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==Appearance== | ==Appearance== | ||
===In ''Pikmin'' and ''Pikmin 2''=== | |||
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls and water. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish. It has a static level of zoom, and by default, the map is centered on the active leader. | In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls and water. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish. It has a static level of zoom, and by default, the map is centered on the active leader. | ||
==In ''Pikmin 3''== | ===In ''Pikmin 3''=== | ||
The radar in ''Pikmin 3'' received a massive upgrade compared to the radar in previous games of the series. It is the default app on the [[KopPad]], and if [[Off-TV Play]] is off, the map will follow the current leader as they move. | The radar in ''Pikmin 3'' received a massive upgrade compared to the radar in previous games of the series. It is the default app on the [[KopPad]], and if [[Off-TV Play]] is off, the map will follow the current leader as they move. | ||
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If Off-TV Play is on and the player has the screen showing the KopPad, attempting to disable Off-TV Play with {{button|wiiu|-}} will merely show a message saying that it is impossible to switch. Several bits of decorative [[Koppaite text]] can also be found next to icons and buttons. | If Off-TV Play is on and the player has the screen showing the KopPad, attempting to disable Off-TV Play with {{button|wiiu|-}} will merely show a message saying that it is impossible to switch. Several bits of decorative [[Koppaite text]] can also be found next to icons and buttons. | ||
==In ''Hey! Pikmin''== | ===In ''Hey! Pikmin''=== | ||
In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. | |||
In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}} | |||
Boss areas do not have the radar function. | Initially, the radar only shows the explored parts of the current [[area]]. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area. Boss areas do not have the radar function. | ||
Here are the icons used in the radar viewer: | |||
{| class="wikitable" | {| class="wikitable" | ||
!Object | !Object | ||
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| Treasures || Glimmering | | Treasures || Glimmering | ||
|} | |} | ||
{{todo|Get images of these symbols and add them to the main legend table.}} | |||
==Go Here!== | ==Go Here!== |