Day: Difference between revisions

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Fixed capitalizations. Also the Dwarf Bulborb thing can be simplified, and it's trivial to confirm that it's harmless in-game, so no source is needed.
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(Fixed capitalizations. Also the Dwarf Bulborb thing can be simplified, and it's trivial to confirm that it's harmless in-game, so no source is needed.)
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The [[HUD#Sun Meter|Sun Meter]] at the top of the [[HUD]] indicates the amount of daylight left, so effectively, the time the player has left on the current day. A number on the top right corner indicates the current day. In the [[Story Mode]] of ''Pikmin'' games, a day lasts between 13 and 18 real-life minutes, depending on the game, version, and [[difficulty]] mode, as explained [[#Durations|here]]. Alternative game modes have days with varying lengths. As the day goes by, the lighting on the area changes much like it does on Earth, but enemy behavior and area layout remains constant all throughout.
The [[HUD#Sun Meter|Sun Meter]] at the top of the [[HUD]] indicates the amount of daylight left, so effectively, the time the player has left on the current day. A number on the top right corner indicates the current day. In the [[Story Mode]] of ''Pikmin'' games, a day lasts between 13 and 18 real-life minutes, depending on the game, version, and [[difficulty]] mode, as explained [[#Durations|here]]. Alternative game modes have days with varying lengths. As the day goes by, the lighting on the area changes much like it does on Earth, but enemy behavior and area layout remains constant all throughout.


Any important objects that are moved from their original spot like a [[Ship part]], [[Treasures]] (Except In [[Caves]] in ''Pikmin 2'') and [[Fruit]] will remain in the new spot on any following day. When a smaller enemy is killed, it respawns in its original place on the very next day. This is not true for larger enemies like [[Red Bulborb]]s, which take more days to respawn. Additionally, if an enemy's corpse is not brought back to an [[Onion]] before the end of the day, the corpse will disappear. Some enemies only appear in certain days. Some of the most notable enemies with this characteristic are the [[Smoky Progg]], which disappears after day 14, the [[Ujadani]], that only appear every 30 days, and the [[Goolix]] and [[Mamuta]] on [[The Impact Site]], that appear in alternating days. For a list of all enemies that appear in exclusive days, please read the list of enemies on the corresponding [[area]] article.  
Any important objects that are moved from their original spot like a [[ship part]], [[treasure]] (except in [[cave]]s in ''Pikmin 2''), and [[fruit]] will remain in the new spot on any following day. When a smaller enemy is killed, it respawns in its original place on the very next day. This is not true for larger enemies like [[Red Bulborb]]s, which take more days to respawn. Additionally, if an enemy's corpse is not brought back to an [[Onion]] before the end of the day, the corpse will disappear. Some enemies only appear in certain days. Some of the most notable enemies with this characteristic are the [[Smoky Progg]], which disappears after day 14, the [[Ujadani]], that only appear every 30 days, and the [[Goolix]] and [[Mamuta]] on [[The Impact Site]], that appear in alternating days. For a list of all enemies that appear in exclusive days, please read the list of enemies on the corresponding [[area]] article.  


==Sunset==
==Sunset==
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===In the ''Super Smash Bros.'' series===
===In the ''Super Smash Bros.'' series===
{{external|the Final Smash|[[smashwiki:End of Day|SmashWiki]]|SmashWiki.png}}
{{external|the Final Smash|[[smashwiki:End of Day|SmashWiki]]|SmashWiki.png}}
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', Olimar's Final Smash is called '''End of day'''. It shows Olimar jumping into his [[Hocotate ship|ship]] then rocketing off into space as night approaches. The stage below becomes infested with mature Bulborbs that deal heavy damage to foes; following this, the ship crashes and explodes, hurting all nearby enemies. Strangely, Pikmin will be left behind and are immune to the predators, but not to other players.
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', Olimar's Final Smash is called '''End of Day'''. It shows Olimar jumping into his [[Hocotate ship|ship]] then rocketing off into space as night approaches. The stage below becomes infested with mature Bulborbs that deal heavy damage to foes; following this, the ship crashes and explodes, hurting all nearby enemies. Strangely, Pikmin will be left behind and are immune to the predators, but not to other players.


====''Brawl'' trophy====
====''Brawl'' trophy====
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* Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. In ''Pikmin'', the first day ends when the player recovers the [[Main Engine]]. In ''Pikmin 2'', the first day ends when the player collects the [[Courage Reactor]]. In ''Pikmin 3'', the first day ends when the player reaches the [[S.S. Drake]].
* Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. In ''Pikmin'', the first day ends when the player recovers the [[Main Engine]]. In ''Pikmin 2'', the first day ends when the player collects the [[Courage Reactor]]. In ''Pikmin 3'', the first day ends when the player reaches the [[S.S. Drake]].
* There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though.
* There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though.
* The Only Enemies that spawn in the level can't kill Pikmin, with the exception of the [[Dwarf Red Bulborb]] in ''Pikmin 2'', but even then, the eating code is disabled.{{source needed}}
* There are only harmless enemies present. Although there is a [[Dwarf Red Bulborb]] in ''Pikmin 2'', it specifically cannot eat Pikmin or bite leaders.
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done.
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done.
* Unimportant or extra mechanics, like [[Lie down|lying down]] in {{p1}} or [[maturity]] changes in {{p3}} may be disabled all throughout the day.
* Unimportant or extra mechanics, like [[Lie down|lying down]] in {{p1}} or [[maturity]] changes in {{p3}} may be disabled all throughout the day.
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*The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' ports.
*The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' ports.
*In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be knocked down with this method, however.
*In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be knocked down with this method, however.
*The End of day trophy description in ''[[Super Smash Bros. Brawl]]'' is worded in a way that makes it sound like Olimar uses the [[Onion]], with all of his [[Pikmin (species)|Pikmin]] on board; neither of these are true, as Olimar uses the [[Hocotate ship]] and some Pikmin can get left behind. This is the case for both the Final Smash and the ''Pikmin'' series mechanic.
*The End of Day trophy description in ''[[Super Smash Bros. Brawl]]'' is worded in a way that makes it sound like Olimar uses the [[Onion]], with all of his [[Pikmin (species)|Pikmin]] on board; neither of these are true, as Olimar uses the [[Hocotate ship]] and some Pikmin can get left behind. This is the case for both the Final Smash and the ''Pikmin'' series mechanic.
** Similarly, the European trophy description in ''[[Super Smash Bros. for Wii U]]'' incorrectly claims that Olimar uses the [[S.S. Dolphin]] during his Final Smash, when in reality, it is the Hocotate ship.
** Similarly, the European trophy description in ''[[Super Smash Bros. for Wii U]]'' incorrectly claims that Olimar uses the [[S.S. Dolphin]] during his Final Smash, when in reality, it is the Hocotate ship.
*In ''Pikmin 2'', there is a small delay before the day time continues, when unpausing the game. By repeatedly pausing and unpausing, one can gain a slight bit of time.{{cite youtube|EmIbm4b68cM|demonstrating how it is possible to gain a small bit of time by continuously pausing and unpausing the game}}
*In ''Pikmin 2'', there is a small delay before the day time continues, when unpausing the game. By repeatedly pausing and unpausing, one can gain a slight bit of time.{{cite youtube|EmIbm4b68cM|demonstrating how it is possible to gain a small bit of time by continuously pausing and unpausing the game}}