Lock-on: Difference between revisions

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== ''Pikmin 3 Deluxe'' ==
== ''Pikmin 3 Deluxe'' ==
To lock-on, the player must move the [[cursor]] close enough to an object, which will cause an indicator to appear above said object. The player can then press {{button|switch|zr}} to lock on there.
To lock-on, the player must move the [[cursor]] close enough to an object, which will cause an indicator to appear above said object. The player can then press {{button|switch|zr}} to lock on there. Unlike the original game, the lock-on is instant.


Once locked-on, the movement controls and the camera will remain the exact same, but the [[cursor]] will be stuck on the object. That said, if gyro controls are enabled, the cursor can be moved a small distance around the locked object. If there is another object that can be locked-on to in the vicinity, the indicator will appear above it, and pressing the lock-on button again will change the focus to that one instead. This can be repeated for as long as there are objects to lock-on to, and once the player runs out, the lock-on mode ends. Lock-on can also be stopped prematurely by pressing the [[whistle]] button.
Once locked-on, the movement controls and the camera will remain the exact same, but the [[cursor]] will be stuck on the object. That said, if gyro controls are enabled, the cursor can be moved a small distance around the locked object. If there is another object that can be locked-on to in the vicinity, the indicator will appear above it, and pressing the lock-on button again will change the focus to that one instead. This can be repeated for as long as there are objects to lock-on to, and once the player runs out, the lock-on mode ends. Lock-on can also be stopped prematurely by pressing the [[whistle]] button.