Pause menu: Difference between revisions

20 bytes added ,  2 years ago
m
Fixes
m (Fixes)
Line 56: Line 56:
| music  = None (during gameplay), music of the current menu (if opened while viewing a menu screen)
| music  = None (during gameplay), music of the current menu (if opened while viewing a menu screen)
}}
}}
The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The options visible depend on where the pause menu is being viewed from, as the {{button|switch|+}} (or if player 2 is using a solo left joycon, the {{button|switch|-}}) button can be used to bring up the menu on nearly every screen in the game. There is often a prompt in the bottom-right corner of other menus labeled "Options", and the menu is called the "Options menu" in-game. A list of all the possible buttons is shown below.
The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The options visible depend on where the pause menu is being viewed from, as a button can be used to bring up the menu on nearly every screen in the game. This button is the {{button|switch|+}} button in most cases, but in 2-player mode when each player is using a single Joy-Con, player 2 can press the {{button|switch|+}} or {{button|switch|-}} button to pause, depending on which is available, and player 1 cannot pause the game. There is often a prompt in the bottom-right corner of other menus labeled "Options", and the menu is called the "Options menu" in-game. A list of all the possible buttons is shown below.
 
If P1 is using a solo Joycon, their {{button|switch|-}} or {{button|switch|+}} button is instead set to open the [[radar]]. As a result, they cannot pause the game.


;Upper row
;Upper row