of Repose. | * {{j|チュートリアル分布|Chūtoriaru bunpu}} reads: "tutorial distribution", referring to the Valley of Repose. | ||
* {{j|フォレスト分布|Foresuto bunpu}} reads: "Forest distribution", referring to the Awakening Wood. | * {{j|フォレスト分布|Foresuto bunpu}} reads: "Forest distribution", referring to the Awakening Wood. |
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