Mysterious Life-Form: Difference between revisions

If somebody lands on this page when they want the Plasm Wraith, the disambig at the top should be crystal-clear about what's what, so they can get to where they want ASAP. I changed instances of "tower" since...it doesn't really look like one.
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(If somebody lands on this page when they want the Plasm Wraith, the disambig at the top should be crystal-clear about what's what, so they can get to where they want ASAP. I changed instances of "tower" since...it doesn't really look like one.)
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|areas      = [[Formidable Oak]]
|areas      = [[Formidable Oak]]
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{{otheruses|the form the Plasm Wraith assumes when it chasing after [[Captain Olimar]]|its original form|Plasm Wraith|a guide on how to complete the final area|Formidable Oak}}
{{otheruses|the form the creature assumes when chasing after [[Captain Olimar]]|its original form and the final boss battle|Plasm Wraith|a guide on how to complete the final area|Formidable Oak}}


The '''Mysterious Life-Form''' ('''Mysterious Life Form''' in Europe, {{j|謎の生命体|Nazo No Seimeitai|Life Form of Mystery}}) is the name given to one of the forms of the [[Plasm Wraith]]. In this form, it looks like a blob of plasm. It follows [[Brittany]], or whoever is guiding the [[Pikmin family|Pikmin]] carrying Captain Olimar, through the labyrinth that is the [[Formidable Oak]]. Once Olimar is outside, the creature reverts to the original form.
The '''Mysterious Life-Form''' ('''Mysterious Life Form''' in Europe, {{j|謎の生命体|Nazo No Seimeitai|Life Form of Mystery}}) is the name given to one of the forms of the [[Plasm Wraith]]. In this form, it looks like a blob of plasm. It follows [[Brittany]], or whoever is guiding the [[Pikmin family|Pikmin]] carrying Captain Olimar, through the labyrinth that is the [[Formidable Oak]]. Once Olimar is outside, the creature reverts to the original form.
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The point of the confrontation with the Mysterious Life-Form is not to destroy it, but to escape from it. There are a few notes that you should consider...
The point of the confrontation with the Mysterious Life-Form is not to destroy it, but to escape from it. There are a few notes that you should consider...


#The creature is invincible, unless it has Olimar, so focus on always moving forward.
#The Mysterious Life-Form is invincible, unless it has Olimar, so focus on always moving forward.
#There are multiple paths you can take, so take whichever is easier to overcome.
#There are multiple paths you can take, so take whichever is easier to overcome.
#Every enemy in the tower is an illusion created by the creature; when killed, they disintegrate into plasm. If these creatures are not killed, the creature will envelop and digest them in its body when it reaches them.
#Every enemy in the area is an illusion created by the Mysterious Life-Form; when killed, they disintegrate into plasm. If these creatures are not killed, the beast will envelop and digest them in its body when it reaches them.
#The creature and the Pikmin carrying Olimar will always follow [[Brittany]]; this can be utilized to buy time. If Brittany is down, they will follow Charlie, then Alph.
#The Mysterious Life-Form and the Pikmin carrying Olimar will always follow [[Brittany]]; this can be utilized to buy time. If Brittany is down, they will follow Charlie, then Alph.
#Many of the paths in the tower are loops, so while Alph and Charlie are figuring out the puzzle, Brittany can go around in circles to distract the creature.
#Many of the paths in the area are loops, so while Alph and Charlie are figuring out the puzzle, Brittany can go around in circles to distract the creature.
#If Pikmin are enveloped by the Mysterious Life-Form, they can be freed by continuously whistling at them. However, if the creature recaptures Olimar while any Pikmin are inside it, they will instantly die.
#If Pikmin are enveloped by the Mysterious Life-Form, they can be freed by continuously whistling at them. However, if the creature recaptures Olimar while any Pikmin are inside it, they will instantly die.
#If the creature manages to recapture Olimar, it will stop following Brittany and try to escape to the top of the tower via the hole found at the tower's main corridor. When being attacked, it will occasionally transform into an Elemental Plasm. After having sustained enough damage, the creature will drop Olimar and will remain immobilized until its health gauge refills, allowing the crew an opportunity to escape.
#If the creature manages to recapture Olimar, it will stop following Brittany and try to escape to the top of the area via the hole found at the dungeon's main corridor. When being attacked, it will occasionally transform into an Elemental Plasm. After having sustained enough damage, the creature will drop Olimar and will remain immobilized until its health gauge refills, allowing the crew an opportunity to escape.
#The creature can take shortcuts through some walls. This is most noticeable with the wall between the room with the [[bridge]] fragments and [[Arachnode]], and the room with the [[Red Bulborb]].
#The creature can take shortcuts through some walls. This is most noticeable with the wall between the room with the [[bridge]] fragments and [[Arachnode]], and the room with the [[Red Bulborb]].
#If it is carrying Olimar and succeeds in reaching the hole, it will exit through it. This will trigger a cutscene where the [[leader]]s and all Pikmin go back out through the entrance to wonder where the creature and Olimar went and comment on how it is almost [[sunset]], resulting in the day ending instantly.
#If it is carrying Olimar and succeeds in reaching the hole, it will exit through it. This will trigger a cutscene where the [[leader]]s and all Pikmin go back out through the entrance to wonder where the creature and Olimar went and comment on how it is almost [[sunset]], resulting in the day ending instantly.
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#If it is really close, call the Pikmin carrying Olimar and let it get him. When it does, attack it, and as soon as it breaks, take advantage of it standing still and run away.
#If it is really close, call the Pikmin carrying Olimar and let it get him. When it does, attack it, and as soon as it breaks, take advantage of it standing still and run away.


After you successfully escape the chasm, you will appear in an arena outside. The creature eventually reaches the exit as well, and upon doing so, will revert to its original form as the Plasm Wraith and detain Olimar inside its body, thus commencing the final battle.
After you successfully escape the chasm, you will appear in an arena outside. The creature eventually reaches the exit as well, and upon doing so, will revert to its original form as the [[Plasm Wraith]] and detain Olimar inside its body, thus commencing the final battle.


==Technical information==
==Technical information==