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(The Pikmin soul appearance info needs more detail than that, and it really should be a whole-series investigation. As for the enemy souls, I just confirmed P3 and P3D, and they both pop.) Tag: Undo |
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{{game help|p3}} | {{game help|p3}} | ||
{{game help|hp}} | {{game help|hp}} | ||
'''Souls'''{{cite quote|{{notes:Abandoned Husk/heypikmin}}|Olimar|his notes on the Abandoned Husk}} appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is | '''Souls'''{{cite quote|{{notes:Abandoned Husk/heypikmin}}|Olimar|his notes on the Abandoned Husk}} appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is defeated. These ghostly spirit-like shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen. | ||
==Pikmin== | ==Pikmin== | ||
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[[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]] | [[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]] | ||
{{game help|p3|Elaborate on how they pop when they disappear. Do Pikmin souls do this? Is the pop audible?}} | {{game help|p3|Elaborate on how they pop when they disappear. Do Pikmin souls do this? Is the pop audible?}} | ||
Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when | Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when defeated: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not. | ||
In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[bosses]]. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". They also burst with an audible pop after a while. An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen. | In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[bosses]]. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". They also burst with an audible pop after a while. An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen. | ||
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==Trivia== | ==Trivia== | ||
*In ''[[Super Smash Bros. Brawl]]'', Purple Pikmin do not release a soul when they die, but they do in {{ssb4}}. | *In ''[[Super Smash Bros. Brawl]]'', Purple Pikmin do not release a soul when they die, but they do in {{ssb4}} and {{ssbu}}. | ||
*The Pikmin souls resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees. | *The Pikmin souls resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees. | ||
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