During gameplay, it is possible to open a pause menu. When this menu is opened, the gameplay is halted, making this the primary way of pausing the game. The contents of the pause menu vary significantly between games and game modes, but in general, they contain options to return to another menu screen or to change basic settings.
In Pikmin, the pause menu is opened with / ( in New Play Control! Pikmin), and it is simple, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the sunset cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during Challenge Mode. The third option is called "Continue from Last Save" ("Continue from previous save" in New Play Control! Pikmin), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the saved game selection menu. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the Challenge Mode menu.
In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game.
The Pikmin 2 pause menu is fairly complex, containing the radar and a lot of other information, as well as a menu similar to the one in Pikmin. This menu is separated into three pages, which can be changed by pressing / and / .
The "Radar" page contains the radar on the right side, with the name of the area or cave on top of it. To the left is the number of Pikmin on the Onions, on the ship, following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type.
Above ground, the "Menu" page contains a simple menu with the options "Continue" and "Go to Sunset". By choosing "Continue", the gameplay continues, same as if the player had pressed the pause button at any time while on the menu. Picking the option "Go to Sunset" opens a sub-menu, asking "End this day?", and the answers "Yes" or "No". Picking "Yes" ends the day and begins the sunset cutscenes. This page also contains the grand total of Pokos obtained on the bottom. While inside a cave, however, the two options on this page are "Continue" and "Give Up and Escape". Choosing the latter will ask the player if they wish to abandon all their treasure and return to the surface. If Pikmin seeds are left behind, the player will also be warned. In addition, when inside a cave, the total number of Pokos collected while underground will also appear in this page.
The "Items" page contains a list of all collected Exploration Kit treasures. Uncollected treasures appear grayed out, and titled "Incomplete", while collected ones appear in color and named. On the left side of the page, there is information about the sprays, with two sections; the top one dedicated for the ultra-bitter spray and the bottom one for the ultra-spicy spray. Each section contains the current number of sprays and the current number of Burgeoning Spiderwort berries, out of 10. When 10 are collected, the spray counter increases and the berry counter resets to 0.
If playing in Challenge Mode or 2-Player Battle mode, the entire menu is replaced with a simple message box, akin to the one in Pikmin. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away.
The pause menus in Pikmin 3 are relatively basic, each containing a few main options which must be confirmed by the player upon being selected. In Story Mode, the "Retry Area" button will restart the current day in the same area, the "End Day" button will instantly end the day and play the sunset cutscene (the player will have to confirm a second time if there are Pikmin in the field that are not safe), and the "To Earlier Day" button ("Change Day" in the European version) brings the player back to the day selection menu.
In Mission Mode, the "Continue" button does the same thing as exiting the menu with the pause button, the "Retry" button restarts the mission, and the "Stage Selection" button returns to the Mission Mode menu.
Pikmin 3 Deluxe
The pause menus are significantly changed in Pikmin 3 Deluxe from what they were in Pikmin 3, containing many more options. The options visible depend on where the pause menu is being viewed from, as a button can be used to bring up the menu on nearly every screen in the game. This button is the button in most cases, but in 2-player mode when each player is using a single Joy-Con, player 2 can press the or button to pause, depending on which is available, and player 1 cannot pause the game. There is often a prompt in the bottom-right corner of other menus labeled "Options", and the menu is called the "Options menu" in-game. A list of all the possible buttons is shown below.
The Basic Information menu contains lots of information about the game and how to play it. It contains 6 categories: "Pikmin Types", "Story", "Mission", "Side Story", "Bingo Battle", and "Options". The left side of the screen is a list while the right side contains an image and some text about the topic selected. The list can be navigated with , and selecting a category with will show a list of pages within that category, in a different graphical style to distinguish them from the category buttons.
The Control Guide menu contains descriptions of the game's controls. It contains 3 pages, which in a list on the left side: double Joy-Con, single Joy-Con, and multiplayer. Selecting one with will show an image of the controller and a description of what each button does, or for the multiplayer page, how controllers can be split up when playing in 2-player mode. Pressing will bring up an Actions page, with information on all the actions that can be done in the game, in the same format as the basic information menu. These descriptions have looping videos of what the action does. The Actions page is different based on what page was selected in the main part of the menu when the Actions page was opened.
The Badges menu allows the player to view the badges they have obtained. Its main page displays the badges in a grid, with a badge's icon shown if it has been obtained and a question mark shown if this is not the case. The badges can be navigated with and selecting a badge with will show a page about it, with its name, icon (if obtained), description, condition, and the progress the player has made towards that condition. Pressing toggles between the List page and the Rank page. The Rank page shows the proportion of badges that the player has obtained, as well as the proportions in 5 categories: Story Badges, Side Story Badges, Mission Badges, Bingo Battle Badges, and Dedicated Badges. Selecting one of these categories will show a list of just the badges in that category.
In Hey! Pikmin, pressing or during an area will bring up a pause menu with 4 options. The first is "Continue Expedition", and resumes gameplay, doing the same thing as pressing or again. The second is "Restart Area", which starts the area from the beginning. The third is "Return to Area Select", which returns to the area selection menu. The fourth is "Call for Pikmin" and has the amiibo logo on it. Selecting it brings up instructions for scanning an amiibo, and says that scanning the Olimar or Pikmin amiibo will call additional Pikmin into the area.